280 lines
6.2 KiB
C++
280 lines
6.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "chewy/cursor.h"
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#include "chewy/defines.h"
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#include "chewy/events.h"
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#include "chewy/globals.h"
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#include "chewy/room.h"
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#include "chewy/rooms/room45.h"
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#include "chewy/sound.h"
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namespace Chewy {
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namespace Rooms {
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void Room45::entry(int16 eib_nr) {
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_G(gameState).ScrollxStep = 2;
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_G(SetUpScreenFunc) = setup_func;
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_G(r45_delay) = 0;
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_G(zoom_horizont) = 150;
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_G(flags).ZoomMov = true;
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_G(zoom_mov_fak) = 4;
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_G(gameState).ZoomXy[P_HOWARD][0] = 80;
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_G(gameState).ZoomXy[P_HOWARD][1] = 70;
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if (_G(gameState)._personRoomNr[P_HOWARD] == 46) {
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_G(spieler_mi)[P_HOWARD].Mode = true;
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_G(gameState)._personRoomNr[P_HOWARD] = 45;
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}
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_G(spieler_mi)[P_HOWARD].Mode = true;
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if (!_G(flags).LoadGame) {
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int16 ch_x, ch_y;
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int16 ho_x, ho_y;
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if (_G(gameState).R48TaxiEntry) {
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ch_x = 67;
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ch_y = 146;
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ho_x = 43;
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ho_y = 129;
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_G(gameState).R48TaxiEntry = false;
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_G(mouseLeftClick) = false;
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} else {
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if (eib_nr == 72) {
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ch_x = 259;
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ch_y = 146;
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ho_x = 304;
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ho_y = 130;
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_G(gameState).scrollx = 130;
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} else {
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ch_x = 68;
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ch_y = 132;
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ho_x = 45;
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ho_y = 124;
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}
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}
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setPersonPos(ch_x, ch_y, P_CHEWY, P_LEFT);
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setPersonPos(ho_x, ho_y, P_HOWARD, P_LEFT);
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}
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}
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void Room45::xit(int16 eib_nr) {
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_G(gameState).ScrollxStep = 1;
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if (_G(gameState)._personRoomNr[P_HOWARD] == 45) {
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_G(spieler_mi)[P_HOWARD].Mode = false;
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if (eib_nr == 87) {
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_G(gameState)._personRoomNr[P_HOWARD] = 40;
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}
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}
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if (eib_nr == 87) {
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_G(flags).NoPalAfterFlc = true;
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flic_cut(FCUT_073);
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}
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}
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void Room45::setup_func() {
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int16 x;
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int16 y;
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if (_G(menu_display) == 0) {
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if (!_G(r45_delay)) {
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_G(r45_delay) = _G(gameState).DelaySpeed / 2;
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for (int16 i = 0; i < R45_MAX_PERSON; i++) {
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if (_G(r45_pinfo)[i][0] == 1) {
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y = _G(Adi)[3 + i].y;
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x = _G(Adi)[3 + i].x;
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if (i < 6) {
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x -= _G(r45_pinfo)[i][1];
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if (x < -30) {
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_G(r45_pinfo)[i][0] = 0;
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_G(det)->stopDetail(3 + i);
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}
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} else {
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x += _G(r45_pinfo)[i][1];
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if (x > 540) {
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_G(r45_pinfo)[i][0] = 0;
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_G(det)->stopDetail(3 + i);
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}
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}
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_G(det)->setDetailPos(3 + i, x, y);
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} else {
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++_G(r45_pinfo)[i][2];
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if (_G(r45_pinfo)[i][2] >= _G(r45_pinfo)[i][3]) {
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_G(r45_pinfo)[i][2] = 0;
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_G(r45_pinfo)[i][0] = 1;
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y = _G(Adi)[3 + i].y;
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if (i < 6) {
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x = 500;
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} else {
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x = 0;
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}
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_G(det)->setDetailPos(3 + i, x, y);
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_G(det)->startDetail(3 + i, 255, ANI_FRONT);
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}
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}
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}
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} else {
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--_G(r45_delay);
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}
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if (_G(gameState)._personRoomNr[P_HOWARD] == 45 && _G(HowardMov) != 2) {
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calc_person_look();
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const int16 ch_x = _G(moveState)[P_CHEWY].Xypos[0];
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if (ch_x < 95) {
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x = 18;
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} else if (ch_x > 240) {
