259 lines
8.9 KiB
C++
259 lines
8.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "bladerunner/script/scene_script.h"
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namespace BladeRunner {
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void SceneScriptUG10::InitializeScene() {
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if (Game_Flag_Query(kFlagUG03toUG10)) {
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Setup_Scene_Information( -92.0f, 81.33f, -652.0f, 520);
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} else if (Game_Flag_Query(kFlagUG07toUG10)) {
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Game_Flag_Reset(kFlagUG07toUG10);
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Setup_Scene_Information(-385.12f, 1.15f, 57.44f, 400);
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} else if (Game_Flag_Query(kFlagUG14toUG10)) {
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Setup_Scene_Information( 2.5f, 1.15f, 405.0f, 200);
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} else {
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Setup_Scene_Information( 235.0f, 1.15f, 29.0f, 0);
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}
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Scene_Exit_Add_2D_Exit(0, 589, 300, 639, 479, 1);
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Scene_Exit_Add_2D_Exit(1, 460, 70, 632, 171, 0);
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Scene_Exit_Add_2D_Exit(2, 38, 78, 83, 264, 3);
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Scene_Exit_Add_2D_Exit(3, 0, 0, 30, 479, 3);
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Scene_2D_Region_Add(0, 349, 311, 382, 364);
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Ambient_Sounds_Add_Looping_Sound(kSfxCTRUNOFF, 71, 0, 1);
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Ambient_Sounds_Add_Looping_Sound(kSfxBOILPOT2, 45, 0, 1);
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Ambient_Sounds_Add_Looping_Sound(kSfxUGBED1, 76, 0, 1);
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Ambient_Sounds_Add_Sound(kSfxBBDRIP1, 2, 20, 25, 33, -100, 100, -100, 100, 0, 0);
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Ambient_Sounds_Add_Sound(kSfxBBDRIP3, 2, 20, 25, 33, -100, 100, -100, 100, 0, 0);
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Ambient_Sounds_Add_Sound(kSfxBBDRIP5, 2, 20, 25, 33, -100, 100, -100, 100, 0, 0);
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Ambient_Sounds_Add_Sound(kSfxYELL1M1, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
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Ambient_Sounds_Add_Sound(kSfxYELL1M2, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
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Ambient_Sounds_Add_Sound(kSfxYELL1M3, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
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Ambient_Sounds_Add_Sound(kSfxGRUNT1M1, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
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Ambient_Sounds_Add_Sound(kSfxGRUNT2M2, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
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Ambient_Sounds_Add_Sound(kSfxGRUNT2M3, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
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Ambient_Sounds_Add_Sound(kSfxBBGRN1, 5, 50, 47, 57, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfxBBGRN2, 5, 50, 47, 57, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfxSTEAM1, 5, 150, 47, 57, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfxSTEAM6A, 5, 150, 17, 37, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfxGLOOP1, 2, 20, 25, 32, -100, 100, -100, 100, 0, 0);
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Ambient_Sounds_Add_Sound(kSfxGLOOP4, 2, 20, 25, 32, -100, 100, -100, 100, 0, 0);
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Ambient_Sounds_Add_Sound(kSfxSQUEAK1, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0);
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Ambient_Sounds_Add_Sound(kSfxSQUEAK5, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0);
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Ambient_Sounds_Add_Sound(kSfxBANG1, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0);
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Ambient_Sounds_Add_Sound(kSfxBANG5, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0);
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Ambient_Sounds_Add_Sound(kSfxBANG6, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0);
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if (Game_Flag_Query(kFlagUG10GateOpen)) {
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Scene_Loop_Set_Default(4);
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} else {
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Scene_Loop_Set_Default(1);
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}
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}
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void SceneScriptUG10::SceneLoaded() {
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Obstacle_Object("SLUICEGATE_LEVER", true);
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if (Global_Variable_Query(kVariableChapter) == 4
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&& !Game_Flag_Query(kFlagUG10GateOpen)
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&& Game_Flag_Query(kFlagCT04HomelessBodyThrownAway)
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&& !Game_Flag_Query(kFlagUG03DeadHomeless)
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) {
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Scene_Loop_Set_Default(1);
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Scene_Loop_Start_Special(kSceneLoopModeOnce, 6, true);
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Game_Flag_Set(kFlagUG03DeadHomeless);
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//return true;
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}
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//return false;
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}
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bool SceneScriptUG10::MouseClick(int x, int y) {
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return false;
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}
