/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "chewy/cursor.h" #include "chewy/defines.h" #include "chewy/events.h" #include "chewy/globals.h" #include "chewy/room.h" #include "chewy/rooms/room85.h" #include "chewy/rooms/room87.h" #include "chewy/sound.h" namespace Chewy { namespace Rooms { void Room85::entry(int16 eib_nr) { _G(det)->playSound(0, 0); _G(det)->playSound(0, 1); _G(gameState).ScrollxStep = 2; _G(SetUpScreenFunc) = setup_func; _G(spieler_mi)[P_HOWARD].Mode = true; _G(spieler_mi)[P_NICHELLE].Mode = true; _G(gameState).ZoomXy[P_HOWARD][0] = 22; _G(gameState).ZoomXy[P_HOWARD][1] = 37; _G(gameState).ZoomXy[P_NICHELLE][0] = 22; _G(gameState).ZoomXy[P_NICHELLE][1] = 38; _G(zoom_horizont) = 0; _G(flags).ZoomMov = true; _G(zoom_mov_fak) = 1; if (_G(gameState).flags32_10) { _G(det)->showStaticSpr(4); _G(atds)->delControlBit(495, ATS_ACTIVE_BIT); } if (_G(flags).LoadGame) return; if (_G(gameState).flags30_1 || eib_nr == 124) { hideCur(); setPersonPos(278, 157, P_CHEWY, P_RIGHT); setPersonPos(296, 142, P_HOWARD, P_RIGHT); setPersonPos(322, 142, P_NICHELLE, P_RIGHT); _G(gameState).flags30_1 = false; _G(mouseLeftClick) = false; _G(gameState).scrollx = 78; if (_G(gameState).flags32_40) { _G(atds)->delControlBit(506, ATS_ACTIVE_BIT); _G(det)->startDetail(1, 255, false); setPersonPos(195, 146, P_CHEWY, P_RIGHT); setPersonPos(186, 142, P_HOWARD, P_RIGHT); } showCur(); } else if (!_G(gameState).flags32_20) { setPersonPos(148, 152, P_CHEWY, P_RIGHT); setPersonPos(98, 142, P_HOWARD, P_RIGHT); setPersonPos(128, 142, P_NICHELLE, P_RIGHT); _G(gameState).scrollx = 0; } else { hideCur(); _G(gameState).scrollx = 0; setPersonPos(133, 152, P_CHEWY, P_RIGHT); _G(gameState).room_e_obj[127].Attribut = 255; _G(det)->showStaticSpr(5); _G(det)->showStaticSpr(6); startAadWait(474); flic_cut(FCUT_090); _G(out)->setPointer(nullptr); _G(out)->cls(); _G(flags).NoPalAfterFlc = true; flic_cut(FCUT_091); _G(det)->hideStaticSpr(6); _G(gameState).scrollx = 25; _G(fx_blend) = BLEND3; startAadWait(475); start_aad(476, -1); flic_cut(FCUT_089); register_cutscene(25); switchRoom(84); showCur(); } } void Room85::xit(int16 eib_nr) { switch (eib_nr) { case 126: if (_G(gameState)._personRoomNr[P_HOWARD] == 85) _G(gameState)._personRoomNr[P_HOWARD] = 84; if (_G(gameState)._personRoomNr[P_NICHELLE] == 85) _G(gameState)._personRoomNr[P_NICHELLE] = 84; break; case 127: if (_G(gameState)._personRoomNr[P_HOWARD] == 85) _G(gameState)._personRoomNr[P_HOWARD] = 86; if (_G(gameState)._personRoomNr[P_NICHELLE] == 85) _G(gameState)._personRoomNr[P_NICHELLE] = 86; break; default: break; } } void Room85::setup_func() { calc_person_look(); const int xyPos = _G(moveState)[P_CHEWY].Xypos[0]; int howDestX, nicDestX; if (xyPos > 255) { howDestX = 296; nicDestX = 322; } else if (xyPos > 150) { howDestX = 186; nicDestX = 212; } else { howDestX = 98; nicDestX = 128; } if (_G(HowardMov) == 1) { howDestX = 98; nicDestX = 128; } goAutoXy(howDestX, 142, P_HOWARD, ANI_GO); goAutoXy(nicDestX, 142, P_NICHELLE, ANI_GO); } int Room85::proc2() { if (_G(cur)->usingInventoryCursor()) return 0; autoMove(2, P_CHEWY); _G(det)->stopDetail(1); startSetAILWait(2, 1, ANI_FRONT); _G(gameState)._personRoomNr[P_HOWARD] = 89; cur_2_inventory(); remove_inventory(109); remove_inventory(98); remove_inventory(87); switchRoom(89); showCur(); return 1; } } // namespace Rooms } // namespace Chewy