Files
2026-02-02 04:50:13 +01:00

320 lines
8.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/system.h"
#include "common/rect.h"
#include "audio/mixer.h"
#include "bladerunner/bladerunner.h"
#include "bladerunner/game_constants.h"
#include "bladerunner/ambient_sounds.h"
#include "bladerunner/audio_speech.h"
#include "bladerunner/font.h"
#include "bladerunner/game_info.h"
#include "bladerunner/mouse.h"
#include "bladerunner/music.h"
#include "bladerunner/text_resource.h"
#include "bladerunner/time.h"
#include "bladerunner/ui/end_credits.h"
namespace BladeRunner {
EndCredits::EndCredits(BladeRunnerEngine *vm) {
_vm = vm;
}
EndCredits::~EndCredits() {
}
// Aux method with hardcoded fixes for the credits
// in the official localizations
// ENG (not needed)
// ITA, FRA, ESP, DEU
void EndCredits::creditsCheckAndFix(int &textResourceId, Common::String &textStr) {
switch (_vm->_language) {
case Common::IT_ITA:
switch (textResourceId) {
case 71: // Grafici Ideatori
textStr = "Ideatori Grafici";
break;
case 211:
textStr.trim();
break;
default:
break;
}
break;
case Common::DE_DEU:
switch (textResourceId) {
case 312:
textStr.trim();
break;
default:
break;
}
break;
case Common::FR_FRA:
switch (textResourceId) {
case 97:
// fall through
case 265:
// fall through
case 266:
textStr.trim();
break;
default:
break;
}
break;
default:
break;
}
if (_vm->_language == Common::ES_ESP && _vm->_spanishCreditsCorrection) {
// Corrections in credited names according to
// https://www.doblajevideojuegos.es/fichajuego/blade-runner
// Move 280-283 two lines above to accommodate new addition (Early Q actor)
switch (textResourceId) {
case 278:
textStr = "Voces"; // moved two lines above
break;
case 280:
textStr = "McCoy"; // moved two lines above
break;
case 281:
textStr = "^Carlos Salamanca"; // from "^Luis Casanovas" (also moved two lines above)
break;
case 282:
textStr = "Early Q"; // originally uncredited
break;
case 283:
textStr = Common::U32String("^Tino Mart\xedn", Common::kISO8859_1).encode(Common::kDos850); // originally uncredited
break;
case 300:
textStr = Common::U32String("Piernas Locas Larry", Common::kISO8859_1).encode(Common::kDos850); // from "Crazylegs" (use translated name as elsewhere)
break;
case 303:
textStr = "^Antonio Cobos"; // from "^Antonio Fernández" for Chew
break;
case 304:
textStr = "Crystal"; // from "Cristal"
break;
case 311:
textStr = Common::U32String("^Carmen Gamb\xedn", Common::kISO8859_1).encode(Common::kDos850); // from "^María Palacios" for Lucy
break;
case 312:
textStr = "Bob Bala"; // from "Bollet Bob" (use proper translated name)
break;
case 313:
textStr = Common::U32String("^Enrique Jord\xe1", Common::kISO8859_1).encode(Common::kDos850); // from "^Enrique Jorda" for Bullet Bob (accent change)
break;
case 314:
textStr = "Peruana"; // from "Peru Lady"
break;
case 317:
textStr = Common::U32String("^Beatriz Su\xe1rez Cerrato", Common::kISO8859_1).encode(Common::kDos850); // from "^Beatriz Suarez" for Isabella
break;
case 318:
textStr = "Presentadora"; // from "Newscaster" (use translated name as elsewhere)
break;
case 319:
textStr = "^Montse Herranz"; // from "^Montse Pastor" for Presentadora (Newscaster)
break;
case 321:
textStr = Common::U32String("^Beatriz Su\xe1rez Cerrato", Common::kISO8859_1).encode(Common::kDos850); // from "^Beatriz Cerrato" for Contestador (Answering Machine)
break;
default:
break;
}
}
}
void EndCredits::show() {
_vm->_mouse->disable();
_vm->_mixer->stopAll();
_vm->_ambientSounds->removeAllNonLoopingSounds(true);
_vm->_ambientSounds->removeAllLoopingSounds(4u);
_vm->_audioSpeech->stopSpeech();
_vm->_music->play(_vm->_gameInfo->getMusicTrack(kMusicCredits), 100, 0, 2, -1, kMusicLoopPlayOnce, 3);
Font *fontBig = Font::load(_vm, "TAHOMA24.FON", 1, true);
