80 lines
2.8 KiB
C++
80 lines
2.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* Additional copyright for this file:
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* Copyright (C) 1995 Presto Studios, Inc.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "buried/buried.h"
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#include "buried/graphics.h"
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#include "buried/resources.h"
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#include "buried/scene_view.h"
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#include "buried/environ/scene_base.h"
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namespace Buried {
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SceneBase::SceneBase(BuriedEngine *vm, Window *viewWindow, const LocationStaticData &sceneStaticData, const Location &priorLocation) : _vm(vm), _staticData(sceneStaticData) {
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_frameCycleCount = _staticData.cycleStartFrame;
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((SceneViewWindow *)viewWindow)->changeStillFrameMovie(_vm->getFilePath(_staticData.location.timeZone, _staticData.location.environment, SF_STILLS));
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if (_staticData.cycleStartFrame >= 0)
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((SceneViewWindow *)viewWindow)->changeCycleFrameMovie(_vm->getFilePath(_staticData.location.timeZone, _staticData.location.environment, SF_CYCLES));
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}
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int SceneBase::paint(Window *viewWindow, Graphics::Surface *preBuffer) {
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const Graphics::Surface *newFrame = nullptr;
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if (_frameCycleCount >= 0) {
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newFrame = ((SceneViewWindow *)viewWindow)->getCycleFrame(_frameCycleCount);
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if (!newFrame)
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newFrame = ((SceneViewWindow *)viewWindow)->getStillFrame(_staticData.navFrameIndex);
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} else if (_staticData.navFrameIndex >= 0) {
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newFrame = ((SceneViewWindow *)viewWindow)->getStillFrame(_staticData.navFrameIndex);
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}
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if (newFrame)
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_vm->_gfx->crossBlit(preBuffer, 0, 0, 432, 189, newFrame, 0, 0);
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return SC_REPAINT;
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}
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int SceneBase::timerCallback(Window *viewWindow) {
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// Check if we're cycling
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if (_frameCycleCount < 0)
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return SC_FALSE;
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// Increment and wrap cycle counter
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_frameCycleCount++;
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if (_frameCycleCount > (_staticData.cycleStartFrame + _staticData.cycleFrameCount - 1))
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_frameCycleCount = _staticData.cycleStartFrame;
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// Update the view window
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viewWindow->invalidateWindow(false);
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return SC_TRUE;
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}
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int SceneBase::specifyCursor(Window *viewWindow, const Common::Point &pointLocation) {
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return (int)kCursorArrow;
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}
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} // End of namespace Buried
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