Files
2026-02-02 04:50:13 +01:00

176 lines
4.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "chewy/cursor.h"
#include "chewy/defines.h"
#include "chewy/events.h"
#include "chewy/globals.h"
#include "chewy/room.h"
#include "chewy/rooms/room87.h"
namespace Chewy {
namespace Rooms {
void Room87::entry() {
_G(gameState).ScrollxStep = 2;
_G(SetUpScreenFunc) = setup_func;
_G(spieler_mi)[P_HOWARD].Mode = true;
_G(spieler_mi)[P_NICHELLE].Mode = true;
_G(gameState).ZoomXy[P_HOWARD][0] = 18;
_G(gameState).ZoomXy[P_HOWARD][1] = 28;
_G(gameState).ZoomXy[P_NICHELLE][0] = 18;
_G(gameState).ZoomXy[P_NICHELLE][1] = 28;
_G(zoom_horizont) = 176;
if (_G(gameState).flags32_4)
_G(det)->showStaticSpr(3);
if (_G(gameState).flags32_8)
_G(det)->showStaticSpr(4);
if (_G(flags).LoadGame)
return;
setPersonPos(11, 70, P_HOWARD, P_RIGHT);
setPersonPos(-3, 81, P_NICHELLE, P_RIGHT);
autoMove(2, P_CHEWY);
}
void Room87::setup_func() {
calc_person_look();
int howDestX = 0;
int howDestY = 0;
int nicDestX = 0;
int nicDestY = 0;
if (_G(moveState)[P_CHEWY].Xypos[0] > 186) {
howDestX = 103;
howDestY = 128;
nicDestX = 134;
nicDestY = 123;
} else if (_G(moveState)[P_CHEWY].Xypos[0] > 20) {
howDestX = 27;
howDestY = 98;
nicDestX = -2;
nicDestY = 110;
}
if (_G(HowardMov) == 1) {
howDestX = 11;
howDestY = 70;
nicDestX = -3;
nicDestY = 81;
}
goAutoXy(howDestX, howDestY, P_HOWARD, ANI_GO);
goAutoXy(nicDestX, nicDestY, P_NICHELLE, ANI_GO);
}
void Room87::xit(int16 eib_nr) {
if (eib_nr != 129)
return;
_G(spieler_mi)[P_CHEWY].Mode = true;
_G(zoom_horizont) = 0;
_G(room)->set_zoom(25);
_G(HowardMov) = 1;
_G(flags).ZoomMov = true;
_G(zoom_mov_fak) = 2;
goAutoXy(20, 56, P_CHEWY, ANI_WAIT);
goAutoXy(31, 56, P_CHEWY, ANI_WAIT);
goAutoXy(9, 53, P_CHEWY, ANI_WAIT);
_G(spieler_mi)[P_CHEWY].Mode = false;
_G(gameState).ScrollxStep = 1;
if (_G(gameState)._personRoomNr[P_HOWARD] == 87)
_G(gameState)._personRoomNr[P_HOWARD] = 86;
if (_G(gameState)._personRoomNr[P_NICHELLE] == 87)
_G(gameState)._personRoomNr[P_NICHELLE] = 86;
}
int Room87::proc2(int16 txt_nr) {
if (!isCurInventory(107) && !isCurInventory(108))
return 0;
hideCur();
int diaNr = 0;
int movNr;
if (txt_nr == 501) {
movNr = 3;
if (_G(gameState).flags32_4)
diaNr = 473;
else
_G(gameState).flags32_4 = true;
} else {
movNr = 4;
if (_G(gameState).flags32_8)
diaNr = 473;
else
_G(gameState).flags32_8 = true;
}
if (diaNr) {
start_spz(CH_TALK1, 255, false, P_CHEWY);
startAadWait(diaNr);
} else {
autoMove(movNr, P_CHEWY);
delInventory(_G(cur)->getInventoryCursor());
start_spz_wait(14, 1, false, P_CHEWY);
_G(atds)->set_all_ats_str(txt_nr, 1, ATS_DATA);
_G(det)->showStaticSpr(movNr);
if (_G(gameState).flags32_4 && _G(gameState).flags32_8)
_G(atds)->delControlBit(502, ATS_ACTIVE_BIT);
}
showCur();
return 1;
}
int Room87::proc4() {
if (_G(cur)->usingInventoryCursor())
return 0;
hideCur();
autoMove(1, P_CHEWY);
flic_cut(FCUT_093);
flic_cut(FCUT_094);
start_aad(472);
flic_cut(FCUT_095);
flic_cut(FCUT_096);
_G(det)->hideStaticSpr(2);
_G(det)->startDetail(2, 255, false);
startAadWait(471);
flic_cut(FCUT_097);
flic_cut(FCUT_098);
flic_cut(FCUT_099);
flic_cut(FCUT_100);
_G(gameState).PersonGlobalDia[P_HOWARD] = -1;
_G(gameState).PersonDiaRoom[P_HOWARD] = false;
_G(gameState).flags32_10 = true;
switchRoom(86);
showCur();
return 1;
}
} // namespace Rooms
} // namespace Chewy