/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * Additional copyright for this file: * Copyright (C) 1995 Presto Studios, Inc. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "buried/buried.h" #include "buried/graphics.h" #include "buried/resources.h" #include "buried/scene_view.h" #include "buried/environ/scene_base.h" namespace Buried { SceneBase::SceneBase(BuriedEngine *vm, Window *viewWindow, const LocationStaticData &sceneStaticData, const Location &priorLocation) : _vm(vm), _staticData(sceneStaticData) { _frameCycleCount = _staticData.cycleStartFrame; ((SceneViewWindow *)viewWindow)->changeStillFrameMovie(_vm->getFilePath(_staticData.location.timeZone, _staticData.location.environment, SF_STILLS)); if (_staticData.cycleStartFrame >= 0) ((SceneViewWindow *)viewWindow)->changeCycleFrameMovie(_vm->getFilePath(_staticData.location.timeZone, _staticData.location.environment, SF_CYCLES)); } int SceneBase::paint(Window *viewWindow, Graphics::Surface *preBuffer) { const Graphics::Surface *newFrame = nullptr; if (_frameCycleCount >= 0) { newFrame = ((SceneViewWindow *)viewWindow)->getCycleFrame(_frameCycleCount); if (!newFrame) newFrame = ((SceneViewWindow *)viewWindow)->getStillFrame(_staticData.navFrameIndex); } else if (_staticData.navFrameIndex >= 0) { newFrame = ((SceneViewWindow *)viewWindow)->getStillFrame(_staticData.navFrameIndex); } if (newFrame) _vm->_gfx->crossBlit(preBuffer, 0, 0, 432, 189, newFrame, 0, 0); return SC_REPAINT; } int SceneBase::timerCallback(Window *viewWindow) { // Check if we're cycling if (_frameCycleCount < 0) return SC_FALSE; // Increment and wrap cycle counter _frameCycleCount++; if (_frameCycleCount > (_staticData.cycleStartFrame + _staticData.cycleFrameCount - 1)) _frameCycleCount = _staticData.cycleStartFrame; // Update the view window viewWindow->invalidateWindow(false); return SC_TRUE; } int SceneBase::specifyCursor(Window *viewWindow, const Common::Point &pointLocation) { return (int)kCursorArrow; } } // End of namespace Buried