221 lines
5.3 KiB
C++
221 lines
5.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
#include "chewy/cursor.h"
|
|
#include "chewy/defines.h"
|
|
#include "chewy/events.h"
|
|
#include "chewy/globals.h"
|
|
#include "chewy/rooms/room66.h"
|
|
|
|
namespace Chewy {
|
|
namespace Rooms {
|
|
|
|
void Room66::entry(int16 eib_nr) {
|
|
_G(gameState).ScrollxStep = 2;
|
|
_G(spieler_mi)[P_HOWARD].Mode = true;
|
|
_G(spieler_mi)[P_NICHELLE].Mode = true;
|
|
_G(gameState).ZoomXy[P_HOWARD][0] = 30;
|
|
_G(gameState).ZoomXy[P_HOWARD][1] = 50;
|
|
_G(gameState).ZoomXy[P_NICHELLE][0] = 36;
|
|
_G(gameState).ZoomXy[P_NICHELLE][1] = 50;
|
|
_G(zoom_horizont) = 130;
|
|
_G(flags).ZoomMov = true;
|
|
_G(zoom_mov_fak) = 3;
|
|
if (!_G(gameState).flags26_4) {
|
|
_G(det)->showStaticSpr(4);
|
|
_G(det)->showStaticSpr(8);
|
|
hideCur();
|
|
_G(gameState).flags26_4 = true;
|
|
_G(gameState).scrollx = 476;
|
|
setPersonPos(598, 101, P_CHEWY, P_RIGHT);
|
|
setPersonPos(644, 82, P_NICHELLE, P_LEFT);
|
|
setPersonPos(623, 81, P_HOWARD, P_LEFT);
|
|
startAadWait(413);
|
|
autoMove(9, P_CHEWY);
|
|
_G(SetUpScreenFunc) = setup_func;
|
|
startAadWait(403);
|
|
_G(gameState)._personHide[P_CHEWY] = true;
|
|
startSetAILWait(0, 1, ANI_FRONT);
|
|
_G(det)->showStaticSpr(14);
|
|
waitShowScreen(15);
|
|
_G(det)->hideStaticSpr(14);
|
|
startSetAILWait(1, 1, ANI_FRONT);
|
|
load_chewy_taf(CHEWY_NORMAL);
|
|
_G(gameState)._personHide[P_CHEWY] = false;
|
|
start_spz(CH_TALK12, 255, false, P_CHEWY);
|
|
startAadWait(404);
|
|
startAadWait(415);
|
|
showCur();
|
|
} else if (!_G(flags).LoadGame && _G(gameState)._personRoomNr[P_HOWARD] == 66) {
|
|
switch (eib_nr) {
|
|
case 96:
|
|
setPersonPos(488, 114, P_HOWARD, P_RIGHT);
|
|
setPersonPos(520, 114, P_NICHELLE, P_RIGHT);
|
|
break;
|
|
case 97:
|
|
setPersonPos(22, 114, P_HOWARD, P_RIGHT);
|
|
setPersonPos(50, 114, P_NICHELLE, P_RIGHT);
|
|
break;
|
|
case 101:
|
|
setPersonPos(150, 114, P_HOWARD, P_RIGHT);
|
|
setPersonPos(182, 114, P_NICHELLE, P_RIGHT);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
}
|
|
_G(SetUpScreenFunc) = setup_func;
|
|
}
|
|
|
|
void Room66::xit(int16 eib_nr) {
|
|
_G(gameState).ScrollxStep = 1;
|
|
_G(atds)->setControlBit(415, ATS_ACTIVE_BIT);
|
|
_G(atds)->setControlBit(417, ATS_ACTIVE_BIT);
|
|
if (_G(gameState)._personRoomNr[P_HOWARD] != 66)
|
|
return;
|
|
|
|
switch (eib_nr) {
|
|
case 98:
|
|
_G(gameState)._personRoomNr[P_HOWARD] = 69;
|
|
_G(gameState)._personRoomNr[P_NICHELLE] = 69;
|
|
break;
|
|
|
|
case 99:
|
|
_G(gameState)._personRoomNr[P_HOWARD] = 68;
|
|
_G(gameState)._personRoomNr[P_NICHELLE] = 68;
