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2026-02-02 04:50:13 +01:00

141 lines
3.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "chewy/defines.h"
#include "chewy/events.h"
#include "chewy/globals.h"
#include "chewy/room.h"
#include "chewy/rooms/room78.h"
#include "chewy/sound.h"
namespace Chewy {
namespace Rooms {
void Room78::entry() {
_G(gameState).r76State = -1;
_G(det)->playSound(0, 1);
hideCur();
_G(gameState).ScrollxStep = 1;
_G(gameState)._personHide[P_CHEWY] = true;
_G(gameState)._personHide[P_HOWARD] = true;
_G(gameState)._personHide[P_NICHELLE] = true;
_G(gameState).scrollx = 320;
setPersonPos(0, 0, P_CHEWY, P_RIGHT);
int delay = 0;
int destRoom;
if (_G(gameState).flags29_80) {
_G(det)->startDetail(3, 255, false);
int destX = 592;
while (destX > 0) {
_G(det)->setDetailPos(3, destX, 77);
if (delay)
--delay;
else {
delay = _G(gameState).DelaySpeed / 2;
destX -= 4;
}
setupScreen(DO_SETUP);
}
_G(flags).NoPalAfterFlc = true;
flic_cut(FCUT_101);
destRoom = 79;
} else {
// Boat race - Chewy vs Chief
_G(det)->startDetail(0, 255, false);
_G(det)->startDetail(4, 255, false);
int chewysBoatX = 608;
int chiefsBoatX = 570;
bool chewysBoatFinished = false;
bool chiefsBoatFinished = false;
while (!(chewysBoatFinished && chiefsBoatFinished)) {
_G(det)->setDetailPos(0, chewysBoatX, 93);
_G(det)->setDetailPos(4, chiefsBoatX, 57);
if (delay)
--delay;
else {
chewysBoatX -= 4;
if (chewysBoatX <= 76 && !chewysBoatFinished) {
if (_G(gameState).flags29_20) {
// Chewy's boat has a plugged hole
if (chewysBoatX > 0)
chewysBoatFinished = true;
} else {
// Chewy's boat has a hole
chewysBoatFinished = true;
_G(det)->stopDetail(0);
_G(det)->startDetail(1, 1, false);
}
}
chiefsBoatX -= 4;
if (chiefsBoatX <= 222 && !chiefsBoatFinished) {
if (_G(gameState).flags29_10) {
// Chief's boat has a hole
chiefsBoatFinished = true;
_G(det)->stopDetail(4);
if (!chewysBoatFinished) {
_G(det)->startDetail(5, 1, false);
} else {
startSetAILWait(5, 1, ANI_FRONT);
}
} else {
// Chief's boat has no hole
if (chiefsBoatX <= 0)
chiefsBoatFinished = true;
}
}
delay = _G(gameState).DelaySpeed / 3;
}
setupScreen(DO_SETUP);
}
// Race over. Check for plugged hole and opened hole flags
if (_G(gameState).flags29_10 && _G(gameState).flags29_20) {
_G(gameState).r76State = 1;
destRoom = 77;
} else {
_G(gameState).r76State = 0;
destRoom = 76;
}
}
switchRoom(destRoom);
showCur();
}
void Room78::xit() {
_G(gameState).ScrollxStep = 1;
_G(gameState)._personHide[P_CHEWY] = false;
_G(gameState)._personHide[P_HOWARD] = false;
_G(gameState)._personHide[P_NICHELLE] = false;
}
} // namespace Rooms
} // namespace Chewy