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2026-02-02 04:50:13 +01:00

221 lines
5.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "chewy/cursor.h"
#include "chewy/defines.h"
#include "chewy/events.h"
#include "chewy/globals.h"
#include "chewy/room.h"
#include "chewy/rooms/room33.h"
namespace Chewy {
namespace Rooms {
static const MovLine SURIMY_MPKT[2] = {
{ { 65, 115, 150 }, 1, 6 },
{ { 300, 151, 150 }, 1, 6 }
};
void Room33::entry() {
if (_G(gameState).R33MunterGet)
_G(det)->hideStaticSpr(3);
surimy_go();
}
void Room33::surimy_go() {
if (!_G(gameState).R39ScriptOk && _G(gameState).R25SurimyLauf) {
if (_G(gameState).R33SurimyGo >= 4) {
hideCur();
_G(gameState).R33SurimyGo = 0;
_G(det)->load_taf_seq(39, 8, nullptr);
_G(auto_obj) = 1;
_G(mov_phasen)[SURIMY_OBJ].AtsText = 0;
_G(mov_phasen)[SURIMY_OBJ].Lines = 2;
_G(mov_phasen)[SURIMY_OBJ].Repeat = 1;
_G(mov_phasen)[SURIMY_OBJ].ZoomFak = 0;
_G(auto_mov_obj)[SURIMY_OBJ].Id = AUTO_OBJ0;
_G(auto_mov_vector)[SURIMY_OBJ].Delay = _G(gameState).DelaySpeed + 2;
_G(auto_mov_obj)[SURIMY_OBJ].Mode = true;
init_auto_obj(SURIMY_OBJ, &SURIMY_TAF19_PHASES[0][0], 2, (const MovLine *)SURIMY_MPKT);
start_spz(CH_TALK5, 255, ANI_FRONT, P_CHEWY);
startAadWait(158);
wait_auto_obj(SURIMY_OBJ);
_G(auto_obj) = 0;
showCur();
} else {
++_G(gameState).R33SurimyGo;
}
}
}
void Room33::look_schublade() {
if (!_G(gameState).R33SchubFirst) {
_G(gameState).R33SchubFirst = true;
hideCur();
autoMove(1, P_CHEWY);
_G(atds)->set_ats_str(210, TXT_MARK_NAME, 1, ATS_DATA);
_G(atds)->set_ats_str(210, TXT_MARK_USE, 1, ATS_DATA);
showCur();
}
}
int16 Room33::use_schublade() {
int16 action_flag = false;
if (_G(gameState).R33SchubFirst && !_G(cur)->usingInventoryCursor() && !_G(gameState).R33Messer) {
hideCur();
action_flag = true;
_G(gameState).R33Messer = true;
_G(atds)->set_ats_str(210, TXT_MARK_NAME, 0, ATS_DATA);
_G(atds)->set_ats_str(210, TXT_MARK_LOOK, 1, ATS_DATA);
_G(atds)->set_ats_str(210, TXT_MARK_USE, 2, ATS_DATA);
start_spz(CH_LGET_O, 1, ANI_FRONT, P_CHEWY);
invent_2_slot(KNIFE_INV);
showCur();
}
return action_flag;
}
void Room33::use_maschine() {
int16 dia_nr;
int16 ani_nr;
hideCur();
if (!_G(gameState).R33MunterOk) {
autoMove(4, P_CHEWY);
bool hocker = false;
if (_G(cur)->usingInventoryCursor()) {
bool action = true;
switch (_G(cur)->getInventoryCursor()) {
case MILCH_INV:
_G(gameState).R33Munter[3] = true;
invent_2_slot(EMPTY_MILK_BOTTLE_INV);
break;
case K_FLEISCH_INV:
_G(gameState).R33Munter[1] = true;
break;
case EGGS_INV:
_G(gameState).R33Munter[2] = true;
break;
case KAFFEE_INV:
_G(gameState).R33Munter[0] = true;
break;
default:
action = false;
break;
}
if (action) {
_G(gameState)._personHide[P_CHEWY] = true;
startSetAILWait(0, 1, ANI_FRONT);
_G(gameState)._personHide[P_CHEWY] = false;
setPersonPos(128, 65, P_CHEWY, P_LEFT);
start_spz_wait(CH_LGET_O, 1, false, P_CHEWY);
hocker = true;
delInventory(_G(cur)->getInventoryCursor());
ani_nr = CH_TALK12;
if (calc_muntermacher()) {
_G(gameState).R33MunterOk = true;
dia_nr = 69;
} else {
dia_nr = 67;
}
} else {
ani_nr = CH_TALK4;
dia_nr = 68;
}
} else {
ani_nr = CH_TALK12;
dia_nr = 66;
}
start_spz(ani_nr, 255, ANI_FRONT, P_CHEWY);
startAadWait(dia_nr);
if (_G(gameState).R33MunterOk) {
_G(gameState)._personHide[P_CHEWY] = true;
startSetAILWait(2, 1, ANI_FRONT);
flic_cut(FCUT_031);
_G(gameState)._personHide[P_CHEWY] = false;
start_spz(CH_TALK3, 255, ANI_FRONT, P_CHEWY);
startAadWait(71);
_G(atds)->delControlBit(225, ATS_ACTIVE_BIT);
}
if (hocker) {
_G(gameState)._personHide[P_CHEWY] = true;
startSetAILWait(1, 1, ANI_FRONT);
setPersonPos(64, 100, P_CHEWY, P_LEFT);
}
_G(gameState)._personHide[P_CHEWY] = false;
} else {
startAadWait(70);
}
showCur();
}
bool Room33::calc_muntermacher() {
bool ret = true;
for (int16 i = 0; i < 4; i++) {
if (_G(gameState).R33Munter[i] == false)
ret = false;
}
return ret;
}
int16 Room33::get_munter() {
int16 action_flag = false;
if (!_G(cur)->usingInventoryCursor() && !_G(gameState).R33MunterGet && _G(gameState).R33MunterOk) {
action_flag = true;
hideCur();
_G(gameState).R33MunterGet = true;
autoMove(4, P_CHEWY);
start_spz_wait(CH_LGET_O, 1, false, P_CHEWY);
invent_2_slot(MUNTER_INV);
_G(atds)->setControlBit(225, ATS_ACTIVE_BIT);
_G(det)->hideStaticSpr(3);
start_spz(CH_TALK3, 255, ANI_FRONT, P_CHEWY);
startAadWait(72);
showCur();
}
return action_flag;
}
} // namespace Rooms
} // namespace Chewy