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2026-02-02 04:50:13 +01:00

101 lines
2.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "chewy/cursor.h"
#include "chewy/defines.h"
#include "chewy/events.h"
#include "chewy/globals.h"
#include "chewy/ani_dat.h"
#include "chewy/room.h"
#include "chewy/rooms/room53.h"
namespace Chewy {
namespace Rooms {
static const AniBlock ABLOCK35[7] = {
{ 2, 1, ANI_FRONT, ANI_WAIT, 0 },
{ 7, 1, ANI_FRONT, ANI_WAIT, 0 },
{ 8, 3, ANI_FRONT, ANI_WAIT, 0 },
{ 4, 1, ANI_FRONT, ANI_WAIT, 0 },
{ 5, 1, ANI_FRONT, ANI_WAIT, 0 },
{ 9, 1, ANI_FRONT, ANI_WAIT, 0 },
{ 5, 1, ANI_FRONT, ANI_WAIT, 0 },
};
void Room53::entry() {
hideCur();
_G(obj)->hide_sib(SIB_VISIT_R53);
_G(atds)->delControlBit(319, ATS_ACTIVE_BIT);
startSetAILWait(0, 1, ANI_FRONT);
_G(det)->set_static_ani(1, -1);
_G(timer_nr)[0] = _G(room)->set_timer(1, 7);
showCur();
}
void Room53::man_go() {
_G(room)->set_timer_status(1, TIMER_STOP);
_G(det)->del_static_ani(1);
startSetAILWait(5, 1, ANI_FRONT);
_G(atds)->setControlBit(319, ATS_ACTIVE_BIT);
if (!_G(gameState).R53Visit)
_G(obj)->show_sib(SIB_VISIT_R53);
}
void Room53::talk_man() {
hideCur();
autoMove(2, P_CHEWY);
_G(room)->set_timer_status(1, TIMER_STOP);
_G(det)->del_static_ani(1);
startSetAILWait(2, 1, ANI_FRONT);
_G(det)->set_static_ani(3, -1);
startAadWait(269 + (_G(gameState).R53Kostuem ? 1 : 0));
_G(det)->del_static_ani(3);
startSetAILWait(4, 1, ANI_FRONT);
man_go();
showCur();
}
int16 Room53::use_man() {
int16 action_ret = false;
if (isCurInventory(BESTELL_INV)) {
action_ret = true;
hideCur();
_G(gameState).R53Kostuem = true;
delInventory(_G(cur)->getInventoryCursor());
autoMove(2, P_CHEWY);
startAadWait(271);
_G(room)->set_timer_status(1, TIMER_STOP);
_G(det)->del_static_ani(1);
startAniBlock(7, ABLOCK35);
_G(obj)->addInventory(JMKOST_INV, &_G(room_blk));
inventory_2_cur(JMKOST_INV);
_G(atds)->setControlBit(319, ATS_ACTIVE_BIT);
showCur();
}
return action_ret;
}
} // namespace Rooms
} // namespace Chewy