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2026-02-02 04:50:13 +01:00

670 lines
16 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "chewy/cursor.h"
#include "chewy/defines.h"
#include "chewy/events.h"
#include "chewy/globals.h"
#include "chewy/ani_dat.h"
#include "chewy/room.h"
#include "chewy/rooms/room40.h"
#include "chewy/rooms/room43.h"
#include "chewy/sound.h"
namespace Chewy {
namespace Rooms {
#define SPEED 3
#define POLICE_LEFT 8
#define POLICE_OFFEN 9
#define POLICE_WUERG 10
#define POLICE_RIGHT 11
#define POLICE_FLASCHE 16
void Room40::entry(int16 eib_nr) {
_G(gameState).R40HoUse = false;
_G(zoom_horizont) = 130;
_G(gameState).ScrollxStep = 2;
if (_G(gameState).R40Geld) {
_G(det)->del_static_ani(6);
_G(room)->set_timer_status(6, TIMER_STOP);
}
if (_G(gameState).R40HaendlerOk) {
_G(det)->del_static_ani(4);
_G(room)->set_timer_status(4, TIMER_STOP);
}
if (_G(gameState).R40PoliceAway == false) {
_G(timer_nr)[0] = _G(room)->set_timer(255, 10);
_G(atds)->delControlBit(275, ATS_ACTIVE_BIT);
} else {
_G(det)->hideStaticSpr(15);
}
_G(gameState).R40PoliceAniStatus = 255;
_G(gameState).R40PoliceStart = false;
_G(spieler_mi)[P_HOWARD].Mode = true;
if (_G(gameState)._personRoomNr[P_HOWARD] == 41)
_G(gameState)._personRoomNr[P_HOWARD] = 40;
if (_G(gameState)._personRoomNr[P_HOWARD] == 40) {
_G(gameState).ZoomXy[P_HOWARD][0] = 40;
_G(gameState).ZoomXy[P_HOWARD][1] = 40;
if (!_G(flags).LoadGame) {
switch (eib_nr) {
case 69:
setPersonPos(30, 105, P_HOWARD, P_RIGHT);
goAutoXy(158, 99, P_HOWARD, ANI_GO);
break;
case 73:
case 74:
case 87:
setPersonPos(158, 93, P_HOWARD, P_LEFT);
break;
default:
break;
}
}
}
_G(SetUpScreenFunc) = setup_func;
if (_G(gameState).R40TrainMove)
move_train(0);
}
void Room40::xit(int16 eib_nr) {
hideCur();
_G(gameState).ScrollxStep = 1;
_G(gameState).R40PoliceAb = false;
_G(gameState).R40HoUse = false;
stop_spz();
_G(SetUpScreenFunc) = nullptr;
if (_G(gameState)._personRoomNr[P_HOWARD] == 40) {
if (eib_nr == 70 || eib_nr == 77) {
_G(gameState)._personRoomNr[P_HOWARD] = 28;
} else if (eib_nr == 72) {
if ((_G(obj)->checkInventory(HOTEL_INV) && _G(obj)->checkInventory(TICKET_INV) && _G(gameState).R42LetterOk && _G(gameState).R28Manuskript)
|| _G(gameState).R40TrainOk) {
_G(gameState).R40TrainOk = true;
_G(gameState)._personRoomNr[P_HOWARD] = 45;
_G(gameState).room_e_obj[72].Exit = 45;
_G(obj)->hide_sib(SIB_MUENZE_R40);
_G(uhr)->disableTimer();
_G(out)->fadeOut();
hide_person();
setupScreen(DO_SETUP);
_G(out)->fadeIn(_G(pal));
_G(uhr)->enableTimer();
_G(mouseLeftClick) = false;
startAadWait(238);
move_train(1);
register_cutscene(15);
_G(flags).NoPalAfterFlc = true;
flic_cut(FCUT_073);
if (_G(gameState).ChewyAni != CHEWY_ROCKER)
_G(gameState).PersonGlobalDia[1] = 10023;
cur_2_inventory();
remove_inventory(57);
_G(gameState).PersonDiaRoom[P_HOWARD] = true;