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bool SceneScriptUG10::ClickedOn3DObject(const char *objectName, bool a2) {
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return false;
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}
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bool SceneScriptUG10::ClickedOnActor(int actorId) {
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return false;
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}
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bool SceneScriptUG10::ClickedOnItem(int itemId, bool a2) {
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return false;
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}
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bool SceneScriptUG10::ClickedOnExit(int exitId) {
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float x, y, z;
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Actor_Query_XYZ(kActorMcCoy, &x, &y, &z);
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if (exitId == 0) {
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if ((!Game_Flag_Query(kFlagUG10GateOpen)
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&& x > 125.0f
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)
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|| Game_Flag_Query(kFlagUG10GateOpen)
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) {
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if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 235.0f, 1.15f, 29.0f, 0, true, false, false)) {
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Game_Flag_Set(kFlagUG10toUG01);
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Set_Enter(kSetUG01, kSceneUG01);
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return true;
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}
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} else if (!Game_Flag_Query(kFlagUG10GateOpen)) {
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Actor_Says(kActorMcCoy, 8521, 3);
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}
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} else if (exitId == 1) {
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if ((!Game_Flag_Query(kFlagUG10GateOpen)
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&& x < 120.0f
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)
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|| Game_Flag_Query(kFlagUG10GateOpen)
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) {
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if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -1.83f, 1.15f, -410.8f, 0, true, false, false)) {
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Actor_Face_Heading(kActorMcCoy, 0, false);
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Loop_Actor_Travel_Stairs(kActorMcCoy, 9, true, kAnimationModeIdle);
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Loop_Actor_Walk_To_XYZ(kActorMcCoy, -92.0f, 81.83f, -652.0f, 0, false, false, false);
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Game_Flag_Set(kFlagUG10toUG03);
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Set_Enter(kSetUG03, kSceneUG03);
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return true;
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}
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} else if (!Game_Flag_Query(kFlagUG10GateOpen)) {
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Actor_Says(kActorMcCoy, 6165, 3);
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}
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} else if (exitId == 2) {
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if ((!Game_Flag_Query(kFlagUG10GateOpen)
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&& x < 120.0f
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)
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|| Game_Flag_Query(kFlagUG10GateOpen)
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) {
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if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -385.0f, 1.15f, 57.44f, 0, true, false, false)) {
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Actor_Face_Heading(kActorMcCoy, 1001, false);
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Loop_Actor_Travel_Ladder(kActorMcCoy, 1, true, kAnimationModeIdle);
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Game_Flag_Set(kFlagUG10toUG07);
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Set_Enter(kSetUG07, kSceneUG07);
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return true;
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}
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} else if (!Game_Flag_Query(kFlagUG10GateOpen)) {
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Actor_Says(kActorMcCoy, 6165, 3);
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}
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} else if (exitId == 3) {
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if ((!Game_Flag_Query(kFlagUG10GateOpen)
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&& x < 120.0f
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)
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|| Game_Flag_Query(kFlagUG10GateOpen)
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) {
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if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 2.5f, 1.15f, 405.0f, 0, true, false, false)) {
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Game_Flag_Set(kFlagUG10toUG14);
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Set_Enter(kSetUG14, kSceneUG14);
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return true;
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}
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} else if (!Game_Flag_Query(kFlagUG10GateOpen)) {
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Actor_Says(kActorMcCoy, 6165, 3);
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}
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}
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return false;
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}
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bool SceneScriptUG10::ClickedOn2DRegion(int region) {
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float x, y, z;
