/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "chewy/cursor.h" #include "chewy/defines.h" #include "chewy/events.h" #include "chewy/globals.h" #include "chewy/ani_dat.h" #include "chewy/room.h" #include "chewy/rooms/room53.h" namespace Chewy { namespace Rooms { static const AniBlock ABLOCK35[7] = { { 2, 1, ANI_FRONT, ANI_WAIT, 0 }, { 7, 1, ANI_FRONT, ANI_WAIT, 0 }, { 8, 3, ANI_FRONT, ANI_WAIT, 0 }, { 4, 1, ANI_FRONT, ANI_WAIT, 0 }, { 5, 1, ANI_FRONT, ANI_WAIT, 0 }, { 9, 1, ANI_FRONT, ANI_WAIT, 0 }, { 5, 1, ANI_FRONT, ANI_WAIT, 0 }, }; void Room53::entry() { hideCur(); _G(obj)->hide_sib(SIB_VISIT_R53); _G(atds)->delControlBit(319, ATS_ACTIVE_BIT); startSetAILWait(0, 1, ANI_FRONT); _G(det)->set_static_ani(1, -1); _G(timer_nr)[0] = _G(room)->set_timer(1, 7); showCur(); } void Room53::man_go() { _G(room)->set_timer_status(1, TIMER_STOP); _G(det)->del_static_ani(1); startSetAILWait(5, 1, ANI_FRONT); _G(atds)->setControlBit(319, ATS_ACTIVE_BIT); if (!_G(gameState).R53Visit) _G(obj)->show_sib(SIB_VISIT_R53); } void Room53::talk_man() { hideCur(); autoMove(2, P_CHEWY); _G(room)->set_timer_status(1, TIMER_STOP); _G(det)->del_static_ani(1); startSetAILWait(2, 1, ANI_FRONT); _G(det)->set_static_ani(3, -1); startAadWait(269 + (_G(gameState).R53Kostuem ? 1 : 0)); _G(det)->del_static_ani(3); startSetAILWait(4, 1, ANI_FRONT); man_go(); showCur(); } int16 Room53::use_man() { int16 action_ret = false; if (isCurInventory(BESTELL_INV)) { action_ret = true; hideCur(); _G(gameState).R53Kostuem = true; delInventory(_G(cur)->getInventoryCursor()); autoMove(2, P_CHEWY); startAadWait(271); _G(room)->set_timer_status(1, TIMER_STOP); _G(det)->del_static_ani(1); startAniBlock(7, ABLOCK35); _G(obj)->addInventory(JMKOST_INV, &_G(room_blk)); inventory_2_cur(JMKOST_INV); _G(atds)->setControlBit(319, ATS_ACTIVE_BIT); showCur(); } return action_ret; } } // namespace Rooms } // namespace Chewy