show_person();
} else {
_G(gameState)._personRoomNr[P_HOWARD] = 42;
}
} else {
_G(gameState)._personRoomNr[P_HOWARD] = 41;
}
}
_G(spieler_mi)[P_HOWARD].Mode = false;
showCur();
}
bool Room40::timer(int16 t_nr, int16 ani_nr) {
if (t_nr == _G(timer_nr)[0])
_G(gameState).R40PoliceStart = true;
else
return true;
return false;
}
void Room40::move_train(int16 mode) {
_G(gameState).R40TrainMove = false;
hideCur();
autoMove(9, P_CHEWY);
_G(flags).NoScroll = true;
auto_scroll(232, 0);
if (!mode)
startAadWait(206);
int16 lx = -40;
int16 ax = -230;
_G(det)->startDetail(7, 20, ANI_FRONT);
_G(det)->showStaticSpr(11);
if (mode && _G(gameState).ChewyAni == CHEWY_PUMPKIN)
_G(det)->showStaticSpr(12);
_G(det)->playSound(7, 0);
int16 delay = 0;
while (ax < 560) {
_G(det)->setDetailPos(7, lx, 46);
// Train sprite
_G(det)->setStaticPos(11, ax, 62, false, false);
// Chewy and Howard sprite
// The original offsets were ax and 62, which for some reason
// aren't shown correctly here (perhaps bad correction coords).
// Thus, adjust the coordinates here.
if (mode && _G(gameState).ChewyAni == CHEWY_PUMPKIN)
_G(det)->setStaticPos(12, ax + 27, 161, false, true);
if (!delay) {
lx += SPEED;
ax += SPEED;
delay = _G(gameState).DelaySpeed / 2;
} else {
--delay;
}
setupScreen(DO_SETUP);
SHOULD_QUIT_RETURN;
}
_G(det)->stopDetail(7);
_G(det)->hideStaticSpr(11);
_G(det)->hideStaticSpr(12);
if (!mode) {
startAadWait(207);
auto_scroll(180, 0);
}
_G(flags).NoScroll = false;
showCur();
}
void Room40::setup_func() {
if (!_G(gameState).R40HoUse && _G(gameState)._personRoomNr[P_HOWARD] == 40) {
calc_person_look();
int16 x, y;
const int16 sp_x = _G(moveState)[P_CHEWY].Xypos[0];
if (sp_x > 170 && sp_x < 255) {
x = 248;
y = 97;
} else if (sp_x > 255 && sp_x < 350) {
x = 310;
y = 90;
} else if (sp_x > 350) {
x = 428;
y = 90;
} else if (sp_x < 170) {
x = 166;
y = 99;
} else {
x = _G(moveState)[P_HOWARD].Xypos[0];
y = _G(moveState)[P_HOWARD].Xypos[1];
}
goAutoXy(x, y, P_HOWARD, ANI_GO);
}
if (_G(gameState).R40PoliceAway == false) {
if (_G(gameState).R40PoliceStart) {
_G(gameState).R40PoliceStart = false;
_G(gameState).R40PoliceAniStatus = POLICE_LEFT;
_G(room)->set_timer_status(255, TIMER_STOP);
_G(uhr)->resetTimer(_G(timer_nr)[0], 0);
_G(det)->hideStaticSpr(15);
_G(det)->startDetail(POLICE_LEFT, 1, ANI_FRONT);
_G(atds)->setControlBit(275, ATS_ACTIVE_BIT);
}
switch (_G(gameState).R40PoliceAniStatus) {
case POLICE_LEFT:
if (_G(det)->get_ani_status(POLICE_LEFT) == false) {
_G(det)->startDetail(POLICE_OFFEN, 1, ANI_FRONT);
_G(gameState).R40PoliceAniStatus = POLICE_OFFEN;
}
break;
case POLICE_OFFEN:
if (_G(det)->get_ani_status(POLICE_OFFEN) == false) {
_G(det)->showStaticSpr(0);
_G(det)->startDetail(POLICE_FLASCHE, 1, ANI_FRONT);
_G(gameState).R40PoliceAniStatus = POLICE_FLASCHE;
}
break;
case POLICE_RIGHT:
