198 lines
7.1 KiB
C++
198 lines
7.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
#include "bladerunner/script/scene_script.h"
|
|
|
|
namespace BladeRunner {
|
|
|
|
enum kUG04Loops {
|
|
kUG04LoopTrainLoop = 0,
|
|
kUG04LoopMainLoop = 1
|
|
};
|
|
|
|
void SceneScriptUG04::InitializeScene() {
|
|
if (Game_Flag_Query(kFlagUG05toUG04)) {
|
|
Setup_Scene_Information( 0.0f, -1.74f, -2400.0f, 496);
|
|
Game_Flag_Reset(kFlagUG05toUG04);
|
|
} else if (Game_Flag_Query(kFlagUG06toUG04)) {
|
|
Setup_Scene_Information( 164.0f, 11.87f, -1013.0f, 83);
|
|
} else {
|
|
Setup_Scene_Information(-172.0f, 16.29f, -735.0f, 380);
|
|
Game_Flag_Reset(kFlagUG03toUG04);
|
|
}
|
|
|
|
Scene_Exit_Add_2D_Exit(0, 123, 308, 159, 413, 3);
|
|
if (Global_Variable_Query(kVariableChapter) > 3) {
|
|
Scene_Exit_Add_2D_Exit(1, 256, 333, 290, 373, 0);
|
|
}
|
|
Scene_Exit_Add_2D_Exit(2, 344, 298, 451, 390, 1);
|
|
|
|
Ambient_Sounds_Add_Looping_Sound(kSfxSTMLOOP7, 25, 0, 1);
|
|
Ambient_Sounds_Add_Looping_Sound(kSfxUGBED1, 40, 0, 1);
|
|
Ambient_Sounds_Add_Looping_Sound(kSfxUGBED2, 40, 0, 1);
|
|
Ambient_Sounds_Add_Sound(kSfxPIPER1, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0);
|
|
Ambient_Sounds_Add_Sound(kSfxBANG1, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0);
|
|
Ambient_Sounds_Add_Sound(kSfxBANG2, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0);
|
|
Ambient_Sounds_Add_Sound(kSfxBANG4, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0);
|
|
Ambient_Sounds_Add_Sound(kSfxBANG6, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0);
|
|
Ambient_Sounds_Add_Sound(kSfxYELL1M1, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
|
|
Ambient_Sounds_Add_Sound(kSfxGRUNT1M1, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
|
|
Ambient_Sounds_Add_Sound(kSfxGRUNT2M1, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
|
|
Ambient_Sounds_Add_Sound(kSfxSQUEAK1, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0);
|
|
Ambient_Sounds_Add_Sound(kSfxSQUEAK3, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0);
|
|
Ambient_Sounds_Add_Sound(kSfxSQUEAK5, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0);
|
|
Ambient_Sounds_Add_Sound(kSfxBBGRN1, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0);
|
|
Ambient_Sounds_Add_Sound(kSfxBBGRN2, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0);
|
|
Ambient_Sounds_Add_Sound(kSfxBBGRN3, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0);
|
|
|
|
#if BLADERUNNER_ORIGINAL_BUGS
|
|
Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kUG04LoopTrainLoop, false);
|
|
#endif // BLADERUNNER_ORIGINAL_BUGS
|
|
Scene_Loop_Set_Default(kUG04LoopMainLoop);
|
|
}
|
|
|
|
void SceneScriptUG04::SceneLoaded() {
|
|
#if BLADERUNNER_ORIGINAL_BUGS
|
|
Obstacle_Object("NAV", true); // a bug? this object does not exist in the scene
|
|
#else
|
|
Obstacle_Object("VAN", true);
|
|
#endif // BLADERUNNER_ORIGINAL_BUGS
|
|
Unobstacle_Object("RUBBLE", true);
|
|
Unobstacle_Object("FLOOR DEBRIS WADS", true);
|
|
Unobstacle_Object("FLOOR DEBRIS WADS01", true);
|
|
Unobstacle_Object("FLOOR DEBRIS WADS02", true);
|
|
|
|
#if BLADERUNNER_ORIGINAL_BUGS
|
|
#else
|
|
if ((Global_Variable_Query(kVariableChapter) == 3)
|
|
|| (Global_Variable_Query(kVariableChapter) > 3 && Random_Query(1, 4) == 1)
|
|
) {
|
|
// Enhancement: don't always play the overground train after chapter 3
|
|
// Bug fix: don't remove control from player. There is no chance to glitch into the scenery
|
|
// while the video is playing and rats may attack!
