364 lines
8.3 KiB
C++
364 lines
8.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "chewy/cursor.h"
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#include "chewy/defines.h"
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#include "chewy/events.h"
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#include "chewy/globals.h"
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#include "chewy/ani_dat.h"
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#include "chewy/room.h"
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#include "chewy/rooms/room51.h"
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#include "chewy/sound.h"
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namespace Chewy {
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namespace Rooms {
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static const AniBlock ABLOCK37[5] = {
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{ 6, 1, ANI_FRONT, ANI_WAIT, 0 },
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{ 7, 3, ANI_FRONT, ANI_WAIT, 0 },
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{ 6, 1, ANI_BACK, ANI_WAIT, 0 },
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{ 5, 1, ANI_BACK, ANI_WAIT, 0 },
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{ 2, 1, ANI_BACK, ANI_WAIT, 0 },
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};
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bool Room51::_flag;
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bool Room51::_enemyFlag[2];
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int16 Room51::_tmpx;
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int16 Room51::_tmpy;
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int Room51::_index;
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void Room51::entry() {
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_G(zoom_horizont) = 140;
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_G(flags).ZoomMov = true;
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_G(zoom_mov_fak) = 4;
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if (_G(gameState).flags32_10) {
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_G(atds)->enableEvents(false);
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_G(gameState)._personHide[P_CHEWY] = true;
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_G(gameState)._personHide[P_HOWARD] = true;
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_G(mouseLeftClick) = false;
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_G(gameState).scrollx = 0;
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setPersonPos(34, 120, P_HOWARD, P_RIGHT);
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setPersonPos(234, 69, P_CHEWY, P_LEFT);
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_G(SetUpScreenFunc) = setup_func;
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_G(det)->showStaticSpr(17);
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_index = 0;
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hideCur();
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for (int i = 0; i < 2; ++i) {
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_enemyFlag[i] = false;
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_G(timer_nr)[i] = _G(room)->set_timer(i + 9, i * 2 + 6);
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}
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_G(flags).MainInput = false;
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_flag = false;
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} else {
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_G(det)->hideStaticSpr(17);
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for (int i = 0; i < 2; i++)
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_G(det)->startDetail(3 + i, 1, ANI_FRONT);
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if (_G(gameState)._personRoomNr[P_HOWARD] == 51) {
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_G(gameState).ZoomXy[P_HOWARD][0] = 40;
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_G(gameState).ZoomXy[P_HOWARD][1] = 30;
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if (!_G(flags).LoadGame) {
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setPersonPos(88, 93, P_HOWARD, P_RIGHT);
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}
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if (!_G(gameState).R51FirstEntry) {
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hideCur();
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_G(gameState).R51FirstEntry = true;
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setPersonSpr(P_LEFT, P_CHEWY);
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startAadWait(283);
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showCur();
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}
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_G(SetUpScreenFunc) = setup_func;
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_G(spieler_mi)[P_HOWARD].Mode = true;
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}
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}
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}
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void Room51::xit(int16 eib_nr) {
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_G(atds)->enableEvents(true);
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if (_G(gameState).flags32_10) {
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_G(flags).MainInput = true;
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_G(gameState)._personHide[P_CHEWY] = false;
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_G(gameState)._personHide[P_HOWARD] = false;
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_G(gameState)._personRoomNr[P_HOWARD] = 91;
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_G(menu_item) = CUR_WALK;
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cursorChoice(_G(menu_item));
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showCur();
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} else if (_G(gameState)._personRoomNr[P_HOWARD] == 51) {
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if (eib_nr == 85) {
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_G(gameState)._personRoomNr[P_HOWARD] = 50;
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} else {
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_G(gameState)._personRoomNr[P_HOWARD] = 52;
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}
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_G(spieler_mi)[P_HOWARD].Mode = false;
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}
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}
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bool Room51::timer(int16 t_nr, int16 ani_nr) {
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if (_G(gameState).flags32_10)
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timer_action(t_nr, _G(room)->_roomTimer._objNr[ani_nr]);
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else
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return true;
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return false;
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}
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void Room51::setup_func() {
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if (_G(gameState).flags32_10) {
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_tmpx = g_events->_mousePos.x;
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_tmpy = g_events->_mousePos.y;
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if (_tmpx > 215)
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_tmpx = 215;
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if (_tmpy < 81)
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_tmpy = 81;
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_G(det)->setStaticPos(17, _tmpx, _tmpy, false, false);
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if ((_G(minfo).button == 1 || g_events->getSwitchCode() == 28) && !_flag) {
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_flag = true;
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_G(det)->setDetailPos(8, _tmpx - 20, _tmpy + 41);
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startSetAILWait(8, 1, ANI_FRONT);
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_flag = false;
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++_index;
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switch (_index) {
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case 2:
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startAadWait(512);
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_index = 1000;
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break;
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case 1006:
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startAadWait(513);
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_index = 2000;
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break;
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case 2003:
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startAadWait(615);
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_index = 10000;
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break;
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case 10012:
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startAadWait(514);
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waitShowScreen(5);
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_G(flags).NoPalAfterFlc = true;
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_G(out)->setPointer(nullptr);
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_G(out)->cls();
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flic_cut(FCUT_115);
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register_cutscene(28);
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switchRoom(91);
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break;
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default:
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break;
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}
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}
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} else if (_G(gameState)._personRoomNr[P_HOWARD] == 51) {
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calc_person_look();
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const int16 ch_y = _G(moveState)[P_CHEWY].Xypos[1];
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int16 x, y;
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if (ch_y < 129) {
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x = 56;
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y = 106;
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} else {
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x = 31;