if (_G(det)->get_ani_status(POLICE_RIGHT) == false) {
_G(det)->showStaticSpr(15);
_G(gameState).R40PoliceAniStatus = 255;
_G(room)->set_timer_status(255, TIMER_START);
_G(uhr)->resetTimer(_G(timer_nr)[0], 0);
_G(atds)->delControlBit(275, ATS_ACTIVE_BIT);
}
break;
case POLICE_FLASCHE:
if (_G(det)->get_ani_status(POLICE_FLASCHE) == false) {
_G(det)->hideStaticSpr(0);
if (_G(gameState).R40DuengerTele) {
hideCur();
_G(gameState).R40PoliceAway = true;
_G(det)->startDetail(17, 255, ANI_FRONT);
startAadWait(226);
_G(det)->stopDetail(17);
_G(gameState).R40HoUse = true;
_G(person_end_phase)[P_CHEWY] = P_RIGHT;
startSetAILWait(10, 1, ANI_FRONT);
_G(person_end_phase)[P_HOWARD] = P_RIGHT;
startAadWait(224);
_G(gameState).R40PoliceAway = true;
showCur();
_G(flags).MouseLeft = false;
_G(flags).MainInput = true;
_G(gameState).R40HoUse = false;
_G(atds)->setControlBit(276, ATS_ACTIVE_BIT);
} else {
_G(det)->startDetail(POLICE_RIGHT, 1, ANI_FRONT);
_G(gameState).R40PoliceAniStatus = POLICE_RIGHT;
}
}
break;
default:
break;
}
}
}
int16 Room40::use_mr_pumpkin() {
int16 action_ret = false;
if (_G(menu_item) != CUR_HOWARD) {
hideCur();
if (!_G(cur)->usingInventoryCursor()) {
action_ret = use_schalter(205);
} else {
switch (_G(cur)->getInventoryCursor()) {
case CENT_INV:
action_ret = true;
autoMove(5, P_CHEWY);
delInventory(_G(cur)->getInventoryCursor());
startSetAILWait(15, 1, ANI_FRONT);
start_spz(CH_PUMP_TALK, 255, ANI_FRONT, P_CHEWY);
startAadWait(200);
break;
case RECORDER_INV:
action_ret = true;
if (_G(gameState).R39TvRecord == 6) {
if (_G(gameState).R40PoliceAway == false)
use_schalter(227);
else {
hideCur();
autoMove(8, P_CHEWY);
start_spz_wait(CH_PUMP_GET1, 1, false, P_CHEWY);
delInventory(_G(cur)->getInventoryCursor());
_G(out)->fadeOut();
Room43::catch_pg();
remove_inventory(LIKOER_INV);
_G(obj)->addInventory(LIKOER2_INV, &_G(room_blk));
inventory_2_cur(LIKOER2_INV);
switchRoom(40);
startAadWait(236);
}
} else {
startAadWait(228 + _G(gameState).R39TvRecord);
}
break;
default:
break;
}
}
showCur();
}
return action_ret;
}
int16 Room40::use_schalter(int16 aad_nr) {
int16 action_flag = false;
if (_G(menu_item) != CUR_HOWARD &&_G(gameState).R40PoliceAway == false) {
action_flag = true;
hideCur();
autoMove(8, P_CHEWY);
if (_G(gameState).R40PoliceAniStatus != 255) {
start_spz(CH_PUMP_TALK, 255, ANI_FRONT, P_CHEWY);
startAadWait(204);
while (_G(gameState).R40PoliceAniStatus != 255) {
setupScreen(DO_SETUP);
SHOULD_QUIT_RETURN0;
}
}
_G(room)->set_timer_status(255, TIMER_STOP);
_G(gameState).R40PoliceStart = false;
stop_spz();
start_spz_wait(CH_PUMP_GET1, 1, false, P_CHEWY);
if (_G(gameState).R40PoliceAb) {
_G(gameState).R40PoliceAb = false;
stop_spz();
goAutoXy(308, 100, P_HOWARD, ANI_WAIT);
_G(gameState).R40HoUse = false;
}
_G(det)->hideStaticSpr(15);
startSetAILWait(12, 1, ANI_FRONT);