|
|
// Moved in SceneLoaded because the same code in InitializeScene
|
|
// resulted in a infinite loop of the special loop, when mode is set to kSceneLoopModeOnce instead of kSceneLoopModeLoseControl
|
|
Scene_Loop_Set_Default(kUG04LoopMainLoop);
|
|
Scene_Loop_Start_Special(kSceneLoopModeOnce, kUG04LoopTrainLoop, false);
|
|
}
|
|
#endif // BLADERUNNER_ORIGINAL_BUGS
|
|
}
|
|
|
|
bool SceneScriptUG04::MouseClick(int x, int y) {
|
|
return false;
|
|
}
|
|
|
|
bool SceneScriptUG04::ClickedOn3DObject(const char *objectName, bool a2) {
|
|
return false;
|
|
}
|
|
|
|
bool SceneScriptUG04::ClickedOnActor(int actorId) {
|
|
return false;
|
|
}
|
|
|
|
bool SceneScriptUG04::ClickedOnItem(int itemId, bool a2) {
|
|
return false;
|
|
}
|
|
|
|
bool SceneScriptUG04::ClickedOnExit(int exitId) {
|
|
if (exitId == 0) {
|
|
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -172.0f, 16.29f, -735.0f, 0, true, false, false)) {
|
|
Game_Flag_Set(kFlagUG04toUG03);
|
|
Set_Enter(kSetUG03, kSceneUG03);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
if (exitId == 1) {
|
|
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 0.0f, -1.74f, -2400.0f, 0, true, false, false)) {
|
|
Game_Flag_Set(kFlagUG04toUG05);
|
|
Set_Enter(kSetUG05, kSceneUG05);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
if (exitId == 2) {
|
|
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 164.0f, 11.87f, -1013.0f, 0, true, false, false)) {
|
|
Game_Flag_Set(kFlagUG04toUG06);
|
|
Set_Enter(kSetUG06, kSceneUG06);
|
|
}
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool SceneScriptUG04::ClickedOn2DRegion(int region) {
|
|
return false;
|
|
}
|
|
|
|
void SceneScriptUG04::SceneFrameAdvanced(int frame) {
|
|
if (frame == 1) {
|
|
Ambient_Sounds_Play_Sound(kSfxSUBWAY1, 90, -100, 100, 100);
|
|
}
|
|
}
|
|
|
|
void SceneScriptUG04::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
|
|
}
|
|
|
|
void SceneScriptUG04::PlayerWalkedIn() {
|
|
if (Game_Flag_Query(kFlagUG06toUG04)) {
|
|
#if BLADERUNNER_ORIGINAL_BUGS
|
|
Loop_Actor_Walk_To_XYZ(kActorMcCoy, 60.0f, -1.74f, -976.0f, 6, false, false, false);
|
|
#else
|
|
Loop_Actor_Walk_To_XYZ(kActorMcCoy, 60.0f, -1.74f, -976.0f, 6, true, false, false);
|
|
#endif
|
|
Game_Flag_Reset(kFlagUG06toUG04);
|
|
}
|
|
if (_vm->_cutContent
|
|
&& !Game_Flag_Query(kFlagUG04DispatchOnHoodooRats)
|
|
&& !Game_Flag_Query(kFlagMcCoyCommentsOnHoodooRats)
|
|
) {
|
|
if (Random_Query(0, 2) == 1) {
|
|
Game_Flag_Set(kFlagUG04DispatchOnHoodooRats);
|
|
ADQ_Add_Pause(Random_Query(0, 1) * 1000);
|
|
ADQ_Add(kActorDispatcher, 340, kAnimationModeTalk); // Southern Kipple Unit 2 LA.
|
|
if (Random_Query(0, 1) == 0) {
|
|
// Leary responds
|
|
ADQ_Add(kActorOfficerLeary, 240, kAnimationModeTalk); // LA, South Kipple Unit 2. Go ahead.
|
|
ADQ_Add(kActorDispatcher, 350, kAnimationModeTalk);
|
|
ADQ_Add(kActorDispatcher, 360, kAnimationModeTalk);
|
|
ADQ_Add(kActorOfficerLeary, 250, kAnimationModeTalk);
|
|
} else {
|
|
// Grayford responds
|
|
ADQ_Add(kActorOfficerGrayford, 520, kAnimationModeTalk); // LA, South Kipple Unit 2. Go ahead.
|
|
ADQ_Add(kActorDispatcher, 350, kAnimationModeTalk);
|
|
ADQ_Add(kActorDispatcher, 360, kAnimationModeTalk);
|
|
ADQ_Add(kActorOfficerGrayford, 530, kAnimationModeTalk);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void SceneScriptUG04::PlayerWalkedOut() {
|
|
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
|
|
Ambient_Sounds_Remove_All_Looping_Sounds(1u);
|
|
}
|
|
|
|
void SceneScriptUG04::DialogueQueueFlushed(int a1) {
|
|
}
|
|
|
|
} // End of namespace BladeRunner
|