670 lines
16 KiB
C++
670 lines
16 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "chewy/cursor.h"
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#include "chewy/defines.h"
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#include "chewy/events.h"
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#include "chewy/globals.h"
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#include "chewy/ani_dat.h"
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#include "chewy/room.h"
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#include "chewy/rooms/room40.h"
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#include "chewy/rooms/room43.h"
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#include "chewy/sound.h"
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namespace Chewy {
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namespace Rooms {
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#define SPEED 3
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#define POLICE_LEFT 8
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#define POLICE_OFFEN 9
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#define POLICE_WUERG 10
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#define POLICE_RIGHT 11
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#define POLICE_FLASCHE 16
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void Room40::entry(int16 eib_nr) {
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_G(gameState).R40HoUse = false;
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_G(zoom_horizont) = 130;
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_G(gameState).ScrollxStep = 2;
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if (_G(gameState).R40Geld) {
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_G(det)->del_static_ani(6);
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_G(room)->set_timer_status(6, TIMER_STOP);
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}
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if (_G(gameState).R40HaendlerOk) {
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_G(det)->del_static_ani(4);
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_G(room)->set_timer_status(4, TIMER_STOP);
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}
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if (_G(gameState).R40PoliceAway == false) {
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_G(timer_nr)[0] = _G(room)->set_timer(255, 10);
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_G(atds)->delControlBit(275, ATS_ACTIVE_BIT);
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} else {
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_G(det)->hideStaticSpr(15);
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}
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_G(gameState).R40PoliceAniStatus = 255;
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_G(gameState).R40PoliceStart = false;
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_G(spieler_mi)[P_HOWARD].Mode = true;
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if (_G(gameState)._personRoomNr[P_HOWARD] == 41)
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_G(gameState)._personRoomNr[P_HOWARD] = 40;
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if (_G(gameState)._personRoomNr[P_HOWARD] == 40) {
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_G(gameState).ZoomXy[P_HOWARD][0] = 40;
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_G(gameState).ZoomXy[P_HOWARD][1] = 40;
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if (!_G(flags).LoadGame) {
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switch (eib_nr) {
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case 69:
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setPersonPos(30, 105, P_HOWARD, P_RIGHT);
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goAutoXy(158, 99, P_HOWARD, ANI_GO);
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break;
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case 73:
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case 74:
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case 87:
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setPersonPos(158, 93, P_HOWARD, P_LEFT);
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break;
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default:
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break;
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}
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}
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}
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_G(SetUpScreenFunc) = setup_func;
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if (_G(gameState).R40TrainMove)
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move_train(0);
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}
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void Room40::xit(int16 eib_nr) {
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hideCur();
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_G(gameState).ScrollxStep = 1;
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_G(gameState).R40PoliceAb = false;
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_G(gameState).R40HoUse = false;
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stop_spz();
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_G(SetUpScreenFunc) = nullptr;
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if (_G(gameState)._personRoomNr[P_HOWARD] == 40) {
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if (eib_nr == 70 || eib_nr == 77) {
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_G(gameState)._personRoomNr[P_HOWARD] = 28;
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} else if (eib_nr == 72) {
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if ((_G(obj)->checkInventory(HOTEL_INV) && _G(obj)->checkInventory(TICKET_INV) && _G(gameState).R42LetterOk && _G(gameState).R28Manuskript)
