171 lines
4.3 KiB
C++
171 lines
4.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "chewy/cursor.h"
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#include "chewy/defines.h"
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#include "chewy/events.h"
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#include "chewy/globals.h"
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#include "chewy/room.h"
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#include "chewy/rooms/room94.h"
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#include "chewy/rooms/room66.h"
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namespace Chewy {
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namespace Rooms {
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void Room94::entry() {
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_G(gameState).flags33_80 = true;
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_G(zoom_horizont) = 140;
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_G(flags).ZoomMov = true;
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_G(zoom_mov_fak) = 2;
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_G(gameState).ScrollxStep = 2;
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_G(SetUpScreenFunc) = setup_func;
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_G(gameState).ZoomXy[P_HOWARD][0] = 34;
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_G(gameState).ZoomXy[P_HOWARD][1] = 48;
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_G(spieler_mi)[P_HOWARD].Mode = true;
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if (_G(gameState).flags35_10) {
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_G(room)->set_timer_status(3, TIMER_STOP);
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_G(det)->del_static_ani(3);
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}
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if (_G(flags).LoadGame)
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return;
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if (_G(gameState).flags35_8) {
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// Initial arrival at Ghost Town
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_G(zoom_horizont) = 140;
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_G(gameState).flags35_8 = false;
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_G(gameState).scrollx = 0;
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setPersonPos(156, 149, P_CHEWY, P_RIGHT);
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setPersonPos(153, 122, P_HOWARD, P_RIGHT);
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_G(out)->setPointer(nullptr);
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_G(out)->cls();
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flic_cut(FCUT_120);
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register_cutscene(30);
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_G(fx_blend) = BLEND_NONE;
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Room66::proc8(2, 3, 0, 539);
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_G(gameState).r94Scrollx = _G(gameState).scrollx;
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switchRoom(93);
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return;
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}
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if (_G(gameState).flags35_40) {
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// Ghost shooting dolls during initial arrival
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setPersonPos(373, 122, P_CHEWY, P_LEFT);
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setPersonPos(393, 94, P_HOWARD, P_LEFT);
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_G(gameState).flags35_40 = false;
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_G(gameState).scrollx = 150;
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if (!_G(gameState).flags37_40) {
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_G(gameState).flags37_40 = true;
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_G(flags).NoScroll = true;
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_G(out)->setPointer(nullptr);
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_G(out)->cls();
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flic_cut(FCUT_121);
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register_cutscene(32);
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_G(fx_blend) = BLEND_NONE;
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_G(SetUpScreenFunc) = nullptr;
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Room66::proc8(2, 3, 0, 551);
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_G(SetUpScreenFunc) = setup_func;
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_G(flags).NoScroll = false;
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}
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} else {
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// Normal scene entry after having dealt with Ghost
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hideCur();
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_G(gameState).scrollx = 120;
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setPersonPos(255, 86, P_HOWARD, P_LEFT);
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autoMove(3, P_CHEWY);
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showCur();
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}
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}
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void Room94::xit() {
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_G(gameState).ScrollxStep = 1;
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_G(gameState)._personRoomNr[P_HOWARD] = 95;
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}
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void Room94::setup_func() {
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calc_person_look();
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int destX, destY = 122;
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if (_G(moveState)[P_CHEWY].Xypos[0] >= 370)
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destX = 399;
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else
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destX = 255;
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if (_G(flags).ExitMov) {
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destX = 255;
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destY = 86;
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}
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goAutoXy(destX, destY, P_HOWARD, ANI_GO);
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}
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void Room94::gedAction(int index) {
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if (!index && !_G(gameState).flags35_10)
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switchRoom(93);
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}
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void Room94::talk1() {
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hideCur();
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Room66::proc8(3, 3, 2, 552);
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showCur();
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}
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int Room94::giveGhostBottle() {
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if (!isCurInventory(LIKOER2_INV))
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return 0;
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hideCur();
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autoMove(2, P_CHEWY);
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auto_scroll(216, 0);
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delInventory(_G(cur)->getInventoryCursor());
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_G(out)->setPointer(nullptr);
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_G(out)->cls();
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_G(flags).NoPalAfterFlc = true;
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flic_cut(FCUT_062);
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_G(fx_blend) = BLEND3;
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_G(det)->startDetail(5, 255, false);
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startAadWait(541);
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_G(det)->stopDetail(5);
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_G(det)->showStaticSpr(5);
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Room66::proc8(3, 3, 2, 617);
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hideCur();
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_G(det)->hideStaticSpr(5);
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_G(det)->startDetail(5, 255, false);
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startAadWait(622);
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_G(det)->stopDetail(5);
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_G(det)->startDetail(6, 1, false);
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_G(room)->set_timer_status(3, TIMER_STOP);
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_G(det)->del_static_ani(3);
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startSetAILWait(4, 1, ANI_FRONT);
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_G(gameState).flags35_10 = true;
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_G(gameState).room_e_obj[138].Attribut = EXIT_TOP;
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_G(atds)->setControlBit(522, ATS_ACTIVE_BIT);
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new_invent_2_cur(114);
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showCur();
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return 1;
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}
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} // namespace Rooms
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} // namespace Chewy
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