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y = 118;
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}
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if (_G(HowardMov) && _G(flags).ExitMov) {
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_G(SetUpScreenFunc) = nullptr;
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_G(HowardMov) = 0;
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autoMove(9, P_HOWARD);
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} else {
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goAutoXy(x, y, P_HOWARD, ANI_GO);
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}
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}
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}
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int16 Room51::use_door(int16 txt_nr) {
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int16 action_ret = false;
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if (isCurInventory(KEY_INV)) {
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hideCur();
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action_ret = true;
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switch (txt_nr) {
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case 329:
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autoMove(8, P_CHEWY);
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_G(SetUpScreenFunc) = nullptr;
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_G(det)->showStaticSpr(0);
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if (!_G(gameState).R51HotelRoom) {
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autoMove(11, P_HOWARD);
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setPersonSpr(P_LEFT, P_HOWARD);
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_G(gameState).R51HotelRoom = true;
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_G(gameState).room_e_obj[86].Attribut = EXIT_LEFT;
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startAadWait(285);
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_G(atds)->set_all_ats_str(329, 1, ATS_DATA);
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_G(SetUpScreenFunc) = setup_func;
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} else {
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showCur();
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switchRoom(52);
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}
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break;
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case 330:
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autoMove(9, P_CHEWY);
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if (!_G(gameState).R51KillerWeg) {
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_G(det)->playSound(2, 0);
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_G(det)->showStaticSpr(1);
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startSetAILWait(2, 1, ANI_FRONT);
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_G(det)->startDetail(5, 255, ANI_FRONT);
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if (!_G(gameState).R52HotDogOk) {
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startAadWait(287);
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autoMove(12, P_CHEWY);
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_G(det)->stopDetail(5);
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startAniBlock(5, ABLOCK37);
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_G(det)->hideStaticSpr(1);
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_G(det)->stopSound(0);
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startAadWait(284);
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} else {
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_G(gameState).R51KillerWeg = true;
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startAadWait(290);
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_G(det)->stopSound(0);
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_G(out)->fadeOut();
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_G(out)->setPointer(nullptr);
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_G(out)->cls();
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_G(out)->fadeIn(_G(pal));
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_G(flags).NoPalAfterFlc = true;
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_G(det)->showStaticSpr(16);
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flic_cut(FCUT_068);
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_G(det)->hideStaticSpr(16);
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_G(flags).NoPalAfterFlc = false;
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_G(det)->stopDetail(5);
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_G(obj)->show_sib(SIB_AUSRUEST_R52);
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_G(obj)->calc_rsi_flip_flop(SIB_AUSRUEST_R52);
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_G(det)->hideStaticSpr(1);
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_G(fx_blend) = BLEND3;
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setupScreen(DO_SETUP);
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startAadWait(291);
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}
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} else {
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startAadWait(401);
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}
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break;
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case 331:
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case 334:
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autoMove((txt_nr == 331) ? 10 : 7, P_CHEWY);
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_G(out)->setPointer(nullptr);
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_G(out)->cls();
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_G(flags).NoPalAfterFlc = true;
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flic_cut(FCUT_114);
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setPersonPos(115, 144, P_CHEWY, P_LEFT);
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_G(fx_blend) = BLEND3;
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setupScreen(NO_SETUP);
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startAadWait(564);
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break;
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case 332:
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autoMove(6, P_CHEWY);
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startAadWait(286);
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break;
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case 333:
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autoMove(4, P_CHEWY);
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switch (_G(gameState).R51DoorCount) {
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case 0:
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_G(det)->showStaticSpr(3);
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startAadWait(278);
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startDetailFrame(0, 1, ANI_FRONT, 3);
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start_spz(HO_BRILL_JMP, 1, ANI_FRONT, P_HOWARD);
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waitDetail(0);
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_G(det)->showStaticSpr(14);
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startAadWait(279);
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++_G(gameState).R51DoorCount;
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_G(obj)->show_sib(SIB_FLASCHE_R51);
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_G(obj)->calc_rsi_flip_flop(SIB_FLASCHE_R51);
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_G(det)->hideStaticSpr(3);
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break;
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case 1:
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_G(det)->showStaticSpr(3);
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startAadWait(280);
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startSetAILWait(1, 1, ANI_FRONT);
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++_G(gameState).R51DoorCount;
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_G(obj)->show_sib(SIB_KAPPE_R51);
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_G(obj)->calc_rsi_flip_flop(SIB_KAPPE_R51);
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_G(det)->hideStaticSpr(3);
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_G(det)->showStaticSpr(15);
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break;
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default:
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startAadWait(281);
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if (_G(gameState)._personRoomNr[P_HOWARD] == 51)
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startAadWait(282);
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break;
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}
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break;
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default:
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break;
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}
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showCur();
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}
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return action_ret;
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}
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void Room51::timer_action(int16 t_nr, int16 obj_nr) {
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if (obj_nr == 9 || obj_nr == 10) {
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if (!_enemyFlag[obj_nr - 9]) {
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_G(det)->startDetail(obj_nr, 1, ANI_FRONT);
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_enemyFlag[obj_nr - 9] = true;
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} else if (!_G(det)->get_ani_status(obj_nr)) {
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_G(det)->startDetail(obj_nr, 1, ANI_GO);
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_G(det)->startDetail(obj_nr + 2, 1, ANI_FRONT);
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_G(uhr)->resetTimer(t_nr, 0);
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_enemyFlag[obj_nr - 9] = false;
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}
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}
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}
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} // namespace Rooms
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} // namespace Chewy
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