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|| _G(gameState).R40TrainOk) {
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_G(gameState).R40TrainOk = true;
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_G(gameState)._personRoomNr[P_HOWARD] = 45;
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_G(gameState).room_e_obj[72].Exit = 45;
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_G(obj)->hide_sib(SIB_MUENZE_R40);
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_G(uhr)->disableTimer();
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_G(out)->fadeOut();
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hide_person();
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setupScreen(DO_SETUP);
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_G(out)->fadeIn(_G(pal));
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_G(uhr)->enableTimer();
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_G(mouseLeftClick) = false;
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startAadWait(238);
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move_train(1);
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register_cutscene(15);
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_G(flags).NoPalAfterFlc = true;
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flic_cut(FCUT_073);
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if (_G(gameState).ChewyAni != CHEWY_ROCKER)
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_G(gameState).PersonGlobalDia[1] = 10023;
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cur_2_inventory();
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remove_inventory(57);
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_G(gameState).PersonDiaRoom[P_HOWARD] = true;
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show_person();
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} else {
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_G(gameState)._personRoomNr[P_HOWARD] = 42;
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}
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} else {
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_G(gameState)._personRoomNr[P_HOWARD] = 41;
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}
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}
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_G(spieler_mi)[P_HOWARD].Mode = false;
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showCur();
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}
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bool Room40::timer(int16 t_nr, int16 ani_nr) {
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if (t_nr == _G(timer_nr)[0])
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_G(gameState).R40PoliceStart = true;
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else
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return true;
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return false;
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}
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void Room40::move_train(int16 mode) {
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_G(gameState).R40TrainMove = false;
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hideCur();
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autoMove(9, P_CHEWY);
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_G(flags).NoScroll = true;
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auto_scroll(232, 0);
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if (!mode)
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startAadWait(206);
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int16 lx = -40;
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int16 ax = -230;
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_G(det)->startDetail(7, 20, ANI_FRONT);
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_G(det)->showStaticSpr(11);
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if (mode && _G(gameState).ChewyAni == CHEWY_PUMPKIN)
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_G(det)->showStaticSpr(12);
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_G(det)->playSound(7, 0);
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int16 delay = 0;
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while (ax < 560) {
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_G(det)->setDetailPos(7, lx, 46);
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// Train sprite
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_G(det)->setStaticPos(11, ax, 62, false, false);
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// Chewy and Howard sprite
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// The original offsets were ax and 62, which for some reason
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// aren't shown correctly here (perhaps bad correction coords).
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// Thus, adjust the coordinates here.
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if (mode && _G(gameState).ChewyAni == CHEWY_PUMPKIN)
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_G(det)->setStaticPos(12, ax + 27, 161, false, true);
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if (!delay) {
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lx += SPEED;
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ax += SPEED;
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delay = _G(gameState).DelaySpeed / 2;
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} else {
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--delay;
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}
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setupScreen(DO_SETUP);
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SHOULD_QUIT_RETURN;
