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2026-02-02 04:50:13 +01:00

171 lines
4.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "chewy/cursor.h"
#include "chewy/defines.h"
#include "chewy/events.h"
#include "chewy/globals.h"
#include "chewy/room.h"
#include "chewy/rooms/room85.h"
#include "chewy/rooms/room87.h"
#include "chewy/sound.h"
namespace Chewy {
namespace Rooms {
void Room85::entry(int16 eib_nr) {
_G(det)->playSound(0, 0);
_G(det)->playSound(0, 1);
_G(gameState).ScrollxStep = 2;
_G(SetUpScreenFunc) = setup_func;
_G(spieler_mi)[P_HOWARD].Mode = true;
_G(spieler_mi)[P_NICHELLE].Mode = true;
_G(gameState).ZoomXy[P_HOWARD][0] = 22;
_G(gameState).ZoomXy[P_HOWARD][1] = 37;
_G(gameState).ZoomXy[P_NICHELLE][0] = 22;
_G(gameState).ZoomXy[P_NICHELLE][1] = 38;
_G(zoom_horizont) = 0;
_G(flags).ZoomMov = true;
_G(zoom_mov_fak) = 1;
if (_G(gameState).flags32_10) {
_G(det)->showStaticSpr(4);
_G(atds)->delControlBit(495, ATS_ACTIVE_BIT);
}
if (_G(flags).LoadGame)
return;
if (_G(gameState).flags30_1 || eib_nr == 124) {
hideCur();
setPersonPos(278, 157, P_CHEWY, P_RIGHT);
setPersonPos(296, 142, P_HOWARD, P_RIGHT);
setPersonPos(322, 142, P_NICHELLE, P_RIGHT);
_G(gameState).flags30_1 = false;
_G(mouseLeftClick) = false;
_G(gameState).scrollx = 78;
if (_G(gameState).flags32_40) {
_G(atds)->delControlBit(506, ATS_ACTIVE_BIT);
_G(det)->startDetail(1, 255, false);
setPersonPos(195, 146, P_CHEWY, P_RIGHT);
setPersonPos(186, 142, P_HOWARD, P_RIGHT);
}
showCur();
} else if (!_G(gameState).flags32_20) {
setPersonPos(148, 152, P_CHEWY, P_RIGHT);
setPersonPos(98, 142, P_HOWARD, P_RIGHT);
setPersonPos(128, 142, P_NICHELLE, P_RIGHT);
_G(gameState).scrollx = 0;
} else {
hideCur();
_G(gameState).scrollx = 0;
setPersonPos(133, 152, P_CHEWY, P_RIGHT);
_G(gameState).room_e_obj[127].Attribut = 255;
_G(det)->showStaticSpr(5);
_G(det)->showStaticSpr(6);
startAadWait(474);
flic_cut(FCUT_090);
_G(out)->setPointer(nullptr);
_G(out)->cls();
_G(flags).NoPalAfterFlc = true;
flic_cut(FCUT_091);
_G(det)->hideStaticSpr(6);
_G(gameState).scrollx = 25;
_G(fx_blend) = BLEND3;
startAadWait(475);
start_aad(476, -1);
flic_cut(FCUT_089);
register_cutscene(25);
switchRoom(84);
showCur();
}
}
void Room85::xit(int16 eib_nr) {
switch (eib_nr) {
case 126:
if (_G(gameState)._personRoomNr[P_HOWARD] == 85)
_G(gameState)._personRoomNr[P_HOWARD] = 84;
if (_G(gameState)._personRoomNr[P_NICHELLE] == 85)
_G(gameState)._personRoomNr[P_NICHELLE] = 84;
break;
case 127:
if (_G(gameState)._personRoomNr[P_HOWARD] == 85)
_G(gameState)._personRoomNr[P_HOWARD] = 86;
if (_G(gameState)._personRoomNr[P_NICHELLE] == 85)
_G(gameState)._personRoomNr[P_NICHELLE] = 86;
break;
default:
break;
}
}
void Room85::setup_func() {
calc_person_look();
const int xyPos = _G(moveState)[P_CHEWY].Xypos[0];
int howDestX, nicDestX;
if (xyPos > 255) {
howDestX = 296;
nicDestX = 322;
} else if (xyPos > 150) {
howDestX = 186;
nicDestX = 212;
} else {
howDestX = 98;
nicDestX = 128;
}
if (_G(HowardMov) == 1) {
howDestX = 98;
nicDestX = 128;
}
goAutoXy(howDestX, 142, P_HOWARD, ANI_GO);
goAutoXy(nicDestX, 142, P_NICHELLE, ANI_GO);
}
int Room85::proc2() {
if (_G(cur)->usingInventoryCursor())
return 0;
autoMove(2, P_CHEWY);
_G(det)->stopDetail(1);
startSetAILWait(2, 1, ANI_FRONT);
_G(gameState)._personRoomNr[P_HOWARD] = 89;
cur_2_inventory();
remove_inventory(109);
remove_inventory(98);
remove_inventory(87);
switchRoom(89);
showCur();
return 1;
}
} // namespace Rooms
} // namespace Chewy