/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "chewy/defines.h" #include "chewy/events.h" #include "chewy/globals.h" #include "chewy/room.h" #include "chewy/rooms/room78.h" #include "chewy/sound.h" namespace Chewy { namespace Rooms { void Room78::entry() { _G(gameState).r76State = -1; _G(det)->playSound(0, 1); hideCur(); _G(gameState).ScrollxStep = 1; _G(gameState)._personHide[P_CHEWY] = true; _G(gameState)._personHide[P_HOWARD] = true; _G(gameState)._personHide[P_NICHELLE] = true; _G(gameState).scrollx = 320; setPersonPos(0, 0, P_CHEWY, P_RIGHT); int delay = 0; int destRoom; if (_G(gameState).flags29_80) { _G(det)->startDetail(3, 255, false); int destX = 592; while (destX > 0) { _G(det)->setDetailPos(3, destX, 77); if (delay) --delay; else { delay = _G(gameState).DelaySpeed / 2; destX -= 4; } setupScreen(DO_SETUP); } _G(flags).NoPalAfterFlc = true; flic_cut(FCUT_101); destRoom = 79; } else { // Boat race - Chewy vs Chief _G(det)->startDetail(0, 255, false); _G(det)->startDetail(4, 255, false); int chewysBoatX = 608; int chiefsBoatX = 570; bool chewysBoatFinished = false; bool chiefsBoatFinished = false; while (!(chewysBoatFinished && chiefsBoatFinished)) { _G(det)->setDetailPos(0, chewysBoatX, 93); _G(det)->setDetailPos(4, chiefsBoatX, 57); if (delay) --delay; else { chewysBoatX -= 4; if (chewysBoatX <= 76 && !chewysBoatFinished) { if (_G(gameState).flags29_20) { // Chewy's boat has a plugged hole if (chewysBoatX > 0) chewysBoatFinished = true; } else { // Chewy's boat has a hole chewysBoatFinished = true; _G(det)->stopDetail(0); _G(det)->startDetail(1, 1, false); } } chiefsBoatX -= 4; if (chiefsBoatX <= 222 && !chiefsBoatFinished) { if (_G(gameState).flags29_10) { // Chief's boat has a hole chiefsBoatFinished = true; _G(det)->stopDetail(4); if (!chewysBoatFinished) { _G(det)->startDetail(5, 1, false); } else { startSetAILWait(5, 1, ANI_FRONT); } } else { // Chief's boat has no hole if (chiefsBoatX <= 0) chiefsBoatFinished = true; } } delay = _G(gameState).DelaySpeed / 3; } setupScreen(DO_SETUP); } // Race over. Check for plugged hole and opened hole flags if (_G(gameState).flags29_10 && _G(gameState).flags29_20) { _G(gameState).r76State = 1; destRoom = 77; } else { _G(gameState).r76State = 0; destRoom = 76; } } switchRoom(destRoom); showCur(); } void Room78::xit() { _G(gameState).ScrollxStep = 1; _G(gameState)._personHide[P_CHEWY] = false; _G(gameState)._personHide[P_HOWARD] = false; _G(gameState)._personHide[P_NICHELLE] = false; } } // namespace Rooms } // namespace Chewy