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}
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_G(det)->stopDetail(7);
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_G(det)->hideStaticSpr(11);
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_G(det)->hideStaticSpr(12);
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if (!mode) {
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startAadWait(207);
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auto_scroll(180, 0);
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}
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_G(flags).NoScroll = false;
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showCur();
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}
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void Room40::setup_func() {
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if (!_G(gameState).R40HoUse && _G(gameState)._personRoomNr[P_HOWARD] == 40) {
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calc_person_look();
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int16 x, y;
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const int16 sp_x = _G(moveState)[P_CHEWY].Xypos[0];
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if (sp_x > 170 && sp_x < 255) {
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x = 248;
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y = 97;
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} else if (sp_x > 255 && sp_x < 350) {
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x = 310;
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y = 90;
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} else if (sp_x > 350) {
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x = 428;
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y = 90;
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} else if (sp_x < 170) {
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x = 166;
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y = 99;
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} else {
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x = _G(moveState)[P_HOWARD].Xypos[0];
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y = _G(moveState)[P_HOWARD].Xypos[1];
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}
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goAutoXy(x, y, P_HOWARD, ANI_GO);
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}
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if (_G(gameState).R40PoliceAway == false) {
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if (_G(gameState).R40PoliceStart) {
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_G(gameState).R40PoliceStart = false;
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_G(gameState).R40PoliceAniStatus = POLICE_LEFT;
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_G(room)->set_timer_status(255, TIMER_STOP);
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_G(uhr)->resetTimer(_G(timer_nr)[0], 0);
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_G(det)->hideStaticSpr(15);
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_G(det)->startDetail(POLICE_LEFT, 1, ANI_FRONT);
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_G(atds)->setControlBit(275, ATS_ACTIVE_BIT);
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}
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switch (_G(gameState).R40PoliceAniStatus) {
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case POLICE_LEFT:
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if (_G(det)->get_ani_status(POLICE_LEFT) == false) {
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_G(det)->startDetail(POLICE_OFFEN, 1, ANI_FRONT);
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_G(gameState).R40PoliceAniStatus = POLICE_OFFEN;
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}
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break;
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case POLICE_OFFEN:
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if (_G(det)->get_ani_status(POLICE_OFFEN) == false) {
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_G(det)->showStaticSpr(0);
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_G(det)->startDetail(POLICE_FLASCHE, 1, ANI_FRONT);
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_G(gameState).R40PoliceAniStatus = POLICE_FLASCHE;
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}
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break;
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case POLICE_RIGHT:
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if (_G(det)->get_ani_status(POLICE_RIGHT) == false) {
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_G(det)->showStaticSpr(15);
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_G(gameState).R40PoliceAniStatus = 255;
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_G(room)->set_timer_status(255, TIMER_START);
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_G(uhr)->resetTimer(_G(timer_nr)[0], 0);
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_G(atds)->delControlBit(275, ATS_ACTIVE_BIT);
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}
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break;
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case POLICE_FLASCHE:
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if (_G(det)->get_ani_status(POLICE_FLASCHE) == false) {
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_G(det)->hideStaticSpr(0);
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if (_G(gameState).R40DuengerTele) {
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hideCur();
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_G(gameState).R40PoliceAway = true;
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_G(det)->startDetail(17, 255, ANI_FRONT);
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startAadWait(226);
