/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "common/system.h" #include "common/rect.h" #include "audio/mixer.h" #include "bladerunner/bladerunner.h" #include "bladerunner/game_constants.h" #include "bladerunner/ambient_sounds.h" #include "bladerunner/audio_speech.h" #include "bladerunner/font.h" #include "bladerunner/game_info.h" #include "bladerunner/mouse.h" #include "bladerunner/music.h" #include "bladerunner/text_resource.h" #include "bladerunner/time.h" #include "bladerunner/ui/end_credits.h" namespace BladeRunner { EndCredits::EndCredits(BladeRunnerEngine *vm) { _vm = vm; } EndCredits::~EndCredits() { } // Aux method with hardcoded fixes for the credits // in the official localizations // ENG (not needed) // ITA, FRA, ESP, DEU void EndCredits::creditsCheckAndFix(int &textResourceId, Common::String &textStr) { switch (_vm->_language) { case Common::IT_ITA: switch (textResourceId) { case 71: // Grafici Ideatori textStr = "Ideatori Grafici"; break; case 211: textStr.trim(); break; default: break; } break; case Common::DE_DEU: switch (textResourceId) { case 312: textStr.trim(); break; default: break; } break; case Common::FR_FRA: switch (textResourceId) { case 97: // fall through case 265: // fall through case 266: textStr.trim(); break; default: break; } break; default: break; } if (_vm->_language == Common::ES_ESP && _vm->_spanishCreditsCorrection) { // Corrections in credited names according to // https://www.doblajevideojuegos.es/fichajuego/blade-runner // Move 280-283 two lines above to accommodate new addition (Early Q actor) switch (textResourceId) { case 278: textStr = "Voces"; // moved two lines above break; case 280: textStr = "McCoy"; // moved two lines above break; case 281: textStr = "^Carlos Salamanca"; // from "^Luis Casanovas" (also moved two lines above) break; case 282: textStr = "Early Q"; // originally uncredited break; case 283: textStr = Common::U32String("^Tino Mart\xedn", Common::kISO8859_1).encode(Common::kDos850); // originally uncredited break; case 300: textStr = Common::U32String("Piernas Locas Larry", Common::kISO8859_1).encode(Common::kDos850); // from "Crazylegs" (use translated name as elsewhere) break; case 303: textStr = "^Antonio Cobos"; // from "^Antonio Fernández" for Chew break; case 304: textStr = "Crystal"; // from "Cristal" break; case 311: textStr = Common::U32String("^Carmen Gamb\xedn", Common::kISO8859_1).encode(Common::kDos850); // from "^María Palacios" for Lucy break; case 312: textStr = "Bob Bala"; // from "Bollet Bob" (use proper translated name) break; case 313: textStr = Common::U32String("^Enrique Jord\xe1", Common::kISO8859_1).encode(Common::kDos850); // from "^Enrique Jorda" for Bullet Bob (accent change) break; case 314: textStr = "Peruana"; // from "Peru Lady" break; case 317: textStr = Common::U32String("^Beatriz Su\xe1rez Cerrato", Common::kISO8859_1).encode(Common::kDos850); // from "^Beatriz Suarez" for Isabella break; case 318: textStr = "Presentadora"; // from "Newscaster" (use translated name as elsewhere) break; case 319: textStr = "^Montse Herranz"; // from "^Montse Pastor" for Presentadora (Newscaster) break; case 321: textStr = Common::U32String("^Beatriz Su\xe1rez Cerrato", Common::kISO8859_1).encode(Common::kDos850); // from "^Beatriz Cerrato" for Contestador (Answering Machine) break; default: break; } } } void EndCredits::show() { _vm->_mouse->disable(); _vm->_mixer->stopAll(); _vm->_ambientSounds->removeAllNonLoopingSounds(true); _vm->_ambientSounds->removeAllLoopingSounds(4u); _vm->_audioSpeech->stopSpeech(); _vm->_music->play(_vm->_gameInfo->getMusicTrack(kMusicCredits), 100, 0, 2, -1, kMusicLoopPlayOnce, 3); Font *fontBig = Font::load(_vm, "TAHOMA24.FON", 1, true); Font *fontSmall = Font::load(_vm, "TAHOMA18.FON", 