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2026-02-02 04:50:13 +01:00

359 lines
8.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "chewy/cursor.h"
#include "chewy/defines.h"
#include "chewy/events.h"
#include "chewy/globals.h"
#include "chewy/ani_dat.h"
#include "chewy/room.h"
#include "chewy/rooms/room39.h"
#include "chewy/rooms/room43.h"
namespace Chewy {
namespace Rooms {
static const uint8 TV_FLIC[] = {
FCUT_039,
FCUT_040,
FCUT_035,
FCUT_032,
FCUT_037,
FCUT_034
};
static const AniBlock ABLOCK33[2] = {
{ 2, 1, ANI_FRONT, ANI_WAIT, 0 },
{ 3, 255, ANI_FRONT, ANI_GO, 0 },
};
static const AniBlock ABLOCK29[2] = {
{ 8, 1, ANI_FRONT, ANI_WAIT, 0 },
{ 9, 4, ANI_FRONT, ANI_WAIT, 0 },
};
void Room39::entry() {
if (!_G(gameState).R41Einbruch) {
if (_G(gameState).R39HowardDa) {
_G(det)->showStaticSpr(10);
if (!_G(gameState).R39HowardWach)
_G(det)->startDetail(1, 255, ANI_FRONT);
else
_G(det)->set_static_ani(5, -1);
_G(atds)->delControlBit(62, ATS_ACTIVE_BIT);
}
} else {
_G(atds)->setControlBit(62, ATS_ACTIVE_BIT);
}
set_tv();
}
short Room39::use_howard() {
int16 ani_nr = 0;
int16 action_flag = false;
if (!_G(gameState).R39HowardWach) {
int16 dia_nr;
if (_G(cur)->usingInventoryCursor()) {
if (isCurInventory(MANUSKRIPT_INV)) {
hideCur();
_G(gameState).R39HowardWach = true;
_G(gameState).R39ScriptOk = true;
autoMove(3, P_CHEWY);
_G(gameState)._personHide[P_CHEWY] = true;
_G(det)->startDetail(6, 255, ANI_FRONT);
startAadWait(170);
_G(det)->stopDetail(6);
startSetAILWait(7, 1, ANI_FRONT);
_G(gameState)._personHide[P_CHEWY] = false;
delInventory(_G(cur)->getInventoryCursor());
_G(det)->stopDetail(1);
startAniBlock(2, ABLOCK33);
start_spz(CH_TALK6, 255, ANI_FRONT, P_CHEWY);
startAadWait(167);
_G(det)->stopDetail(3);
startSetAILWait(4, 1, ANI_FRONT);
_G(det)->set_static_ani(5, -1);
_G(atds)->set_all_ats_str(62, 1, ATS_DATA);
startAadWait(169);
showCur();
_G(gameState).PersonGlobalDia[P_HOWARD] = 10012;
_G(gameState).PersonDiaRoom[P_HOWARD] = true;
calc_person_dia(P_HOWARD);
if (_G(gameState).R41HowardDiaOK) {
ok();
}
dia_nr = -1;
action_flag = true;
} else {
ani_nr = CH_TALK11;
dia_nr = 166;
}
} else {
ani_nr = CH_TALK5;
dia_nr = 165;
}
if (dia_nr != -1) {
start_spz(ani_nr, 255, ANI_FRONT, P_CHEWY);
startAadWait(dia_nr);
action_flag = true;
}
showCur();
}
return action_flag;
}
void Room39::talk_howard() {
if (_G(gameState).R39HowardWach) {
autoMove(3, P_CHEWY);
_G(gameState).PersonGlobalDia[P_HOWARD] = 10012;
_G(gameState).PersonDiaRoom[P_HOWARD] = true;
calc_person_dia(P_HOWARD);
if (_G(gameState).R41HowardDiaOK) {
ok();
}
} else {
start_spz(CH_TALK5, 255, ANI_FRONT, P_CHEWY);
startAadWait(168);
}
}
void Room39::ok() {
_G(gameState).R41Einbruch = true;
Room43::night_small();
_G(gameState)._personRoomNr[P_HOWARD] = 27;
_G(obj)->show_sib(SIB_SURIMY_R27);
_G(obj)->show_sib(SIB_ZEITUNG_R27);
_G(obj)->calc_rsi_flip_flop(SIB_SURIMY_R27);
_G(obj)->calc_rsi_flip_flop(SIB_ZEITUNG_R27);
invent_2_slot(LETTER_INV);
switchRoom(27);
startAadWait(192);
_G(menu_item) = CUR_WALK;
cursorChoice(_G(menu_item));
}
int16 Room39::use_tv() {
int16 dia_nr = -1;
int16 ani_nr = -1;
int16 action_flag = false;
hideCur();
autoMove(2, P_CHEWY);
int16 cls_flag = false;
if (isCurInventory(ZAPPER_INV)) {
_G(mouseLeftClick) = false;
_G(gameState).R39TvOn = true;
if (_G(gameState).R39TvKanal >= 5)
_G(gameState).R39TvKanal = -1;
_G(flags).NoPalAfterFlc = true;
_G(out)->setPointer(nullptr);
_G(out)->cls();
flic_cut(FCUT_042);
++_G(gameState).R39TvKanal;
_G(flags).NoPalAfterFlc = true;
if (_G(gameState).R39TvKanal == 2)
