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2026-02-02 04:50:13 +01:00

280 lines
6.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "chewy/cursor.h"
#include "chewy/defines.h"
#include "chewy/events.h"
#include "chewy/globals.h"
#include "chewy/room.h"
#include "chewy/rooms/room45.h"
#include "chewy/sound.h"
namespace Chewy {
namespace Rooms {
void Room45::entry(int16 eib_nr) {
_G(gameState).ScrollxStep = 2;
_G(SetUpScreenFunc) = setup_func;
_G(r45_delay) = 0;
_G(zoom_horizont) = 150;
_G(flags).ZoomMov = true;
_G(zoom_mov_fak) = 4;
_G(gameState).ZoomXy[P_HOWARD][0] = 80;
_G(gameState).ZoomXy[P_HOWARD][1] = 70;
if (_G(gameState)._personRoomNr[P_HOWARD] == 46) {
_G(spieler_mi)[P_HOWARD].Mode = true;
_G(gameState)._personRoomNr[P_HOWARD] = 45;
}
_G(spieler_mi)[P_HOWARD].Mode = true;
if (!_G(flags).LoadGame) {
int16 ch_x, ch_y;
int16 ho_x, ho_y;
if (_G(gameState).R48TaxiEntry) {
ch_x = 67;
ch_y = 146;
ho_x = 43;
ho_y = 129;
_G(gameState).R48TaxiEntry = false;
_G(mouseLeftClick) = false;
} else {
if (eib_nr == 72) {
ch_x = 259;
ch_y = 146;
ho_x = 304;
ho_y = 130;
_G(gameState).scrollx = 130;
} else {
ch_x = 68;
ch_y = 132;
ho_x = 45;
ho_y = 124;
}
}
setPersonPos(ch_x, ch_y, P_CHEWY, P_LEFT);
setPersonPos(ho_x, ho_y, P_HOWARD, P_LEFT);
}
}
void Room45::xit(int16 eib_nr) {
_G(gameState).ScrollxStep = 1;
if (_G(gameState)._personRoomNr[P_HOWARD] == 45) {
_G(spieler_mi)[P_HOWARD].Mode = false;
if (eib_nr == 87) {
_G(gameState)._personRoomNr[P_HOWARD] = 40;
}
}
if (eib_nr == 87) {
_G(flags).NoPalAfterFlc = true;
flic_cut(FCUT_073);
}
}
void Room45::setup_func() {
int16 x;
int16 y;
if (_G(menu_display) == 0) {
if (!_G(r45_delay)) {
_G(r45_delay) = _G(gameState).DelaySpeed / 2;
for (int16 i = 0; i < R45_MAX_PERSON; i++) {
if (_G(r45_pinfo)[i][0] == 1) {
y = _G(Adi)[3 + i].y;
x = _G(Adi)[3 + i].x;
if (i < 6) {
x -= _G(r45_pinfo)[i][1];
if (x < -30) {
_G(r45_pinfo)[i][0] = 0;
_G(det)->stopDetail(3 + i);
}
} else {
x += _G(r45_pinfo)[i][1];
if (x > 540) {
_G(r45_pinfo)[i][0] = 0;
_G(det)->stopDetail(3 + i);
}
}
_G(det)->setDetailPos(3 + i, x, y);
} else {
++_G(r45_pinfo)[i][2];
if (_G(r45_pinfo)[i][2] >= _G(r45_pinfo)[i][3]) {
_G(r45_pinfo)[i][2] = 0;
_G(r45_pinfo)[i][0] = 1;
y = _G(Adi)[3 + i].y;
if (i < 6) {
x = 500;
} else {
x = 0;
}
_G(det)->setDetailPos(3 + i, x, y);
_G(det)->startDetail(3 + i, 255, ANI_FRONT);
}
}
}
} else {
--_G(r45_delay);
}
if (_G(gameState)._personRoomNr[P_HOWARD] == 45 && _G(HowardMov) != 2) {
calc_person_look();
const int16 ch_x = _G(moveState)[P_CHEWY].Xypos[0];
if (ch_x < 95) {