1, true); TextResource *textResource = new TextResource(_vm); textResource->open("ENDCRED"); int textCount = textResource->getCount(); int *textYPositions = new int[textCount](); int *textXPositions = new int[textCount](); int y = 480 - fontBig->getFontHeight(); bool small = false; int textStrWidth = 0; const int bigToSmallTextYPosDiff = ((fontBig->getFontHeight() - fontSmall->getFontHeight()) / 2); const int smallestMarginXToCreditName = 6; // px for (int i = 0; i < textCount; ++i) { Common::String s = textResource->getText(i); creditsCheckAndFix(i, s); if (s.hasPrefix("^")) { if (!small) { y += fontBig->getFontHeight(); } small = false; textYPositions[i] = y; textXPositions[i] = 280; } else { if (small) { y += fontSmall->getFontHeight(); } else { y += fontBig->getFontHeight(); } small = true; textYPositions[i] = y + bigToSmallTextYPosDiff; if (_vm->_language == Common::ES_ESP && _vm->_spanishCreditsCorrection && i == 277) { y += 2 * fontSmall->getFontHeight(); } textStrWidth = fontSmall->getStringWidth(s); textXPositions[i] = 270 - textStrWidth; // // Check here if horizontal alignment of this credit "title" // may cause clipping off the right edge of the screen. // Note, that we don't do the same check for a credit "name" // clipping off the left edge of the screen, as this does not happen // with the text resources for the credits in the official releases. // For fan made credits, the new text resources can be designed // with custom line wrapping and line spacing // so as to avoid any clipping, so this is no issue there. if (textXPositions[i] < 0) { textXPositions[i] = 0; if (textStrWidth > 280 - smallestMarginXToCreditName && (i + 1 < textResource->getCount())) { Common::String sNext = textResource->getText(i + 1); if (sNext.hasPrefix("^")) { // If, for this case, the next string is a credit "name", ie. // aligned starting from the center (or near the center anyway), // then insert an extra line to avoid overlap with the title y += fontSmall->getFontHeight(); } } } } } _vm->_vqaIsPlaying = true; _vm->_vqaStopIsRequested = false; double position = 0.0; uint32 timeLast = _vm->_time->currentSystem(); Font *font; int height; while (!_vm->_vqaStopIsRequested && !_vm->shouldQuit()) { if (position >= textYPositions[textCount - 1]) { break; } //soundSystem::tick(SoundSystem); _vm->handleEvents(); if (!_vm->_windowIsActive) { timeLast = _vm->_time->currentSystem(); continue; } uint32 timeNow = _vm->_time->currentSystem(); position += (double)(timeNow - timeLast) * 0.05f; // unsigned difference is intentional timeLast = timeNow; _vm->_surfaceFront.fillRect(Common::Rect(BladeRunnerEngine::kOriginalGameWidth, BladeRunnerEngine::kOriginalGameHeight), 0); for (int i = 0; i < textCount; ++i) { Common::String s = textResource->getText(i); creditsCheckAndFix(i, s); if (s.hasPrefix("^")) { font = fontBig; height = fontBig->getFontHeight(); s.deleteChar(0); } else { font = fontSmall; height = fontSmall->getFontHeight(); } y = textYPositions[i] - (int)position; if (y < 452 && y + height > fontBig->getFontHeight()) { font->drawString(&_vm->_surfaceFront, s, textXPositions[i], y, _vm->_surfaceFront.w, 0); } } _vm->_surfaceFront.fillRect(Common::Rect(0, 0, BladeRunnerEngine::kOriginalGameWidth, fontBig->getFontHeight()), 0); _vm->_surfaceFront.fillRect(Common::Rect(0, BladeRunnerEngine::kOriginalGameHeight - fontBig->getFontHeight(), BladeRunnerEngine::kOriginalGameWidth, BladeRunnerEngine::kOriginalGameHeight), 0); _vm->blitToScreen(_vm->_surfaceFront); } _vm->_vqaIsPlaying = false; _vm->_vqaStopIsRequested = false; delete[] textYPositions; delete[] textXPositions; delete textResource; delete fontSmall; delete fontBig; _vm->_music->stop(0u); _vm->_mouse->enable(); } } // End of namespace BladeRunner