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_G(det)->stopDetail(17);
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_G(gameState).R40HoUse = true;
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_G(person_end_phase)[P_CHEWY] = P_RIGHT;
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startSetAILWait(10, 1, ANI_FRONT);
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_G(person_end_phase)[P_HOWARD] = P_RIGHT;
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startAadWait(224);
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_G(gameState).R40PoliceAway = true;
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showCur();
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_G(flags).MouseLeft = false;
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_G(flags).MainInput = true;
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_G(gameState).R40HoUse = false;
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_G(atds)->setControlBit(276, ATS_ACTIVE_BIT);
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} else {
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_G(det)->startDetail(POLICE_RIGHT, 1, ANI_FRONT);
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_G(gameState).R40PoliceAniStatus = POLICE_RIGHT;
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}
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}
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break;
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default:
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break;
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}
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}
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}
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int16 Room40::use_mr_pumpkin() {
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int16 action_ret = false;
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if (_G(menu_item) != CUR_HOWARD) {
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hideCur();
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if (!_G(cur)->usingInventoryCursor()) {
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action_ret = use_schalter(205);
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} else {
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switch (_G(cur)->getInventoryCursor()) {
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case CENT_INV:
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action_ret = true;
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autoMove(5, P_CHEWY);
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delInventory(_G(cur)->getInventoryCursor());
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startSetAILWait(15, 1, ANI_FRONT);
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start_spz(CH_PUMP_TALK, 255, ANI_FRONT, P_CHEWY);
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startAadWait(200);
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break;
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case RECORDER_INV:
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action_ret = true;
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if (_G(gameState).R39TvRecord == 6) {
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if (_G(gameState).R40PoliceAway == false)
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use_schalter(227);
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else {
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hideCur();
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autoMove(8, P_CHEWY);
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start_spz_wait(CH_PUMP_GET1, 1, false, P_CHEWY);
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delInventory(_G(cur)->getInventoryCursor());
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_G(out)->fadeOut();
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Room43::catch_pg();
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remove_inventory(LIKOER_INV);
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_G(obj)->addInventory(LIKOER2_INV, &_G(room_blk));
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inventory_2_cur(LIKOER2_INV);
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switchRoom(40);
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startAadWait(236);
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}
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} else {
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startAadWait(228 + _G(gameState).R39TvRecord);
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}
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break;
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default:
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break;
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}
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}
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showCur();
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}
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return action_ret;
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}
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int16 Room40::use_schalter(int16 aad_nr) {
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int16 action_flag = false;
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if (_G(menu_item) != CUR_HOWARD &&_G(gameState).R40PoliceAway == false) {
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action_flag = true;
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hideCur();
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autoMove(8, P_CHEWY);
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if (_G(gameState).R40PoliceAniStatus != 255) {
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start_spz(CH_PUMP_TALK, 255, ANI_FRONT, P_CHEWY);
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startAadWait(204);
