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2026-02-02 04:50:13 +01:00

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1.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef CHAMBER_PORTRAIT_H
#define CHAMBER_PORTRAIT_H
namespace Chamber {
extern byte *cur_image_pixels;
extern byte cur_image_size_w;
extern byte cur_image_size_h;
extern byte cur_image_coords_x;
extern byte cur_image_coords_y;
extern uint16 cur_image_offs;
extern uint16 cur_image_end;
extern byte cur_image_idx;
extern byte cur_image_anim1;
extern byte cur_image_anim2;
extern uint16 cur_frame_width;
extern volatile byte vblank_ticks;
int16 drawPortrait(byte **desc, byte *x, byte *y, byte *width, byte *height);
void animPortrait(byte layer, byte index, byte delay);
void drawBoxAroundSpot(void);
void mergeImageAndSpriteData(byte *target, int16 pitch, byte *source, uint16 w, uint16 h);
void mergeImageAndSpriteDataFlip(byte *target, int16 pitch, byte *source, uint16 w, uint16 h);
void blinkToRed(void);
void blinkToWhite(void);
} // End of namespace Chamber
#endif