flic_cut(FCUT_036);
else if (_G(gameState).R39TvKanal == 5)
flic_cut(FCUT_033);
look_tv(false);
set_tv();
cls_flag = true;
if (!_G(gameState).R39TranslatorUsed) {
ani_nr = CH_TALK11;
dia_nr = 78;
} else if (!_G(gameState).R39TvKanal && _G(gameState).R39ClintNews < 3) {
dia_nr = -1;
ani_nr = -1;
} else {
if (80 + _G(gameState).R39TvKanal != 85)
dia_nr = -1;
else
dia_nr = 85;
ani_nr = -1;
}
action_flag = true;
} else if (isCurInventory(TRANSLATOR_INV) && _G(gameState).ChewyAni != CHEWY_ROCKER) {
action_flag = true;
if (_G(gameState).R39TvOn) {
start_spz_wait(CH_TRANS, 1, false, P_CHEWY);
_G(gameState).R39TranslatorUsed = true;
_G(flags).NoPalAfterFlc = true;
flic_cut(FCUT_041);
_G(gameState).R39TvKanal = 0;
_G(gameState).R39ClintNews = 0;
_G(out)->setPointer(nullptr);
_G(out)->cls();
_G(out)->setPalette(_G(pal));
_G(flags).NoPalAfterFlc = true;
flic_cut(TV_FLIC[0]);
_G(out)->cls();
_G(out)->setPointer(nullptr);
_G(out)->cls();
_G(out)->setPalette(_G(pal));
set_tv();
start_spz(CH_TRANS, 255, ANI_FRONT, P_CHEWY);
startAadWait(80);
ani_nr = CH_TRANS;
dia_nr = 77;
} else {
ani_nr = CH_TALK11;
dia_nr = 76;
}
set_tv();
} else if (isCurInventory(RECORDER_INV) && _G(gameState).ChewyAni != CHEWY_ROCKER) {
action_flag = true;
if (_G(gameState).R39TvOn) {
if (_G(gameState).R39TranslatorUsed) {
start_spz(CH_TALK3, 255, ANI_FRONT, P_CHEWY);
startAadWait(98);
_G(gameState)._personHide[P_CHEWY] = true;
startAniBlock(2, ABLOCK29);
_G(gameState)._personHide[P_CHEWY] = false;
ani_nr = CH_TALK5;
dia_nr = 99;
_G(atds)->set_all_ats_str(RECORDER_INV, _G(gameState).R39TvKanal + 1, INV_ATS_DATA);
_G(gameState).R39TvRecord = _G(gameState).R39TvKanal + 1;
} else {
ani_nr = CH_TALK12;
dia_nr = 97;
}
} else {
ani_nr = CH_TALK11;
dia_nr = 76;
}
}
if (cls_flag) {
_G(out)->cls();
_G(out)->setPointer(nullptr);
_G(out)->cls();
_G(out)->setPalette(_G(pal));
_G(flags).NoPalAfterFlc = false;
}
if (dia_nr != -1) {
if (ani_nr != -1)
start_spz(ani_nr, 255, ANI_FRONT, P_CHEWY);
startAadWait(dia_nr);
action_flag = true;
}
showCur();
return action_flag;
}
void Room39::look_tv(bool cls_mode) {
if (_G(gameState).R39TvOn) {
if (!_G(flags).AutoAniPlay) {
_G(flags).AutoAniPlay = true;
int16 flic_nr;
int16 dia_nr;
if (!_G(gameState).R39TvKanal && _G(gameState).R39ClintNews < 3) {
flic_nr = FCUT_038;
++_G(gameState).R39ClintNews;
dia_nr = 79;
} else {
flic_nr = TV_FLIC[_G(gameState).R39TvKanal];
if (!_G(gameState).R39TvKanal)
_G(gameState).R39ClintNews = 0;
dia_nr = 80 + _G(gameState).R39TvKanal;
}
if (cls_mode) {
_G(out)->setPointer(nullptr);
_G(out)->cls();
_G(out)->setPalette(_G(pal));
_G(flags).NoPalAfterFlc = true;
}
if (_G(gameState).R39TranslatorUsed) {
if (dia_nr != 85)
start_aad(dia_nr, -1);
}
flic_cut(flic_nr);
if (cls_mode) {
_G(out)->cls();
_G(out)->setPointer(nullptr);
_G(out)->cls();
_G(out)->setPalette(_G(pal));
_G(flags).NoPalAfterFlc = false;
if (_G(gameState).R39TranslatorUsed && dia_nr == 85)
startAadWait(dia_nr);
}
}
_G(mouseLeftClick) = false;
_G(flags).AutoAniPlay = false;
}
}
void Room39::set_tv() {
for (int16 i = 0; i < 6; i++)
_G(det)->hideStaticSpr(i + 4);
if (_G(gameState).R39TvOn) {
if (_G(gameState).R39TvKanal == 2) {
_G(det)->startDetail(0, 255, ANI_FRONT);
} else {
_G(det)->stopDetail(0);
_G(det)->showStaticSpr(_G(gameState).R39TvKanal + 4);
}
if (_G(gameState).R39TranslatorUsed) {
_G(atds)->set_ats_str(229, TXT_MARK_LOOK, 2 + _G(gameState).R39TvKanal, ATS_DATA);
} else {
_G(atds)->set_ats_str(229, TXT_MARK_LOOK, 1, ATS_DATA);
}
}
}
} // namespace Rooms
} // namespace Chewy