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2026-02-02 04:50:13 +01:00

364 lines
8.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "chewy/cursor.h"
#include "chewy/defines.h"
#include "chewy/events.h"
#include "chewy/globals.h"
#include "chewy/ani_dat.h"
#include "chewy/room.h"
#include "chewy/rooms/room51.h"
#include "chewy/sound.h"
namespace Chewy {
namespace Rooms {
static const AniBlock ABLOCK37[5] = {
{ 6, 1, ANI_FRONT, ANI_WAIT, 0 },
{ 7, 3, ANI_FRONT, ANI_WAIT, 0 },
{ 6, 1, ANI_BACK, ANI_WAIT, 0 },
{ 5, 1, ANI_BACK, ANI_WAIT, 0 },
{ 2, 1, ANI_BACK, ANI_WAIT, 0 },
};
bool Room51::_flag;
bool Room51::_enemyFlag[2];
int16 Room51::_tmpx;
int16 Room51::_tmpy;
int Room51::_index;
void Room51::entry() {
_G(zoom_horizont) = 140;
_G(flags).ZoomMov = true;
_G(zoom_mov_fak) = 4;
if (_G(gameState).flags32_10) {
_G(atds)->enableEvents(false);
_G(gameState)._personHide[P_CHEWY] = true;
_G(gameState)._personHide[P_HOWARD] = true;
_G(mouseLeftClick) = false;
_G(gameState).scrollx = 0;
setPersonPos(34, 120, P_HOWARD, P_RIGHT);
setPersonPos(234, 69, P_CHEWY, P_LEFT);
_G(SetUpScreenFunc) = setup_func;
_G(det)->showStaticSpr(17);
_index = 0;
hideCur();
for (int i = 0; i < 2; ++i) {
_enemyFlag[i] = false;
_G(timer_nr)[i] = _G(room)->set_timer(i + 9, i * 2 + 6);
}
_G(flags).MainInput = false;
_flag = false;
} else {
_G(det)->hideStaticSpr(17);
for (int i = 0; i < 2; i++)
_G(det)->startDetail(3 + i, 1, ANI_FRONT);
if (_G(gameState)._personRoomNr[P_HOWARD] == 51) {
_G(gameState).ZoomXy[P_HOWARD][0] = 40;
_G(gameState).ZoomXy[P_HOWARD][1] = 30;
if (!_G(flags).LoadGame) {
setPersonPos(88, 93, P_HOWARD, P_RIGHT);
}
if (!_G(gameState).R51FirstEntry) {
hideCur();
_G(gameState).R51FirstEntry = true;
setPersonSpr(P_LEFT, P_CHEWY);
startAadWait(283);
showCur();
}
_G(SetUpScreenFunc) = setup_func;
_G(spieler_mi)[P_HOWARD].Mode = true;
}
}
}
void Room51::xit(int16 eib_nr) {
_G(atds)->enableEvents(true);
if (_G(gameState).flags32_10) {
_G(flags).MainInput = true;
_G(gameState)._personHide[P_CHEWY] = false;
_G(gameState)._personHide[P_HOWARD] = false;
_G(gameState)._personRoomNr[P_HOWARD] = 91;
_G(menu_item) = CUR_WALK;
cursorChoice(_G(menu_item));
showCur();
} else if (_G(gameState)._personRoomNr[P_HOWARD] == 51) {
if (eib_nr == 85) {
_G(gameState)._personRoomNr[P_HOWARD] = 50;
} else {
_G(gameState)._personRoomNr[P_HOWARD] = 52;
}
_G(spieler_mi)[P_HOWARD].Mode = false;
}
}
bool Room51::timer(int16 t_nr, int16 ani_nr) {
if (_G(gameState).flags32_10)
timer_action(t_nr, _G(room)->_roomTimer._objNr[ani_nr]);
else
return true;
return false;
}
void Room51::setup_func() {
if (_G(gameState).flags32_10) {
_tmpx = g_events->_mousePos.x;
_tmpy = g_events->_mousePos.y;
if (_tmpx > 215)
_tmpx = 215;
if (_tmpy < 81)
_tmpy = 81;
_G(det)->setStaticPos(17, _tmpx, _tmpy, false, false);
if ((_G(minfo).button == 1 || g_events->getSwitchCode() == 28) && !_flag) {
_flag = true;
_G(det)->setDetailPos(8, _tmpx - 20, _tmpy + 41);
startSetAILWait(8, 1, ANI_FRONT);
_flag = false;
++_index;
switch (_index) {
case 2:
startAadWait(512);
_index = 1000;
break;
case 1006:
startAadWait(513);
_index = 2000;
break;
case 2003:
startAadWait(615);
_index = 10000;
break;
case 10012:
startAadWait(514);
waitShowScreen(5);
_G(flags).NoPalAfterFlc = true;
_G(out)->setPointer(nullptr);
_G(out)->cls();
flic_cut(FCUT_115);
register_cutscene(28);
switchRoom(91);
break;
default:
break;
}
}
} else if (_G(gameState)._personRoomNr[P_HOWARD] == 51) {