x = 18;
} else if (ch_x > 240) {
x = 304;
} else {
x = 176;
}
y = 130;
if (_G(HowardMov) && _G(flags).ExitMov) {
x = 56;
y = 122;
}
goAutoXy(x, y, P_HOWARD, ANI_GO);
}
}
}
int16 Room45::use_taxi() {
int16 action_ret = false;
hideCur();
autoMove(1, P_CHEWY);
if (!_G(cur)->usingInventoryCursor()) {
if (_G(gameState).ChewyAni == CHEWY_PUMPKIN) {
action_ret = true;
talk_taxi(254);
} else if (!_G(gameState).R45TaxiOk) {
action_ret = true;
talk_taxi(260);
} else if (_G(gameState).R45TaxiOk) {
action_ret = true;
taxi_mov();
}
} else if (isCurInventory(RING_INV)) {
action_ret = true;
delInventory(RING_INV);
talk_taxi(256);
_G(gameState).R45TaxiOk = true;
taxi_mov();
} else if (isCurInventory(UHR_INV)) {
action_ret = true;
talk_taxi(400);
}
showCur();
return action_ret;
}
void Room45::talk_taxi(int16 aad_nr) {
_G(room)->set_timer_status(12, TIMER_STOP);
_G(det)->del_static_ani(12);
startSetAILWait(13, 1, ANI_FRONT);
_G(det)->set_static_ani(14, -1);
startAadWait(aad_nr);
_G(det)->del_static_ani(14);
startSetAILWait(13, 1, ANI_BACK);
_G(det)->set_static_ani(12, -1);
_G(room)->set_timer_status(12, TIMER_START);
}
void Room45::taxi_mov() {
_G(HowardMov) = 2;
_G(room)->set_timer_status(12, TIMER_STOP);
_G(det)->del_static_ani(12);
_G(det)->playSound(15, 1);
_G(det)->showStaticSpr(11);
autoMove(3, P_CHEWY);
_G(gameState)._personHide[P_CHEWY] = true;
_G(gameState).R48TaxiPerson[P_CHEWY] = true;
if (_G(gameState)._personRoomNr[P_HOWARD] == 45) {
goAutoXy(93, 127, P_HOWARD, ANI_WAIT);
_G(gameState)._personHide[P_HOWARD] = true;
_G(gameState).R48TaxiPerson[P_HOWARD] = true;
_G(gameState)._personRoomNr[P_HOWARD] = 48;
}
_G(det)->hideStaticSpr(11);
_G(det)->playSound(15, 2);
_G(det)->playSound(15, 0);
startSetAILWait(15, 1, ANI_FRONT);
_G(det)->stopSound(0);
switchRoom(48);
}
int16 Room45::use_boy() {
int16 action_ret = false;
hideCur();
autoMove(2, P_CHEWY);
if (!_G(gameState).R45MagOk) {
if (isCurInventory(DOLLAR175_INV)) {
action_ret = true;
new_invent_2_cur(CUTMAG_INV);
_G(atds)->set_all_ats_str(DOLLAR175_INV, 1, INV_ATS_DATA);
startAadWait(258);
_G(room)->set_timer_status(0, TIMER_STOP);
_G(det)->del_static_ani(0);
startSetAILWait(1, 1, ANI_FRONT);
_G(room)->set_timer_status(0, TIMER_START);
_G(det)->set_static_ani(0, -1);
_G(gameState).R45MagOk = true;
}
} else {
startAadWait(259);
}
showCur();
return action_ret;
}
void Room45::talk_boy() {
int16 aad_nr;
hideCur();
if (!_G(gameState).R45MagOk) {
autoMove(2, P_CHEWY);
aad_nr = 257;
} else {
aad_nr = 259;
}
startAadWait(aad_nr);
showCur();
}
} // namespace Rooms
} // namespace Chewy