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2026-02-02 04:50:13 +01:00

93 lines
2.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "chewy/defines.h"
#include "chewy/events.h"
#include "chewy/globals.h"
#include "chewy/ani_dat.h"
#include "chewy/rooms/room27.h"
namespace Chewy {
namespace Rooms {
void Room27::entry() {
if (_G(gameState)._personRoomNr[P_HOWARD] == 27) {
_G(timer_nr)[0] = _G(room)->set_timer(0, 5);
_G(det)->set_static_ani(0, -1);
_G(atds)->delControlBit(274, ATS_ACTIVE_BIT);
} else {
_G(atds)->setControlBit(274, ATS_ACTIVE_BIT);
}
_G(gameState)._personHide[P_HOWARD] = true;
_G(gameState).ScrollxStep = 2;
}
void Room27::xit(int16 eib_nr) {
_G(gameState).ScrollxStep = 1;
hideCur();
if (_G(gameState)._personRoomNr[P_HOWARD] == 27) {
if (eib_nr == 55) {
startAadWait(175);
_G(room)->set_timer_status(0, TIMER_STOP);
_G(det)->del_static_ani(0);
startSetAILWait(2, 1, ANI_FRONT);
_G(gameState)._personRoomNr[P_HOWARD] = 28;
_G(spieler_mi)[P_HOWARD].Id = HOWARD_OBJ;
} else if (_G(gameState).R27HowardGed < 3 && eib_nr != -1) {
++_G(gameState).R27HowardGed;
startAadWait(174);
}
}
showCur();
}
void Room27::get_surimy() {
_G(obj)->calc_all_static_detail();
hideCur();
autoMove(4, P_CHEWY);
if (_G(gameState)._personRoomNr[P_HOWARD] == 27) {
startAadWait(171);
}
showCur();
_G(obj)->hide_sib(SIB_SURIMY_R27);
}
void Room27::talk_howard() {
hideCur();
autoMove(4, P_CHEWY);
startAadWait(173);
showCur();
}
void Room27::howard_ged() {
if (_G(gameState).R27HowardGed < 3) {
++_G(gameState).R27HowardGed;
}
}
} // namespace Rooms
} // namespace Chewy