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x = 304;
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} else {
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x = 176;
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}
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y = 130;
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if (_G(HowardMov) && _G(flags).ExitMov) {
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x = 56;
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y = 122;
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}
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goAutoXy(x, y, P_HOWARD, ANI_GO);
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}
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}
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}
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int16 Room45::use_taxi() {
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int16 action_ret = false;
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hideCur();
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autoMove(1, P_CHEWY);
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if (!_G(cur)->usingInventoryCursor()) {
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if (_G(gameState).ChewyAni == CHEWY_PUMPKIN) {
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action_ret = true;
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talk_taxi(254);
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} else if (!_G(gameState).R45TaxiOk) {
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action_ret = true;
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talk_taxi(260);
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} else if (_G(gameState).R45TaxiOk) {
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action_ret = true;
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taxi_mov();
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}
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} else if (isCurInventory(RING_INV)) {
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action_ret = true;
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delInventory(RING_INV);
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talk_taxi(256);
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_G(gameState).R45TaxiOk = true;
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taxi_mov();
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} else if (isCurInventory(UHR_INV)) {
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action_ret = true;
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talk_taxi(400);
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}
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showCur();
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return action_ret;
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}
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void Room45::talk_taxi(int16 aad_nr) {
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_G(room)->set_timer_status(12, TIMER_STOP);
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_G(det)->del_static_ani(12);
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startSetAILWait(13, 1, ANI_FRONT);
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_G(det)->set_static_ani(14, -1);
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startAadWait(aad_nr);
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_G(det)->del_static_ani(14);
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startSetAILWait(13, 1, ANI_BACK);
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_G(det)->set_static_ani(12, -1);
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_G(room)->set_timer_status(12, TIMER_START);
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}
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void Room45::taxi_mov() {
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_G(HowardMov) = 2;
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_G(room)->set_timer_status(12, TIMER_STOP);
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_G(det)->del_static_ani(12);
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_G(det)->playSound(15, 1);
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_G(det)->showStaticSpr(11);
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autoMove(3, P_CHEWY);
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_G(gameState)._personHide[P_CHEWY] = true;
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_G(gameState).R48TaxiPerson[P_CHEWY] = true;
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if (_G(gameState)._personRoomNr[P_HOWARD] == 45) {
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goAutoXy(93, 127, P_HOWARD, ANI_WAIT);
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_G(gameState)._personHide[P_HOWARD] = true;
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_G(gameState).R48TaxiPerson[P_HOWARD] = true;
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_G(gameState)._personRoomNr[P_HOWARD] = 48;
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}
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_G(det)->hideStaticSpr(11);
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_G(det)->playSound(15, 2);
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_G(det)->playSound(15, 0);
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startSetAILWait(15, 1, ANI_FRONT);
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_G(det)->stopSound(0);
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switchRoom(48);
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}
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int16 Room45::use_boy() {
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int16 action_ret = false;
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hideCur();
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autoMove(2, P_CHEWY);
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if (!_G(gameState).R45MagOk) {
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if (isCurInventory(DOLLAR175_INV)) {
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action_ret = true;
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new_invent_2_cur(CUTMAG_INV);
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_G(atds)->set_all_ats_str(DOLLAR175_INV, 1, INV_ATS_DATA);
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startAadWait(258);
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_G(room)->set_timer_status(0, TIMER_STOP);
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_G(det)->del_static_ani(0);
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startSetAILWait(1, 1, ANI_FRONT);
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_G(room)->set_timer_status(0, TIMER_START);
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_G(det)->set_static_ani(0, -1);
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_G(gameState).R45MagOk = true;
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}
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} else {
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startAadWait(259);
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}
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showCur();
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return action_ret;
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}
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void Room45::talk_boy() {
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int16 aad_nr;
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hideCur();
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if (!_G(gameState).R45MagOk) {
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autoMove(2, P_CHEWY);
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aad_nr = 257;
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} else {
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aad_nr = 259;
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}
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startAadWait(aad_nr);
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showCur();
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}
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} // namespace Rooms
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} // namespace Chewy
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