141 lines
3.6 KiB
C++
141 lines
3.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "chewy/defines.h"
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#include "chewy/events.h"
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#include "chewy/globals.h"
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#include "chewy/room.h"
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#include "chewy/rooms/room78.h"
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#include "chewy/sound.h"
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namespace Chewy {
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namespace Rooms {
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void Room78::entry() {
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_G(gameState).r76State = -1;
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_G(det)->playSound(0, 1);
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hideCur();
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_G(gameState).ScrollxStep = 1;
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_G(gameState)._personHide[P_CHEWY] = true;
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_G(gameState)._personHide[P_HOWARD] = true;
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_G(gameState)._personHide[P_NICHELLE] = true;
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_G(gameState).scrollx = 320;
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setPersonPos(0, 0, P_CHEWY, P_RIGHT);
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int delay = 0;
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int destRoom;
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if (_G(gameState).flags29_80) {
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_G(det)->startDetail(3, 255, false);
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int destX = 592;
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while (destX > 0) {
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_G(det)->setDetailPos(3, destX, 77);
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if (delay)
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--delay;
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else {
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delay = _G(gameState).DelaySpeed / 2;
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destX -= 4;
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}
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setupScreen(DO_SETUP);
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}
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_G(flags).NoPalAfterFlc = true;
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flic_cut(FCUT_101);
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destRoom = 79;
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} else {
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// Boat race - Chewy vs Chief
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_G(det)->startDetail(0, 255, false);
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_G(det)->startDetail(4, 255, false);
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int chewysBoatX = 608;
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int chiefsBoatX = 570;
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bool chewysBoatFinished = false;
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bool chiefsBoatFinished = false;
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while (!(chewysBoatFinished && chiefsBoatFinished)) {
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_G(det)->setDetailPos(0, chewysBoatX, 93);
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_G(det)->setDetailPos(4, chiefsBoatX, 57);
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if (delay)
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--delay;
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else {
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chewysBoatX -= 4;
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if (chewysBoatX <= 76 && !chewysBoatFinished) {
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if (_G(gameState).flags29_20) {
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// Chewy's boat has a plugged hole
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if (chewysBoatX > 0)
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chewysBoatFinished = true;
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} else {
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// Chewy's boat has a hole
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chewysBoatFinished = true;
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_G(det)->stopDetail(0);
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_G(det)->startDetail(1, 1, false);
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}
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}
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chiefsBoatX -= 4;
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if (chiefsBoatX <= 222 && !chiefsBoatFinished) {
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if (_G(gameState).flags29_10) {
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// Chief's boat has a hole
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chiefsBoatFinished = true;
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_G(det)->stopDetail(4);
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if (!chewysBoatFinished) {
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_G(det)->startDetail(5, 1, false);
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} else {
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startSetAILWait(5, 1, ANI_FRONT);
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}
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} else {
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// Chief's boat has no hole
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if (chiefsBoatX <= 0)
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chiefsBoatFinished = true;
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}
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}
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delay = _G(gameState).DelaySpeed / 3;
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}
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setupScreen(DO_SETUP);
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}
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// Race over. Check for plugged hole and opened hole flags
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if (_G(gameState).flags29_10 && _G(gameState).flags29_20) {
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_G(gameState).r76State = 1;
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destRoom = 77;
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} else {
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_G(gameState).r76State = 0;
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destRoom = 76;
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}
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}
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switchRoom(destRoom);
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showCur();
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}
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void Room78::xit() {
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_G(gameState).ScrollxStep = 1;
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_G(gameState)._personHide[P_CHEWY] = false;
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_G(gameState)._personHide[P_HOWARD] = false;
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_G(gameState)._personHide[P_NICHELLE] = false;
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}
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} // namespace Rooms
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} // namespace Chewy
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