/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "chewy/cursor.h" #include "chewy/defines.h" #include "chewy/events.h" #include "chewy/globals.h" #include "chewy/room.h" #include "chewy/rooms/room45.h" #include "chewy/sound.h" namespace Chewy { namespace Rooms { void Room45::entry(int16 eib_nr) { _G(gameState).ScrollxStep = 2; _G(SetUpScreenFunc) = setup_func; _G(r45_delay) = 0; _G(zoom_horizont) = 150; _G(flags).ZoomMov = true; _G(zoom_mov_fak) = 4; _G(gameState).ZoomXy[P_HOWARD][0] = 80; _G(gameState).ZoomXy[P_HOWARD][1] = 70; if (_G(gameState)._personRoomNr[P_HOWARD] == 46) { _G(spieler_mi)[P_HOWARD].Mode = true; _G(gameState)._personRoomNr[P_HOWARD] = 45; } _G(spieler_mi)[P_HOWARD].Mode = true; if (!_G(flags).LoadGame) { int16 ch_x, ch_y; int16 ho_x, ho_y; if (_G(gameState).R48TaxiEntry) { ch_x = 67; ch_y = 146; ho_x = 43; ho_y = 129; _G(gameState).R48TaxiEntry = false; _G(mouseLeftClick) = false; } else { if (eib_nr == 72) { ch_x = 259; ch_y = 146; ho_x = 304; ho_y = 130; _G(gameState).scrollx = 130; } else { ch_x = 68; ch_y = 132; ho_x = 45; ho_y = 124; } } setPersonPos(ch_x, ch_y, P_CHEWY, P_LEFT); setPersonPos(ho_x, ho_y, P_HOWARD, P_LEFT); } } void Room45::xit(int16 eib_nr) { _G(gameState).ScrollxStep = 1; if (_G(gameState)._personRoomNr[P_HOWARD] == 45) { _G(spieler_mi)[P_HOWARD].Mode = false; if (eib_nr == 87) { _G(gameState)._personRoomNr[P_HOWARD] = 40; } } if (eib_nr == 87) { _G(flags).NoPalAfterFlc = true; flic_cut(FCUT_073); } } void Room45::setup_func() { int16 x; int16 y; if (_G(menu_display) == 0) { if (!_G(r45_delay)) { _G(r45_delay) = _G(gameState).DelaySpeed / 2; for (int16 i = 0; i < R45_MAX_PERSON; i++) { if (_G(r45_pinfo)[i][0] == 1) { y = _G(Adi)[3 + i].y; x = _G(Adi)[3 + i].x; if (i < 6) { x -= _G(r45_pinfo)[i][1]; if (x < -30) { _G(r45_pinfo)[i][0] = 0; _G(det)->stopDetail(3 + i); } } else { x += _G(r45_pinfo)[i][1]; if (x > 540) { _G(r45_pinfo)[i][0] = 0; _G(det)->stopDetail(3 + i); } } _G(det)->setDetailPos(3 + i, x, y); } else { ++_G(r45_pinfo)[i][2]; if (_G(r45_pinfo)[i][2] >= _G(r45_pinfo)[i][3]) { _G(r45_pinfo)[i][2] = 0; _G(r45_pinfo)[i][0] = 1; y = _G(Adi)[3 + i].y; if (i < 6) { x = 500; } else { x = 0; } _G(det)->setDetailPos(3 + i, x, y); _G(det)->startDetail(3 + i, 255, ANI_FRONT); } } } } else { --_G(r45_delay); } if (_G(gameState)._personRoomNr[P_HOWARD] == 45 && _G(HowardMov) != 2) { calc_person_look(); const int16 ch_x = _G(moveState)[P_CHEWY].Xypos[0]; if (ch_x < 95) { x = 18; } else if (ch_x > 240) { x = 304; } else { x = 176; } y = 130; if (_G(HowardMov) && _G(flags).ExitMov) { x = 56; y = 122; } goAutoXy(x, y, P_HOWARD, ANI_GO); } } } int16 Room45::use_taxi() { int16 action_ret = false; hideCur(); autoMove(1, P_CHEWY); if (!_G(cur)->usingInventoryCursor()) { if (_G(gameState).ChewyAni == CHEWY_PUMPKIN) { action_ret = true; talk_taxi(254); } else if (!_G(gameState).R45TaxiOk) { action_ret = true; talk_taxi(260); } else if (_G(gameState).R45TaxiOk) { action_ret = true; taxi_mov(); } } else if (isCurInventory(RING_INV)) { action_ret = true; delInventory(RING_INV); talk_taxi(256); _G(gameState).R45TaxiOk = true; taxi_mov(); } else if (isCurInventory(UHR_INV)) { action_ret = true; talk_taxi(400); } showCur(); return action_ret; } void Room45::talk_taxi(int16 aad_nr) { _G(room)->set_timer_status(12, TIMER_STOP); _G(det)->del_static_ani(12); startSetAILWait(13, 1, ANI_FRONT); _G(det)->set_static_ani(14, -1); startAadWait(aad_nr); _G(det)->del_static_ani(14); startSetAILWait(13, 1, ANI_BACK); _G(det)->set_static_ani(12, -1); _G(room)->set_timer_status(12, TIMER_START); } void Room45::taxi_mov() { _G(HowardMov) = 2; _G(room)->set_timer_status(12, TIMER_STOP); _G(det)->del_static_ani(12); _G(det)->playSound(15, 1); _G(det)->showStaticSpr(11); autoMove(3, P_CHEWY); _G(gameState)._personHide[P_CHEWY] = true; _G(gameState).R48TaxiPerson[P_CHEWY] = true; if (_G(gameState)._personRoomNr[P_HOWARD] == 45) { goAutoXy(93, 127, P_HOWARD, ANI_WAIT); _G(gameState)._personHide[P_HOWARD] = true; _G(gameState).R48TaxiPerson[P_HOWARD] = true; _G(gameState)._personRoomNr[P_HOWARD] = 48; } _G(det)->hideStaticSpr(11); _G(det)->playSound(15, 2); _G(det)->playSound(15, 0); startSetAILWait(15, 1, ANI_FRONT); _G(det)->stopSound(0); switchRoom(48); } int16 Room45::use_boy() { int16 action_ret = false; hideCur(); autoMove(2, P_CHEWY); if (!_G(gameState).R45MagOk) { if (isCurInventory(DOLLAR175_INV)) { action_ret = true; new_invent_2_cur(CUTMAG_INV); _G(atds)->set_all_ats_str(DOLLAR175_INV, 1, INV_ATS_DATA); startAadWait(258); _G(room)->set_timer_status(0, TIMER_STOP); _G(det)->del_static_ani(0); startSetAILWait(1, 1, ANI_FRONT); _G(room)->set_timer_status(0, TIMER_START); _G(det)->set_static_ani(0, -1); _G(gameState).R45MagOk = true; } } else { startAadWait(259); } showCur(); return action_ret; } void Room45::talk_boy() { int16 aad_nr; hideCur(); if (!_G(gameState).R45MagOk) { autoMove(2, P_CHEWY); aad_nr = 257; } else { aad_nr = 259; } startAadWait(aad_nr); showCur(); } } // namespace Rooms } // namespace Chewy