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2026-02-02 04:50:13 +01:00

95 lines
2.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "chewy/cursor.h"
#include "chewy/defines.h"
#include "chewy/events.h"
#include "chewy/globals.h"
#include "chewy/room.h"
#include "chewy/rooms/room02.h"
namespace Chewy {
namespace Rooms {
#define ANI_5 5
#define GRID_FLASHING 7
static const AniBlock ABLOCK4[2] = {
{ GRID_FLASHING, 3, ANI_FRONT, ANI_WAIT, 0 },
{ GRID_FLASHING, 12, ANI_FRONT, ANI_GO, 0 }
};
void Room2::entry() {
if (!_G(gameState).R2ElectrocutedBork)
_G(det)->startDetail(5, 255, ANI_FRONT);
}
void Room2::jump_out_r1(int16 nr) {
_G(gameState)._personHide[P_CHEWY] = true;
startSetAILWait(nr, 1, ANI_FRONT);
setupScreen(DO_SETUP);
_G(det)->stopDetail(6);
setPersonPos(32, 127, P_CHEWY, P_LEFT);
_G(gameState)._personHide[P_CHEWY] = false;
clear_prog_ani();
switchRoom(1);
setShadowPalette(2, true);
}
void Room2::electrifyWalkway1() {
_G(det)->startDetail(ANI_5, 255, ANI_FRONT);
start_spz(CH_TALK6, 255, false, ANI_FRONT);
startAadWait(49);
_G(det)->stopDetail(ANI_5);
_G(det)->startDetail(GRID_FLASHING, 12, ANI_FRONT);
_G(gameState).R2ElectrocutedBork = true;
delInventory(_G(cur)->getInventoryCursor());
_G(atds)->delControlBit(11, ATS_COUNT_BIT);
_G(atds)->delControlBit(11, ATS_ACTION_BIT);
_G(atds)->delControlBit(19, ATS_COUNT_BIT);
_G(atds)->delControlBit(25, ATS_ACTIVE_BIT);
_G(atds)->setControlBit(8, ATS_COUNT_BIT);
_G(atds)->set_all_ats_str(11, 1, ATS_DATA);
}
void Room2::electrifyWalkway2() {
start_spz(CH_TALK12, 255, false, P_CHEWY);
startAadWait(47);
}
void Room2::gedAction(int index) {
if (index == 0) {
_G(det)->stopDetail(5);
if (!_G(gameState).R2ElectrocutedBork)
_G(det)->startDetail(6, 2, ANI_FRONT);
else
startAniBlock(2, ABLOCK4);
jump_out_r1(9);
}
}
} // namespace Rooms
} // namespace Chewy