Font *fontSmall = Font::load(_vm, "TAHOMA18.FON", 1, true);
TextResource *textResource = new TextResource(_vm);
textResource->open("ENDCRED");
int textCount = textResource->getCount();
int *textYPositions = new int[textCount]();
int *textXPositions = new int[textCount]();
int y = 480 - fontBig->getFontHeight();
bool small = false;
int textStrWidth = 0;
const int bigToSmallTextYPosDiff = ((fontBig->getFontHeight() - fontSmall->getFontHeight()) / 2);
const int smallestMarginXToCreditName = 6; // px
for (int i = 0; i < textCount; ++i) {
Common::String s = textResource->getText(i);
creditsCheckAndFix(i, s);
if (s.hasPrefix("^")) {
if (!small) {
y += fontBig->getFontHeight();
}
small = false;
textYPositions[i] = y;
textXPositions[i] = 280;
} else {
if (small) {
y += fontSmall->getFontHeight();
} else {
y += fontBig->getFontHeight();
}
small = true;
textYPositions[i] = y + bigToSmallTextYPosDiff;
if (_vm->_language == Common::ES_ESP
&& _vm->_spanishCreditsCorrection
&& i == 277) {
y += 2 * fontSmall->getFontHeight();
}
textStrWidth = fontSmall->getStringWidth(s);
textXPositions[i] = 270 - textStrWidth;
//
// Check here if horizontal alignment of this credit "title"
// may cause clipping off the right edge of the screen.
// Note, that we don't do the same check for a credit "name"
// clipping off the left edge of the screen, as this does not happen
// with the text resources for the credits in the official releases.
// For fan made credits, the new text resources can be designed
// with custom line wrapping and line spacing
// so as to avoid any clipping, so this is no issue there.
if (textXPositions[i] < 0) {
textXPositions[i] = 0;
if (textStrWidth > 280 - smallestMarginXToCreditName
&& (i + 1 < textResource->getCount())) {
Common::String sNext = textResource->getText(i + 1);
if (sNext.hasPrefix("^")) {
// If, for this case, the next string is a credit "name", ie.
// aligned starting from the center (or near the center anyway),
// then insert an extra line to avoid overlap with the title
y += fontSmall->getFontHeight();
}
}
}
}
}
_vm->_vqaIsPlaying = true;
_vm->_vqaStopIsRequested = false;
double position = 0.0;
uint32 timeLast = _vm->_time->currentSystem();
Font *font;
int height;
while (!_vm->_vqaStopIsRequested && !_vm->shouldQuit()) {
if (position >= textYPositions[textCount - 1]) {
break;
}
//soundSystem::tick(SoundSystem);
_vm->handleEvents();
if (!_vm->_windowIsActive) {
timeLast = _vm->_time->currentSystem();
continue;
}
uint32 timeNow = _vm->_time->currentSystem();
position += (double)(timeNow - timeLast) * 0.05f; // unsigned difference is intentional
timeLast = timeNow;
_vm->_surfaceFront.fillRect(Common::Rect(BladeRunnerEngine::kOriginalGameWidth, BladeRunnerEngine::kOriginalGameHeight), 0);
for (int i = 0; i < textCount; ++i) {
Common::String s = textResource->getText(i);
creditsCheckAndFix(i, s);
if (s.hasPrefix("^")) {
font = fontBig;
height = fontBig->getFontHeight();
s.deleteChar(0);
} else {
font = fontSmall;
height = fontSmall->getFontHeight();
}
y = textYPositions[i] - (int)position;
if (y < 452 && y + height > fontBig->getFontHeight()) {
font->drawString(&_vm->_surfaceFront, s, textXPositions[i], y, _vm->_surfaceFront.w, 0);
}
}
_vm->_surfaceFront.fillRect(Common::Rect(0, 0, BladeRunnerEngine::kOriginalGameWidth, fontBig->getFontHeight()), 0);
_vm->_surfaceFront.fillRect(Common::Rect(0, BladeRunnerEngine::kOriginalGameHeight - fontBig->getFontHeight(), BladeRunnerEngine::kOriginalGameWidth, BladeRunnerEngine::kOriginalGameHeight), 0);
_vm->blitToScreen(_vm->_surfaceFront);
}
_vm->_vqaIsPlaying = false;
_vm->_vqaStopIsRequested = false;
delete[] textYPositions;
delete[] textXPositions;
delete textResource;
delete fontSmall;
delete fontBig;
_vm->_music->stop(0u);
_vm->_mouse->enable();
}
} // End of namespace BladeRunner