Files
scummvm-cursorfix/engines/chewy/rooms/room66.cpp
2026-02-02 04:50:13 +01:00

221 lines
5.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "chewy/cursor.h"
#include "chewy/defines.h"
#include "chewy/events.h"
#include "chewy/globals.h"
#include "chewy/rooms/room66.h"
namespace Chewy {
namespace Rooms {
void Room66::entry(int16 eib_nr) {
_G(gameState).ScrollxStep = 2;
_G(spieler_mi)[P_HOWARD].Mode = true;
_G(spieler_mi)[P_NICHELLE].Mode = true;
_G(gameState).ZoomXy[P_HOWARD][0] = 30;
_G(gameState).ZoomXy[P_HOWARD][1] = 50;
_G(gameState).ZoomXy[P_NICHELLE][0] = 36;
_G(gameState).ZoomXy[P_NICHELLE][1] = 50;
_G(zoom_horizont) = 130;
_G(flags).ZoomMov = true;
_G(zoom_mov_fak) = 3;
if (!_G(gameState).flags26_4) {
_G(det)->showStaticSpr(4);
_G(det)->showStaticSpr(8);
hideCur();
_G(gameState).flags26_4 = true;
_G(gameState).scrollx = 476;
setPersonPos(598, 101, P_CHEWY, P_RIGHT);
setPersonPos(644, 82, P_NICHELLE, P_LEFT);
setPersonPos(623, 81, P_HOWARD, P_LEFT);
startAadWait(413);
autoMove(9, P_CHEWY);
_G(SetUpScreenFunc) = setup_func;
startAadWait(403);
_G(gameState)._personHide[P_CHEWY] = true;
startSetAILWait(0, 1, ANI_FRONT);
_G(det)->showStaticSpr(14);
waitShowScreen(15);
_G(det)->hideStaticSpr(14);
startSetAILWait(1, 1, ANI_FRONT);
load_chewy_taf(CHEWY_NORMAL);
_G(gameState)._personHide[P_CHEWY] = false;
start_spz(CH_TALK12, 255, false, P_CHEWY);
startAadWait(404);
startAadWait(415);
showCur();
} else if (!_G(flags).LoadGame && _G(gameState)._personRoomNr[P_HOWARD] == 66) {
switch (eib_nr) {
case 96:
setPersonPos(488, 114, P_HOWARD, P_RIGHT);
setPersonPos(520, 114, P_NICHELLE, P_RIGHT);
break;
case 97:
setPersonPos(22, 114, P_HOWARD, P_RIGHT);
setPersonPos(50, 114, P_NICHELLE, P_RIGHT);
break;
case 101:
setPersonPos(150, 114, P_HOWARD, P_RIGHT);
setPersonPos(182, 114, P_NICHELLE, P_RIGHT);
break;
default:
break;
}
}
_G(SetUpScreenFunc) = setup_func;
}
void Room66::xit(int16 eib_nr) {
_G(gameState).ScrollxStep = 1;
_G(atds)->setControlBit(415, ATS_ACTIVE_BIT);
_G(atds)->setControlBit(417, ATS_ACTIVE_BIT);
if (_G(gameState)._personRoomNr[P_HOWARD] != 66)
return;
switch (eib_nr) {
case 98:
_G(gameState)._personRoomNr[P_HOWARD] = 69;
_G(gameState)._personRoomNr[P_NICHELLE] = 69;
break;
case 99:
_G(gameState)._personRoomNr[P_HOWARD] = 68;
_G(gameState)._personRoomNr[P_NICHELLE] = 68;
break;
case 100:
_G(gameState)._personRoomNr[P_HOWARD] = 67;
_G(gameState)._personRoomNr[P_NICHELLE] = 67;
break;
default:
break;
}
}
void Room66::setup_func() {
calc_person_look();
const int posX = _G(moveState)[P_CHEWY].Xypos[0];
int edx, esi;
if (posX < 30) {
edx = 57;
esi = 97;
} else if (posX < 260){
edx = 170;
esi = 263;
} else if (posX < 370) {
edx = 314;
esi = 398;
} else if (posX < 500) {
edx = 517;
esi = 556;
} else {
edx = 607;
esi = 690;
}
goAutoXy(edx, 114, P_HOWARD, ANI_GO);
goAutoXy(esi, 114, P_NICHELLE, ANI_GO);
if (posX >= 500 || _G(gameState).flags26_8)
return;
_G(gameState).flags26_8 = true;
_G(det)->startDetail(9, 5, false);
startAadWait(405);
}
void Room66::talk1() {
hideCur();
autoMove(5, P_CHEWY);
startAadWait(407);
showCur();
}
void Room66::talk2() {
proc8(6, 10, 11, 408);
}
void Room66::talk3() {
proc8(8, 6, 7, 409);
}
void Room66::talk4() {
proc8(7, 2, 3, _G(gameState).flags26_20 ? 414 : 410);
}
int Room66::proc2() {
hideCur();
autoMove(0, P_CHEWY);
_G(gameState).flags26_40 = true;
_G(gameState).room_e_obj[100].Attribut = 3;
_G(atds)->set_all_ats_str(423, 1, ANI_GO);
showCur();
return 0;
}
int Room66::proc7() {
if (!isCurInventory(ARTIFACT_INV))
return 0;
hideCur();
autoMove(7, P_CHEWY);
if (_G(gameState).changedArtifactOrigin) {
delInventory(_G(cur)->getInventoryCursor());
invent_2_slot(92);
invent_2_slot(93);
invent_2_slot(94);
_G(gameState).flags26_20 = true;
}
proc8(7, 2, 3, 411 + (_G(gameState).changedArtifactOrigin ? 1 : 0));
hideCur();
if (_G(gameState).flags26_20)
startSetAILWait(4, 1, ANI_FRONT);
showCur();
return 1;
}
void Room66::proc8(int chewyAutoMovNr, int restartAniNr, int transitionAniNr, int transitionDiaNr) {
hideCur();
if (chewyAutoMovNr != -1)
autoMove(chewyAutoMovNr, P_CHEWY);
_G(room)->set_timer_status(restartAniNr, TIMER_STOP);
_G(det)->del_static_ani(restartAniNr);
_G(det)->set_static_ani(transitionAniNr, -1);
startAadWait(transitionDiaNr);
_G(det)->del_static_ani(transitionAniNr);
_G(det)->set_static_ani(restartAniNr, -1);
_G(room)->set_timer_status(restartAniNr, TIMER_START);
showCur();
}
} // namespace Rooms
} // namespace Chewy