_G(det)->set_static_ani(14, -1);
startAadWait(aad_nr);
_G(det)->del_static_ani(14);
startSetAILWait(13, 1, ANI_FRONT);
_G(det)->showStaticSpr(15);
_G(room)->set_timer_status(255, TIMER_START);
_G(uhr)->resetTimer(_G(timer_nr)[0], 0);
showCur();
}
return action_flag;
}
void Room40::talk_police() {
if (!_G(gameState).R40PoliceAway && _G(gameState).R40PoliceAniStatus == 255) {
hideCur();
_G(gameState).R40PoliceStart = false;
_G(room)->set_timer_status(255, TIMER_STOP);
autoMove(7, P_CHEWY);
startAadWait(203);
_G(room)->set_timer_status(255, TIMER_START);
_G(uhr)->resetTimer(_G(timer_nr)[0], 0);
showCur();
}
}
void Room40::talk_handler() {
if (!_G(gameState).R40HaendlerOk) {
_G(gameState).flags38_2 = true;
hideCur();
autoMove(6, P_CHEWY);
_G(det)->del_static_ani(4);
_G(room)->set_timer_status(4, TIMER_STOP);
_G(det)->set_static_ani(3, -1);
startAadWait(202);
_G(det)->set_static_ani(4, -1);
_G(det)->del_static_ani(3);
_G(room)->set_timer_status(4, TIMER_START);
showCur();
}
}
int16 Room40::use_haendler() {
int16 action_flag = false;
if (_G(menu_item) == CUR_HOWARD && !_G(gameState).R40HaendlerOk) {
action_flag = true;
if (!_G(gameState).flags38_2) {
startAadWait(612);
} else {
hideCur();
invent_2_slot(DUENGER_INV);
_G(gameState).R40HoUse = true;
_G(gameState).R40HaendlerOk = true;
_G(gameState).R40TeilKarte = true;
_G(gameState).R40DuengerMit = true;
_G(atds)->setControlBit(283, ATS_ACTIVE_BIT);
autoMove(10, P_CHEWY);
autoMove(11, P_HOWARD);
startAadWait(208);
autoMove(6, P_HOWARD);
_G(flags).NoScroll = true;
auto_scroll(270, 0);
_G(det)->del_static_ani(4);
_G(room)->set_timer_status(4, TIMER_STOP);
_G(det)->set_static_ani(3, -1);
startAadWait(209);
_G(det)->del_static_ani(3);
_G(det)->set_static_ani(5, -1);
startAadWait(213);
if (_G(gameState).R28RKuerbis) {
_G(det)->del_static_ani(5);
_G(det)->set_static_ani(3, -1);
startAadWait(211);
_G(out)->fadeOut();
_G(out)->set_partialpalette(_G(pal), 255, 1);
startAadWait(212);
_G(out)->fadeOut();
_G(gameState).R40Wettbewerb = true;
_G(gameState)._personRoomNr[P_HOWARD] = 28;
_G(flags).NoScroll = false;
_G(out)->setPointer(nullptr);
_G(out)->cls();
switchRoom(28);
_G(SetUpScreenFunc) = setup_func;
} else {
autoMove(11, P_HOWARD);
startAadWait(210);
}
_G(menu_item) = CUR_WALK;
cursorChoice(_G(menu_item));
showCur();
_G(flags).NoScroll = false;
_G(flags).MouseLeft = false;
_G(gameState).R40HoUse = false;
}
}
return action_flag;
}
int16 Room40::use_bmeister() {
short action_flag = false;
if (_G(menu_item) == CUR_HOWARD) {
action_flag = true;
hideCur();
_G(gameState).R40HoUse = true;
autoMove(9, P_CHEWY);
autoMove(11, P_HOWARD);
startAadWait(214);
bmeister_dia(215);
startAadWait(216);
_G(gameState).R40HoUse = false;
_G(flags).NoScroll = false;
_G(menu_item) = CUR_WALK;
cursorChoice(_G(menu_item));
showCur();
} else if (isCurInventory(LIKOER2_INV)) {