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Actor_Query_XYZ(kActorMcCoy, &x, &y, &z);
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if (region == 0 && !Player_Query_Combat_Mode()) {
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if (x >= 120.0f) {
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Actor_Says(kActorMcCoy, 8525, 3);
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} else if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 4.98f, 0.38f, 83.15f, 0, true, false, false)) {
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if (!Game_Flag_Query(kFlagUG10GateOpen)) {
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Scene_Loop_Set_Default(4);
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Scene_Loop_Start_Special(kSceneLoopModeOnce, 3, false);
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Game_Flag_Set(kFlagUG10GateOpen);
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Unobstacle_Object("BOX01 BRIDGE", true);
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Player_Loses_Control();
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} else {
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Scene_Loop_Set_Default(1);
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Scene_Loop_Start_Special(kSceneLoopModeOnce, 0, false);
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Game_Flag_Reset(kFlagUG10GateOpen);
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Obstacle_Object("BOX01 BRIDGE", true);
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Player_Loses_Control();
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}
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}
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return true;
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}
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return false;
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}
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void SceneScriptUG10::SceneFrameAdvanced(int frame) {
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if (frame == 121) {
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Ambient_Sounds_Play_Sound(kSfxUGLEVER1, 90, 0, 0, 99);
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}
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if (frame == 127) {
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Ambient_Sounds_Play_Sound(kSfxMAGMOVE2, 90, 0, 0, 99);
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}
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if (frame == 147) {
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Ambient_Sounds_Play_Sound(kSfxMAGMOVE2, 90, 0, 0, 99);
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}
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if (frame == 1) {
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Ambient_Sounds_Play_Sound(kSfxUGLEVER1, 90, 0, 0, 99);
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}
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if (frame == 3) {
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Ambient_Sounds_Play_Sound(kSfxMAGMOVE2, 90, 0, 0, 99);
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}
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if (frame == 23) {
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Ambient_Sounds_Play_Sound(kSfxMAGMOVE2, 90, 0, 0, 99);
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}
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if (frame == 58 || frame == 179) {
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Player_Gains_Control();
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}
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//return false;
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}
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void SceneScriptUG10::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
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}
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void SceneScriptUG10::PlayerWalkedIn() {
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if (Game_Flag_Query(kFlagUG14toUG10)) {
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Game_Flag_Reset(kFlagUG14toUG10);
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Loop_Actor_Walk_To_XYZ(kActorMcCoy, 2.5f, 1.15f, 377.0f, 0, false, false, false);
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} else if (Game_Flag_Query(kFlagUG01toUG10)) {
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Game_Flag_Reset(kFlagUG01toUG10);
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Loop_Actor_Walk_To_XYZ(kActorMcCoy, 207.0f, 1.15f, 29.0f, 0, false, false, false);
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} else if (Game_Flag_Query(kFlagUG03toUG10)) {
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Game_Flag_Reset(kFlagUG03toUG10);
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Loop_Actor_Walk_To_XYZ(kActorMcCoy, -1.83f, 81.33f, -518.8f, 0, false, false, false);
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Actor_Face_Heading(kActorMcCoy, 506, false);
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Loop_Actor_Travel_Stairs(kActorMcCoy, 9, false, kAnimationModeIdle);
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}
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if (Game_Flag_Query(kFlagUG10GateOpen)) {
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Unobstacle_Object("BOX01 BRIDGE", true);
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} else {
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Obstacle_Object("BOX01 BRIDGE", true);
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}
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}
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void SceneScriptUG10::PlayerWalkedOut() {
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Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
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Ambient_Sounds_Remove_All_Looping_Sounds(1u);
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}
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void SceneScriptUG10::DialogueQueueFlushed(int a1) {
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}
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} // End of namespace BladeRunner
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