calc_person_look();
const int16 ch_y = _G(moveState)[P_CHEWY].Xypos[1];
int16 x, y;
if (ch_y < 129) {
x = 56;
y = 106;
} else {
x = 31;
y = 118;
}
if (_G(HowardMov) && _G(flags).ExitMov) {
_G(SetUpScreenFunc) = nullptr;
_G(HowardMov) = 0;
autoMove(9, P_HOWARD);
} else {
goAutoXy(x, y, P_HOWARD, ANI_GO);
}
}
}
int16 Room51::use_door(int16 txt_nr) {
int16 action_ret = false;
if (isCurInventory(KEY_INV)) {
hideCur();
action_ret = true;
switch (txt_nr) {
case 329:
autoMove(8, P_CHEWY);
_G(SetUpScreenFunc) = nullptr;
_G(det)->showStaticSpr(0);
if (!_G(gameState).R51HotelRoom) {
autoMove(11, P_HOWARD);
setPersonSpr(P_LEFT, P_HOWARD);
_G(gameState).R51HotelRoom = true;
_G(gameState).room_e_obj[86].Attribut = EXIT_LEFT;
startAadWait(285);
_G(atds)->set_all_ats_str(329, 1, ATS_DATA);
_G(SetUpScreenFunc) = setup_func;
} else {
showCur();
switchRoom(52);
}
break;
case 330:
autoMove(9, P_CHEWY);
if (!_G(gameState).R51KillerWeg) {
_G(det)->playSound(2, 0);
_G(det)->showStaticSpr(1);
startSetAILWait(2, 1, ANI_FRONT);
_G(det)->startDetail(5, 255, ANI_FRONT);
if (!_G(gameState).R52HotDogOk) {
startAadWait(287);
autoMove(12, P_CHEWY);
_G(det)->stopDetail(5);
startAniBlock(5, ABLOCK37);
_G(det)->hideStaticSpr(1);
_G(det)->stopSound(0);
startAadWait(284);
} else {
_G(gameState).R51KillerWeg = true;
startAadWait(290);
_G(det)->stopSound(0);
_G(out)->fadeOut();
_G(out)->setPointer(nullptr);
_G(out)->cls();
_G(out)->fadeIn(_G(pal));
_G(flags).NoPalAfterFlc = true;
_G(det)->showStaticSpr(16);
flic_cut(FCUT_068);
_G(det)->hideStaticSpr(16);
_G(flags).NoPalAfterFlc = false;
_G(det)->stopDetail(5);
_G(obj)->show_sib(SIB_AUSRUEST_R52);
_G(obj)->calc_rsi_flip_flop(SIB_AUSRUEST_R52);
_G(det)->hideStaticSpr(1);
_G(fx_blend) = BLEND3;
setupScreen(DO_SETUP);
startAadWait(291);
}
} else {
startAadWait(401);
}
break;
case 331:
case 334:
autoMove((txt_nr == 331) ? 10 : 7, P_CHEWY);
_G(out)->setPointer(nullptr);
_G(out)->cls();
_G(flags).NoPalAfterFlc = true;
flic_cut(FCUT_114);
setPersonPos(115, 144, P_CHEWY, P_LEFT);
_G(fx_blend) = BLEND3;
setupScreen(NO_SETUP);
startAadWait(564);
break;
case 332:
autoMove(6, P_CHEWY);
startAadWait(286);
break;
case 333:
autoMove(4, P_CHEWY);
switch (_G(gameState).R51DoorCount) {
case 0:
_G(det)->showStaticSpr(3);
startAadWait(278);
startDetailFrame(0, 1, ANI_FRONT, 3);
start_spz(HO_BRILL_JMP, 1, ANI_FRONT, P_HOWARD);
waitDetail(0);
_G(det)->showStaticSpr(14);
startAadWait(279);
++_G(gameState).R51DoorCount;
_G(obj)->show_sib(SIB_FLASCHE_R51);
_G(obj)->calc_rsi_flip_flop(SIB_FLASCHE_R51);
_G(det)->hideStaticSpr(3);
break;
case 1:
_G(det)->showStaticSpr(3);
startAadWait(280);
startSetAILWait(1, 1, ANI_FRONT);
++_G(gameState).R51DoorCount;
_G(obj)->show_sib(SIB_KAPPE_R51);
_G(obj)->calc_rsi_flip_flop(SIB_KAPPE_R51);
_G(det)->hideStaticSpr(3);
_G(det)->showStaticSpr(15);
break;
default:
startAadWait(281);
if (_G(gameState)._personRoomNr[P_HOWARD] == 51)
startAadWait(282);
break;
}
break;
default:
break;
}
showCur();
}
return action_ret;
}
void Room51::timer_action(int16 t_nr, int16 obj_nr) {
if (obj_nr == 9 || obj_nr == 10) {
if (!_enemyFlag[obj_nr - 9]) {
_G(det)->startDetail(obj_nr, 1, ANI_FRONT);
_enemyFlag[obj_nr - 9] = true;
} else if (!_G(det)->get_ani_status(obj_nr)) {
_G(det)->startDetail(obj_nr, 1, ANI_GO);
_G(det)->startDetail(obj_nr + 2, 1, ANI_FRONT);
_G(uhr)->resetTimer(t_nr, 0);
_enemyFlag[obj_nr - 9] = false;
}
}
}
} // namespace Rooms
} // namespace Chewy