101 lines
2.7 KiB
C++
101 lines
2.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "chewy/cursor.h"
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#include "chewy/defines.h"
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#include "chewy/events.h"
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#include "chewy/globals.h"
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#include "chewy/ani_dat.h"
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#include "chewy/room.h"
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#include "chewy/rooms/room53.h"
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namespace Chewy {
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namespace Rooms {
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static const AniBlock ABLOCK35[7] = {
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{ 2, 1, ANI_FRONT, ANI_WAIT, 0 },
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{ 7, 1, ANI_FRONT, ANI_WAIT, 0 },
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{ 8, 3, ANI_FRONT, ANI_WAIT, 0 },
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{ 4, 1, ANI_FRONT, ANI_WAIT, 0 },
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{ 5, 1, ANI_FRONT, ANI_WAIT, 0 },
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{ 9, 1, ANI_FRONT, ANI_WAIT, 0 },
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{ 5, 1, ANI_FRONT, ANI_WAIT, 0 },
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};
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void Room53::entry() {
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hideCur();
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_G(obj)->hide_sib(SIB_VISIT_R53);
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_G(atds)->delControlBit(319, ATS_ACTIVE_BIT);
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startSetAILWait(0, 1, ANI_FRONT);
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_G(det)->set_static_ani(1, -1);
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_G(timer_nr)[0] = _G(room)->set_timer(1, 7);
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showCur();
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}
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void Room53::man_go() {
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_G(room)->set_timer_status(1, TIMER_STOP);
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_G(det)->del_static_ani(1);
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startSetAILWait(5, 1, ANI_FRONT);
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_G(atds)->setControlBit(319, ATS_ACTIVE_BIT);
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if (!_G(gameState).R53Visit)
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_G(obj)->show_sib(SIB_VISIT_R53);
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}
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void Room53::talk_man() {
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hideCur();
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autoMove(2, P_CHEWY);
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_G(room)->set_timer_status(1, TIMER_STOP);
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_G(det)->del_static_ani(1);
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startSetAILWait(2, 1, ANI_FRONT);
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_G(det)->set_static_ani(3, -1);
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startAadWait(269 + (_G(gameState).R53Kostuem ? 1 : 0));
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_G(det)->del_static_ani(3);
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startSetAILWait(4, 1, ANI_FRONT);
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man_go();
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showCur();
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}
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int16 Room53::use_man() {
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int16 action_ret = false;
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if (isCurInventory(BESTELL_INV)) {
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action_ret = true;
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hideCur();
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_G(gameState).R53Kostuem = true;
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delInventory(_G(cur)->getInventoryCursor());
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autoMove(2, P_CHEWY);
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startAadWait(271);
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_G(room)->set_timer_status(1, TIMER_STOP);
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_G(det)->del_static_ani(1);
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startAniBlock(7, ABLOCK35);
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_G(obj)->addInventory(JMKOST_INV, &_G(room_blk));
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inventory_2_cur(JMKOST_INV);
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_G(atds)->setControlBit(319, ATS_ACTIVE_BIT);
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showCur();
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}
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return action_ret;
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}
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} // namespace Rooms
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} // namespace Chewy
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