244 lines
5.9 KiB
C++
244 lines
5.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "chewy/cursor.h"
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#include "chewy/defines.h"
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#include "chewy/events.h"
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#include "chewy/globals.h"
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#include "chewy/room.h"
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#include "chewy/dialogs/credits.h"
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#include "chewy/rooms/room89.h"
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#include "chewy/rooms/room66.h"
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namespace Chewy {
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namespace Rooms {
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void Room89::entry() {
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_G(gameState).ScrollxStep = 2;
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_G(spieler_mi)[P_HOWARD].Mode = true;
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_G(SetUpScreenFunc) = setup_func;
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_G(timer_nr)[0] = _G(room)->set_timer(2, 10);
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if (_G(gameState).flags33_4) {
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_G(det)->showStaticSpr(5);
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if (!_G(gameState).flags32_80)
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_G(det)->showStaticSpr(6);
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}
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if (_G(flags).LoadGame) {
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_G(gameState).SVal2 = 0;
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return;
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}
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if (_G(gameState).scrollx != 5000) {
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_G(gameState).scrollx = 0;
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setPersonPos(116, 114, P_HOWARD, P_RIGHT);
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setPersonPos(93, 98, P_CHEWY, P_RIGHT);
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}
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if (_G(gameState).flags35_2) {
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hideCur();
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_G(gameState).flags35_2 = false;
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_G(gameState).SVal1 = 89;
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_G(gameState).SVal2 = 537;
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switchRoom(92);
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startAadWait(490);
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_G(out)->setPointer(nullptr);
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_G(out)->cls();
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_G(flags).NoPalAfterFlc = true;
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flic_cut(FCUT_103);
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_G(out)->setPointer(nullptr);
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_G(out)->cls();
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_G(flags).NoPalAfterFlc = true;
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flic_cut(FCUT_118);
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_G(gameState).SVal1 = 89;
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_G(gameState).SVal2 = 538;
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switchRoom(92);
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showCur();
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} else if (_G(gameState).flags35_4) {
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// End sequence
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hideCur();
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setPersonPos(138, 82, P_CHEWY, P_RIGHT);
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setPersonPos(116, 114, P_HOWARD, P_RIGHT);
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setPersonPos(260, 57, P_NICHELLE, P_LEFT);
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_G(gameState).ZoomXy[P_NICHELLE][0] = _G(gameState).ZoomXy[P_NICHELLE][1] = 10;
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_G(out)->setPointer(nullptr);
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_G(out)->cls();
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_G(flags).NoPalAfterFlc = true;
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flic_cut(FCUT_117);
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register_cutscene(35);
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_G(fx_blend) = BLEND3;
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Room66::proc8(-1, 2, 3, 563);
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_G(out)->setPointer(nullptr);
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_G(out)->cls();
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_G(flags).NoPalAfterFlc = true;
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flic_cut(FCUT_119);
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// Squash screen into a single point at the center
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int edi = -20;
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int var24 = 0;
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_G(out)->spriteSave(_G(tempArea), 0, 0, 320, 200);
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for (int esi = 0; esi < 100; ++esi) {
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edi -= 3;
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var24 -= 2;
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_G(out)->setPointer(_G(workptr));
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_G(out)->cls();
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_G(out)->scale_set(_G(tempArea), ABS(edi) / 2, ABS(var24) / 2, edi, var24, _G(scr_width));
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_G(out)->setPointer(nullptr);
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_G(out)->copyToScreen();
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g_events->delay(30);
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SHOULD_QUIT_RETURN;
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}
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// Unsquish out thanks for playing screen
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_G(out)->setPointer(_G(workptr));
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_G(out)->cls();
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// Those strings are also displayed in the German version
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_G(out)->printxy(70, 80, 15, 0, 0, "Thank you for playing");
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_G(out)->printxy(70, 100, 15, 0, 0, " CHEWY Esc from F5");
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_G(out)->spriteSave(_G(tempArea), 0, 0, 320, 200);
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edi = -300;
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int var30 = -200;
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for (int esi = 0; esi < 100; ++esi) {
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edi += 3;
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var30 += 2;
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_G(out)->setPointer(_G(workptr));
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_G(out)->cls();
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_G(out)->scale_set(_G(tempArea), ABS(edi) / 2, ABS(var30) / 2, edi, var30, _G(scr_width));
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_G(out)->setPointer(nullptr);
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_G(out)->copyToScreen();
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g_events->delay(30);
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SHOULD_QUIT_RETURN;
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}
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g_events->delay(3000);
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_G(out)->fadeOut();
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_G(out)->setPointer(_G(workptr));
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_G(out)->cls();
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_G(out)->setPointer(nullptr);
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_G(out)->cls();
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Dialogs::Credits::execute();
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_G(gameState).SVal4 = 1;
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_G(out)->fadeOut();
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_G(out)->setPointer(nullptr);
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_G(out)->cls();
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// Quit the game
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g_engine->quitGame();
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}
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_G(gameState).SVal2 = 0;
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}
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void Room89::xit() {
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_G(gameState).ScrollxStep = 1;
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}
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void Room89::setup_func() {
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calc_person_look();
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int destX;
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if (_G(moveState)[P_CHEWY].Xypos[0] >= 230)
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destX = 318;
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else
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destX = 116;
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goAutoXy(destX, 114, P_HOWARD, ANI_GO);
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}
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void Room89::talk1() {
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Room66::proc8(1, 2, 3, 485);
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}
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int Room89::proc2() {
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if (_G(cur)->usingInventoryCursor() || _G(gameState).flags33_2)
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return 0;
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hideCur();
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_G(gameState).flags33_2 = true;
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_G(gameState).SVal1 = 89;
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_G(gameState).SVal2 = 489;
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switchRoom(92);
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startAadWait(490);
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_G(out)->setPointer(nullptr);
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_G(out)->cls();
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_G(flags).NoPalAfterFlc = true;
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flic_cut(FCUT_102);
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register_cutscene(26);
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_G(gameState).SVal1 = 89;
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_G(gameState).SVal2 = 487;
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switchRoom(92);
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showCur();
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return 1;
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}
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int Room89::proc4() {
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if (_G(cur)->usingInventoryCursor() || _G(gameState).flags32_80)
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return 0;
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hideCur();
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autoMove(2, P_CHEWY);
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start_spz_wait(13, 1, false, P_CHEWY);
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if (_G(gameState).flags33_4) {
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_G(atds)->set_all_ats_str(514, 2, ATS_DATA);
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_G(gameState).flags32_80 = true;
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_G(det)->hideStaticSpr(6);
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new_invent_2_cur(111);
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start_spz(CH_TALK6, 255, false, P_CHEWY);
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startAadWait(491);
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} else {
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_G(det)->showStaticSpr(5);
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_G(det)->showStaticSpr(6);
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_G(gameState).flags33_4 = true;
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_G(atds)->set_all_ats_str(514, 1, ATS_DATA);
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}
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showCur();
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return 1;
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}
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int Room89::proc5() {
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if (_G(cur)->usingInventoryCursor())
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return 0;
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if (!_G(gameState).flags32_80 || !_G(gameState).flags33_1 || !_G(gameState).flags33_2)
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Room66::proc8(-1, 2, 3, 493);
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else {
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hideCur();
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Room66::proc8(-1, 2, 3, 486);
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_G(gameState).SVal1 = 89;
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_G(gameState).SVal2 = 488;
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switchRoom(92);
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showCur();
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}
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return 1;
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}
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} // namespace Rooms
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} // namespace Chewy
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