/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef CHAMBER_PORTRAIT_H #define CHAMBER_PORTRAIT_H namespace Chamber { extern byte *cur_image_pixels; extern byte cur_image_size_w; extern byte cur_image_size_h; extern byte cur_image_coords_x; extern byte cur_image_coords_y; extern uint16 cur_image_offs; extern uint16 cur_image_end; extern byte cur_image_idx; extern byte cur_image_anim1; extern byte cur_image_anim2; extern uint16 cur_frame_width; extern volatile byte vblank_ticks; int16 drawPortrait(byte **desc, byte *x, byte *y, byte *width, byte *height); void animPortrait(byte layer, byte index, byte delay); void drawBoxAroundSpot(void); void mergeImageAndSpriteData(byte *target, int16 pitch, byte *source, uint16 w, uint16 h); void mergeImageAndSpriteDataFlip(byte *target, int16 pitch, byte *source, uint16 w, uint16 h); void blinkToRed(void); void blinkToWhite(void); } // End of namespace Chamber #endif