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while (_G(gameState).R40PoliceAniStatus != 255) {
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setupScreen(DO_SETUP);
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SHOULD_QUIT_RETURN0;
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}
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}
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_G(room)->set_timer_status(255, TIMER_STOP);
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_G(gameState).R40PoliceStart = false;
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stop_spz();
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start_spz_wait(CH_PUMP_GET1, 1, false, P_CHEWY);
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if (_G(gameState).R40PoliceAb) {
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_G(gameState).R40PoliceAb = false;
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stop_spz();
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goAutoXy(308, 100, P_HOWARD, ANI_WAIT);
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_G(gameState).R40HoUse = false;
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}
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_G(det)->hideStaticSpr(15);
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startSetAILWait(12, 1, ANI_FRONT);
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_G(det)->set_static_ani(14, -1);
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startAadWait(aad_nr);
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_G(det)->del_static_ani(14);
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startSetAILWait(13, 1, ANI_FRONT);
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_G(det)->showStaticSpr(15);
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_G(room)->set_timer_status(255, TIMER_START);
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_G(uhr)->resetTimer(_G(timer_nr)[0], 0);
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showCur();
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}
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return action_flag;
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}
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void Room40::talk_police() {
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if (!_G(gameState).R40PoliceAway && _G(gameState).R40PoliceAniStatus == 255) {
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hideCur();
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_G(gameState).R40PoliceStart = false;
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_G(room)->set_timer_status(255, TIMER_STOP);
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autoMove(7, P_CHEWY);
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startAadWait(203);
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_G(room)->set_timer_status(255, TIMER_START);
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_G(uhr)->resetTimer(_G(timer_nr)[0], 0);
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showCur();
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}
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}
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void Room40::talk_handler() {
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if (!_G(gameState).R40HaendlerOk) {
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_G(gameState).flags38_2 = true;
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hideCur();
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autoMove(6, P_CHEWY);
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_G(det)->del_static_ani(4);
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_G(room)->set_timer_status(4, TIMER_STOP);
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_G(det)->set_static_ani(3, -1);
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startAadWait(202);
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_G(det)->set_static_ani(4, -1);
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_G(det)->del_static_ani(3);
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_G(room)->set_timer_status(4, TIMER_START);
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showCur();
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}
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}
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int16 Room40::use_haendler() {
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int16 action_flag = false;
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if (_G(menu_item) == CUR_HOWARD && !_G(gameState).R40HaendlerOk) {
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action_flag = true;
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if (!_G(gameState).flags38_2) {
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startAadWait(612);
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} else {
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hideCur();
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invent_2_slot(DUENGER_INV);
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_G(gameState).R40HoUse = true;
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_G(gameState).R40HaendlerOk = true;
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_G(gameState).R40TeilKarte = true;
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_G(gameState).R40DuengerMit = true;
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_G(atds)->setControlBit(283, ATS_ACTIVE_BIT);
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autoMove(10, P_CHEWY);
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autoMove(11, P_HOWARD);
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startAadWait(208);
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autoMove(6, P_HOWARD);
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_G(flags).NoScroll = true;
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auto_scroll(270, 0);