action_flag = true;
if (_G(gameState).flags37_80) {
startAadWait(605);
} else {
hideCur();
_G(gameState).R40HoUse = true;
new_invent_2_cur(HOTEL_INV);
bmeister_dia(237);
_G(gameState).flags37_80 = true;
_G(flags).NoScroll = false;
showCur();
}
}
return action_flag;
}
void Room40::bmeister_dia(int16 aad_nr) {
autoMove(7, P_CHEWY);
autoMove(12, P_HOWARD);
_G(flags).NoScroll = true;
auto_scroll(206, 0);
_G(det)->del_static_ani(0);
_G(room)->set_timer_status(0, TIMER_STOP);
_G(det)->stopDetail(0);
startSetAILWait(1, 1, ANI_FRONT);
_G(det)->set_static_ani(2, -1);
if (aad_nr == 237) {
startAadWait(aad_nr);
_G(flags).NoPalAfterFlc = true;
flic_cut(FCUT_062);
_G(fx_blend) = BLEND3;
startAadWait(375);
} else {
startAadWait(aad_nr);
}
_G(flags).NoPalAfterFlc = false;
_G(room)->set_timer_status(0, TIMER_START);
_G(det)->set_static_ani(0, -1);
_G(det)->del_static_ani(2);
autoMove(11, P_HOWARD);
autoMove(9, P_CHEWY);
}
bool Room40::use_police() {
bool result = false;
if (_G(menu_item) == CUR_HOWARD) {
if (!_G(gameState).R40PoliceAway && _G(gameState).R40PoliceAniStatus == 255) {
result = true;
_G(gameState).R40PoliceAb = true;
hideCur();
_G(gameState).R40PoliceStart = false;
_G(room)->set_timer_status(255, TIMER_STOP);
_G(gameState).R40HoUse = true;
autoMove(9, P_CHEWY);
autoMove(11, P_HOWARD);
startAadWait(217);
autoMove(8, P_CHEWY);
goAutoXy(300, 120, P_HOWARD, ANI_WAIT);
_G(person_end_phase)[P_HOWARD] = P_RIGHT;
startAadWait(218);
start_spz(HO_TALK_L, 255, ANI_FRONT, P_HOWARD);
_G(menu_item) = CUR_WALK;
cursorChoice(_G(menu_item));
showCur();
_G(flags).MouseLeft = false;
}
} else {
startAadWait(225);
}
return result;
}
int16 Room40::use_tele() {
int16 action_flag = false;
if (!_G(cur)->usingInventoryCursor() && _G(gameState).R40PoliceAway == false) {
action_flag = true;
hideCur();
int16 dia_nr1 = -1;
if (!_G(gameState).R40PoliceAb) {
startAadWait(219);
_G(gameState).R40HoUse = false;
} else {
autoMove(13, P_CHEWY);
_G(det)->showStaticSpr(0);
int16 dia_nr;
if (!_G(gameState).R40DuengerMit) {
dia_nr = 220;
dia_nr1 = 222;
} else {
dia_nr = 221;
dia_nr1 = 223;
}
startAadWait(dia_nr);
autoMove(11, P_HOWARD);
_G(det)->hideStaticSpr(0);
autoMove(9, P_CHEWY);
startAadWait(dia_nr1);
_G(gameState).R40HoUse = false;
int16 timer_wert = 0;
if (dia_nr1 == 223) {
if (isCurInventory(DUENGER_INV)) {
delInventory(_G(cur)->getInventoryCursor());
} else {
remove_inventory(DUENGER_INV);
}
invent_2_slot(LIKOER_INV);
autoMove(1, P_CHEWY);
_G(gameState).R40DuengerMit = false;
_G(gameState).R40DuengerTele = true;
_G(flags).MouseLeft = true;
_G(flags).MainInput = false;
timer_wert = 3;
}
_G(gameState).R40PoliceAb = false;
_G(room)->set_timer_status(255, TIMER_START);
_G(uhr)->resetTimer(_G(timer_nr)[0], timer_wert);
}
if (dia_nr1 != 223)
showCur();
}
return action_flag;
}
} // namespace Rooms
} // namespace Chewy