|
|
break;
|
|
|
|
case 100:
|
|
_G(gameState)._personRoomNr[P_HOWARD] = 67;
|
|
_G(gameState)._personRoomNr[P_NICHELLE] = 67;
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Room66::setup_func() {
|
|
calc_person_look();
|
|
const int posX = _G(moveState)[P_CHEWY].Xypos[0];
|
|
|
|
int edx, esi;
|
|
if (posX < 30) {
|
|
edx = 57;
|
|
esi = 97;
|
|
} else if (posX < 260){
|
|
edx = 170;
|
|
esi = 263;
|
|
} else if (posX < 370) {
|
|
edx = 314;
|
|
esi = 398;
|
|
} else if (posX < 500) {
|
|
edx = 517;
|
|
esi = 556;
|
|
} else {
|
|
edx = 607;
|
|
esi = 690;
|
|
}
|
|
|
|
goAutoXy(edx, 114, P_HOWARD, ANI_GO);
|
|
goAutoXy(esi, 114, P_NICHELLE, ANI_GO);
|
|
|
|
if (posX >= 500 || _G(gameState).flags26_8)
|
|
return;
|
|
|
|
_G(gameState).flags26_8 = true;
|
|
_G(det)->startDetail(9, 5, false);
|
|
startAadWait(405);
|
|
}
|
|
|
|
void Room66::talk1() {
|
|
hideCur();
|
|
autoMove(5, P_CHEWY);
|
|
startAadWait(407);
|
|
showCur();
|
|
}
|
|
|
|
void Room66::talk2() {
|
|
proc8(6, 10, 11, 408);
|
|
}
|
|
|
|
void Room66::talk3() {
|
|
proc8(8, 6, 7, 409);
|
|
}
|
|
|
|
void Room66::talk4() {
|
|
proc8(7, 2, 3, _G(gameState).flags26_20 ? 414 : 410);
|
|
}
|
|
|
|
int Room66::proc2() {
|
|
hideCur();
|
|
autoMove(0, P_CHEWY);
|
|
_G(gameState).flags26_40 = true;
|
|
_G(gameState).room_e_obj[100].Attribut = 3;
|
|
_G(atds)->set_all_ats_str(423, 1, ANI_GO);
|
|
showCur();
|
|
|
|
return 0;
|
|
}
|
|
|
|
int Room66::proc7() {
|
|
if (!isCurInventory(ARTIFACT_INV))
|
|
return 0;
|
|
|
|
hideCur();
|
|
autoMove(7, P_CHEWY);
|
|
if (_G(gameState).changedArtifactOrigin) {
|
|
delInventory(_G(cur)->getInventoryCursor());
|
|
invent_2_slot(92);
|
|
invent_2_slot(93);
|
|
invent_2_slot(94);
|
|
_G(gameState).flags26_20 = true;
|
|
}
|
|
|
|
proc8(7, 2, 3, 411 + (_G(gameState).changedArtifactOrigin ? 1 : 0));
|
|
hideCur();
|
|
if (_G(gameState).flags26_20)
|
|
startSetAILWait(4, 1, ANI_FRONT);
|
|
showCur();
|
|
|
|
return 1;
|
|
}
|
|
|
|
void Room66::proc8(int chewyAutoMovNr, int restartAniNr, int transitionAniNr, int transitionDiaNr) {
|
|
hideCur();
|
|
|
|
if (chewyAutoMovNr != -1)
|
|
autoMove(chewyAutoMovNr, P_CHEWY);
|
|
|
|
_G(room)->set_timer_status(restartAniNr, TIMER_STOP);
|
|
_G(det)->del_static_ani(restartAniNr);
|
|
_G(det)->set_static_ani(transitionAniNr, -1);
|
|
startAadWait(transitionDiaNr);
|
|
_G(det)->del_static_ani(transitionAniNr);
|
|
_G(det)->set_static_ani(restartAniNr, -1);
|
|
_G(room)->set_timer_status(restartAniNr, TIMER_START);
|
|
showCur();
|
|
}
|
|
|
|
} // namespace Rooms
|
|
} // namespace Chewy
|