/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "chewy/cursor.h" #include "chewy/defines.h" #include "chewy/events.h" #include "chewy/globals.h" #include "chewy/room.h" #include "chewy/rooms/room02.h" namespace Chewy { namespace Rooms { #define ANI_5 5 #define GRID_FLASHING 7 static const AniBlock ABLOCK4[2] = { { GRID_FLASHING, 3, ANI_FRONT, ANI_WAIT, 0 }, { GRID_FLASHING, 12, ANI_FRONT, ANI_GO, 0 } }; void Room2::entry() { if (!_G(gameState).R2ElectrocutedBork) _G(det)->startDetail(5, 255, ANI_FRONT); } void Room2::jump_out_r1(int16 nr) { _G(gameState)._personHide[P_CHEWY] = true; startSetAILWait(nr, 1, ANI_FRONT); setupScreen(DO_SETUP); _G(det)->stopDetail(6); setPersonPos(32, 127, P_CHEWY, P_LEFT); _G(gameState)._personHide[P_CHEWY] = false; clear_prog_ani(); switchRoom(1); setShadowPalette(2, true); } void Room2::electrifyWalkway1() { _G(det)->startDetail(ANI_5, 255, ANI_FRONT); start_spz(CH_TALK6, 255, false, ANI_FRONT); startAadWait(49); _G(det)->stopDetail(ANI_5); _G(det)->startDetail(GRID_FLASHING, 12, ANI_FRONT); _G(gameState).R2ElectrocutedBork = true; delInventory(_G(cur)->getInventoryCursor()); _G(atds)->delControlBit(11, ATS_COUNT_BIT); _G(atds)->delControlBit(11, ATS_ACTION_BIT); _G(atds)->delControlBit(19, ATS_COUNT_BIT); _G(atds)->delControlBit(25, ATS_ACTIVE_BIT); _G(atds)->setControlBit(8, ATS_COUNT_BIT); _G(atds)->set_all_ats_str(11, 1, ATS_DATA); } void Room2::electrifyWalkway2() { start_spz(CH_TALK12, 255, false, P_CHEWY); startAadWait(47); } void Room2::gedAction(int index) { if (index == 0) { _G(det)->stopDetail(5); if (!_G(gameState).R2ElectrocutedBork) _G(det)->startDetail(6, 2, ANI_FRONT); else startAniBlock(2, ABLOCK4); jump_out_r1(9); } } } // namespace Rooms } // namespace Chewy