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2026-02-02 04:50:13 +01:00

141 lines
3.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "chewy/defines.h"
#include "chewy/events.h"
#include "chewy/globals.h"
#include "chewy/rooms/room80.h"
#include "chewy/sound.h"
namespace Chewy {
namespace Rooms {
void Room80::entry() {
_G(mouseLeftClick) = false;
_G(gameState).scrollx = 0;
_G(gameState).scrolly = 0;
_G(det)->playSound(0, 0);
_G(det)->playSound(0, 1);
_G(det)->playSound(0, 2);
if (_G(gameState).gottenDiary) {
_G(atds)->delControlBit(476, ATS_ACTIVE_BIT);
} else {
_G(atds)->setControlBit(476, ATS_ACTIVE_BIT);
}
if (_G(gameState).flags32_1) {
_G(gameState).scrollx = 39;
return;
}
setPersonPos(37, 10, P_CHEWY, P_RIGHT);
setPersonPos(22, -1, P_HOWARD, P_RIGHT);
setPersonPos(6, 2, P_NICHELLE, P_RIGHT);
_G(gameState).scrollx = 10;
_G(flags).NoScroll = true;
_G(gameState).ZoomXy[P_HOWARD][0] = 24;
_G(gameState).ZoomXy[P_HOWARD][1] = 40;
_G(gameState).ZoomXy[P_NICHELLE][0] = 24;
_G(gameState).ZoomXy[P_NICHELLE][1] = 40;
_G(zoom_horizont) = 0;
if (_G(gameState).R88UsedMonkey)
_G(det)->showStaticSpr(3);
else
_G(det)->showStaticSpr(4);
_G(SetUpScreenFunc) = setup_func;
}
void Room80::setup_func() {
for (int i = 0; i < 3; ++i)
_G(det)->hideStaticSpr(i);
if (_G(gameState).flags32_1 || !_G(flags).ShowAtsInvTxt || _G(menu_display))
return;
_G(menu_item) = CUR_USE;
cur_2_inventory();
cursorChoice(CUR_POINT);
int vec = _G(det)->maus_vector(_G(gameState).scrollx + g_events->_mousePos.x, g_events->_mousePos.y);
if (vec == -1)
return;
if (vec != 0 && vec != 2) {
if (vec != 1 || !_G(gameState).gottenDiary)
return;
}
_G(det)->showStaticSpr(vec);
if (!_G(mouseLeftClick))
return;
int nextRoom;
switch (vec) {
case 0:
nextRoom = 82;
break;
case 1:
if (_G(gameState).R88UsedMonkey)
nextRoom = 85;
else
nextRoom = 84;
break;
case 2:
nextRoom = 81;
break;
default:
nextRoom = -1;
break;
}
if (nextRoom == -1)
return;
_G(SetUpScreenFunc) = nullptr;
_G(det)->hideStaticSpr(vec);
_G(menu_item) = CUR_WALK;
cursorChoice(CUR_WALK);
_G(gameState).flags30_1 = true;
_G(mouseLeftClick) = false;
setupScreen(DO_SETUP);
for (int i = P_CHEWY; i <= P_NICHELLE; ++i) {
if (_G(gameState).R79Val[i] != 0) {
_G(gameState)._personHide[i] = false;
_G(gameState).R79Val[i] = 0;
}
}
if (_G(gameState)._personRoomNr[P_HOWARD] == 80)
_G(gameState)._personRoomNr[P_HOWARD] = nextRoom;
if (_G(gameState)._personRoomNr[P_NICHELLE] == 80)
_G(gameState)._personRoomNr[P_NICHELLE] = nextRoom;
_G(flags).NoScroll = false;
switchRoom(nextRoom);
}
} // namespace Rooms
} // namespace Chewy