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_G(det)->del_static_ani(4);
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_G(room)->set_timer_status(4, TIMER_STOP);
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_G(det)->set_static_ani(3, -1);
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startAadWait(209);
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_G(det)->del_static_ani(3);
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_G(det)->set_static_ani(5, -1);
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startAadWait(213);
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if (_G(gameState).R28RKuerbis) {
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_G(det)->del_static_ani(5);
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_G(det)->set_static_ani(3, -1);
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startAadWait(211);
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_G(out)->fadeOut();
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_G(out)->set_partialpalette(_G(pal), 255, 1);
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startAadWait(212);
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_G(out)->fadeOut();
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_G(gameState).R40Wettbewerb = true;
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_G(gameState)._personRoomNr[P_HOWARD] = 28;
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_G(flags).NoScroll = false;
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_G(out)->setPointer(nullptr);
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_G(out)->cls();
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switchRoom(28);
|
|
_G(SetUpScreenFunc) = setup_func;
|
|
|
|
} else {
|
|
autoMove(11, P_HOWARD);
|
|
startAadWait(210);
|
|
}
|
|
|
|
_G(menu_item) = CUR_WALK;
|
|
cursorChoice(_G(menu_item));
|
|
showCur();
|
|
_G(flags).NoScroll = false;
|
|
_G(flags).MouseLeft = false;
|
|
_G(gameState).R40HoUse = false;
|
|
}
|
|
}
|
|
|
|
return action_flag;
|
|
}
|
|
|
|
int16 Room40::use_bmeister() {
|
|
short action_flag = false;
|
|
|
|
if (_G(menu_item) == CUR_HOWARD) {
|
|
action_flag = true;
|
|
hideCur();
|
|
_G(gameState).R40HoUse = true;
|
|
autoMove(9, P_CHEWY);
|
|
autoMove(11, P_HOWARD);
|
|
startAadWait(214);
|
|
bmeister_dia(215);
|
|
startAadWait(216);
|
|
_G(gameState).R40HoUse = false;
|
|
_G(flags).NoScroll = false;
|
|
_G(menu_item) = CUR_WALK;
|
|
cursorChoice(_G(menu_item));
|
|
showCur();
|
|
|
|
} else if (isCurInventory(LIKOER2_INV)) {
|
|
action_flag = true;
|
|
if (_G(gameState).flags37_80) {
|
|
startAadWait(605);
|
|
} else {
|
|
hideCur();
|
|
_G(gameState).R40HoUse = true;
|
|
new_invent_2_cur(HOTEL_INV);
|
|
bmeister_dia(237);
|
|
_G(gameState).flags37_80 = true;
|
|
_G(flags).NoScroll = false;
|
|
showCur();
|
|
}
|
|
}
|
|
|
|
return action_flag;
|
|
}
|
|
|
|
void Room40::bmeister_dia(int16 aad_nr) {
|
|
autoMove(7, P_CHEWY);
|
|
autoMove(12, P_HOWARD);
|
|
_G(flags).NoScroll = true;
|
|
auto_scroll(206, 0);
|
|
_G(det)->del_static_ani(0);
|
|
_G(room)->set_timer_status(0, TIMER_STOP);
|
|
_G(det)->stopDetail(0);
|
|
startSetAILWait(1, 1, ANI_FRONT);
|
|
_G(det)->set_static_ani(2, -1);
|
|
|
|
if (aad_nr == 237) {
|
|
startAadWait(aad_nr);
|
|
_G(flags).NoPalAfterFlc = true;
|
|
flic_cut(FCUT_062);
|
|
_G(fx_blend) = BLEND3;
|
|
startAadWait(375);
|
|
} else {
|
|
startAadWait(aad_nr);
|
|
}
|
|
|
|
_G(flags).NoPalAfterFlc = false;
|
|
_G(room)->set_timer_status(0, TIMER_START);
|
|
_G(det)->set_static_ani(0, -1);
|
|
_G(det)->del_static_ani(2);
|
|
autoMove(11, P_HOWARD);
|
|
autoMove(9, P_CHEWY);
|
|
}
|
|
|
|
bool Room40::use_police() {
|
|
bool result = false;
|
|
|
|
if (_G(menu_item) == CUR_HOWARD) {
|
|
if (!_G(gameState).R40PoliceAway && _G(gameState).R40PoliceAniStatus == 255) {
|
|
result = true;
|
|
_G(gameState).R40PoliceAb = true;
|
|
hideCur();
|
|
_G(gameState).R40PoliceStart = false;
|
|
_G(room)->set_timer_status(255, TIMER_STOP);
|
|
_G(gameState).R40HoUse = true;
|
|
autoMove(9, P_CHEWY);
|
|
autoMove(11, P_HOWARD);
|
|
startAadWait(217);
|
|
autoMove(8, P_CHEWY);
|
|
goAutoXy(300, 120, P_HOWARD, ANI_WAIT);
|
|
_G(person_end_phase)[P_HOWARD] = P_RIGHT;
|
|
startAadWait(218);
|
|
start_spz(HO_TALK_L, 255, ANI_FRONT, P_HOWARD);
|
|
_G(menu_item) = CUR_WALK;
|
|
cursorChoice(_G(menu_item));
|
|
showCur();
|
|
_G(flags).MouseLeft = false;
|
|
}
|
|
} else {
|
|
startAadWait(225);
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
int16 Room40::use_tele() {
|
|
int16 action_flag = false;
|
|
|
|
if (!_G(cur)->usingInventoryCursor() && _G(gameState).R40PoliceAway == false) {
|
|
action_flag = true;
|
|
hideCur();
|
|
|
|
int16 dia_nr1 = -1;
|
|
if (!_G(gameState).R40PoliceAb) {
|
|
startAadWait(219);
|
|
_G(gameState).R40HoUse = false;
|
|
|
|
} else {
|
|
autoMove(13, P_CHEWY);
|
|
_G(det)->showStaticSpr(0);
|
|
|
|
int16 dia_nr;
|
|
if (!_G(gameState).R40DuengerMit) {
|
|
dia_nr = 220;
|
|
dia_nr1 = 222;
|
|
} else {
|
|
dia_nr = 221;
|
|
dia_nr1 = 223;
|
|
}
|
|
|
|
startAadWait(dia_nr);
|
|
autoMove(11, P_HOWARD);
|
|
_G(det)->hideStaticSpr(0);
|
|
autoMove(9, P_CHEWY);
|
|
startAadWait(dia_nr1);
|
|
_G(gameState).R40HoUse = false;
|
|
int16 timer_wert = 0;
|
|
|
|
if (dia_nr1 == 223) {
|
|
if (isCurInventory(DUENGER_INV)) {
|
|
delInventory(_G(cur)->getInventoryCursor());
|
|
} else {
|
|
remove_inventory(DUENGER_INV);
|
|
}
|
|
|
|
invent_2_slot(LIKOER_INV);
|
|
autoMove(1, P_CHEWY);
|
|
_G(gameState).R40DuengerMit = false;
|
|
_G(gameState).R40DuengerTele = true;
|
|
_G(flags).MouseLeft = true;
|
|
_G(flags).MainInput = false;
|
|
timer_wert = 3;
|
|
}
|
|
|
|
_G(gameState).R40PoliceAb = false;
|
|
_G(room)->set_timer_status(255, TIMER_START);
|
|
_G(uhr)->resetTimer(_G(timer_nr)[0], timer_wert);
|
|
}
|
|
|
|
if (dia_nr1 != 223)
|
|
showCur();
|
|
}
|
|
|
|
return action_flag;
|
|
}
|
|
|
|
} // namespace Rooms
|
|
} // namespace Chewy
|