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2026-02-02 04:50:13 +01:00

522 lines
20 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "bladerunner/script/scene_script.h"
namespace BladeRunner {
void SceneScriptHC01::InitializeScene() {
int loop = kMusicLoopRepeat;
if (_vm->_cutContent && Random_Query(0, 2) == 1) {
loop = kMusicLoopRepeatRandomStart;
}
Music_Play(kMusicArabLoop, 31, 0, 2, -1, loop, 2);
if (Game_Flag_Query(kFlagHC02toHC01)) {
Setup_Scene_Information( 64.0f, 0.14f, 83.0f, 266);
} else if (Game_Flag_Query(kFlagHC03toHC01)) {
Setup_Scene_Information(607.0f, 0.14f, 9.0f, 530);
} else {
Setup_Scene_Information(780.0f, 0.14f, 153.0f, 815);
}
Scene_Exit_Add_2D_Exit(0, 0, 460, 639, 479, 2);
if (Game_Flag_Query(kFlagHC03Available)) {
Scene_Exit_Add_2D_Exit(1, 394, 229, 485, 371, 1);
}
Scene_Exit_Add_2D_Exit(2, 117, 0, 286, 319, 0);
if (_vm->_cutContent && !Game_Flag_Query(kFlagMcCoyCommentsOnAnimoids)) {
Scene_2D_Region_Add(0, 110, 385, 200, 450); // cage 1
Scene_2D_Region_Add(1, 20, 249, 110, 319); // cage 2
}
Ambient_Sounds_Add_Looping_Sound(kSfxRAINAWN1, 50, 50, 0);
Ambient_Sounds_Add_Looping_Sound(kSfxHCLOOP1, 50, 50, 0);
Ambient_Sounds_Add_Sound(kSfxHCANM8, 3, 30, 16, 16, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxHCANM2, 3, 30, 16, 16, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxHCANM3, 3, 30, 16, 16, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxHCANM4, 3, 30, 16, 16, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxHCANM5, 3, 30, 16, 16, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxHCANM6, 3, 30, 16, 16, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxHCANM7, 3, 30, 16, 16, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxHCANM1, 3, 30, 16, 16, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfx67_0470R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfx67_0480R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfx67_0500R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfx67_0540R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfx67_0560R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfx67_0870R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfx67_0900R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfx67_0940R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfx67_0960R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfx67_1070R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfx67_1080R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfx67_1100R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfx67_1140R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfx67_1160R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
Scene_Loop_Set_Default(0);
}
void SceneScriptHC01::SceneLoaded() {
Obstacle_Object("PILLAR", true);
if (Game_Flag_Query(kFlagAR01toHC01)) {
Preload(kModelAnimationMcCoyIdle);
Preload(kModelGenWalkerHattedPersonWithUmbrellaStandsStill);
Preload(kModelGenWalkerHoodedPersonWithUmbrellaStandsStill);
Preload(kModelGenWalkerHattedLadyWithWoodenUmbrellaStandsStill);
Preload(kModelGenWalkerHattedPersonNoUmbrellaStandsStill);
Preload(kModelGenWalkerPunkPersonWithGlassesAndBeardStandsStill);
Preload(kModelGenWalkerPunkPersonWithGlassesStandsStill);
Preload(kModelGenWalkerHattedPersonWithUmbrella);
Preload(kModelGenWalkerHoodedPersonWithUmbrella);
Preload(kModelGenWalkerHattedPersonWithWoodenUmbrella);
Preload(kModelGenWalkerPunkPersonWithGlassesAndBeard);
Preload(kModelGenWalkerHattedPersonNoUmbrellaSmallSteps);
Preload(kModelGenWalkerPunkPersonWithGlasses);
}
}
bool SceneScriptHC01::MouseClick(int x, int y) {
return false;
}
bool SceneScriptHC01::ClickedOn3DObject(const char *objectName, bool a2) {
return false;
}
bool SceneScriptHC01::ClickedOnActor(int actorId) {
if (actorId == kActorIzo
&& (Actor_Query_Goal_Number(kActorIzo) == kGoalIzoGoToHC01
|| Actor_Query_Goal_Number(kActorIzo) == kGoalIzoDefault
)
) {
AI_Movement_Track_Pause(kActorIzo);
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 624.43f, 0.14f, 83.0f, 0, true, false, false)) {
if (!Game_Flag_Query(kFlagHC01IzoTalk1)) {
Actor_Face_Actor(kActorIzo, kActorMcCoy, true);
if (_vm->_cutContent) {
Actor_Says_With_Pause(kActorIzo, 0, 0.2f, 13);
Actor_Face_Actor(kActorMcCoy, kActorIzo, true);
Actor_Says_With_Pause(kActorIzo, 10, 0.2f, 13);
} else {
Actor_Says_With_Pause(kActorIzo, 10, 0.2f, 13);
Actor_Face_Actor(kActorMcCoy, kActorIzo, true);
}
Actor_Says(kActorIzo, 20, 17);
Actor_Says(kActorMcCoy, 1035, 18);
Actor_Says_With_Pause(kActorIzo, 30, 0.2f, 17);
Actor_Says_With_Pause(kActorIzo, 40, 0.0f, 13);
Actor_Says(kActorIzo, 50, 12);
Actor_Says_With_Pause(kActorMcCoy, 1040, 1.2f, 13);
Actor_Says(kActorIzo, 60, 16);
Actor_Says_With_Pause(kActorIzo, 70, 1.0f, 13);
Actor_Says_With_Pause(kActorMcCoy, 1045, 0.6f, 14);
Actor_Says(kActorIzo, 80, 18);
Game_Flag_Set(kFlagHC01IzoTalk1);
} else {
Actor_Face_Actor(kActorMcCoy, kActorIzo, true);
Actor_Face_Actor(kActorIzo, kActorMcCoy, true);
dialogueWithIzo();
}
}
#if BLADERUNNER_ORIGINAL_BUGS
AI_Movement_Track_Unpause(kActorIzo);
#else
// NOTE If Izo has not finished his path, before McCoy asks him the final question
// which makes him take the photo, then he would play the animation of getting the camera (kGoalIzoPrepareCamera)
// but then would not take the photo, but instead walk to the end of his path (due to this Upause() call)
// and the game would soft lock (original game bug).
// See bug report ticket (trac): #15321
//
if (Actor_Query_Goal_Number(kActorIzo) != kGoalIzoTakePhoto) {
AI_Movement_Track_Unpause(kActorIzo);
}
#endif // BLADERUNNER_ORIGINAL_BUGS
}
#if BLADERUNNER_ORIGINAL_BUGS
#else
// barkeep is click-able from afar
// Add behavior similar to Howie Lee (CT12), Hasan, and Insect Dealer (AR01).
else if (actorId == kActorHawkersBarkeep) {
Actor_Face_Actor(kActorMcCoy, actorId, true);
Actor_Says(kActorMcCoy, 8910, 14);
}
#endif // BLADERUNNER_ORIGINAL_BUGS
return false;
}
bool SceneScriptHC01::ClickedOnItem(int itemId, bool a2) {
if (itemId == kItemCamera) {
Item_Remove_From_World(kItemCamera);
Item_Pickup_Spin_Effect(kModelAnimationIzoCamera, 361, 381);
Delay(1500);
Item_Pickup_Spin_Effect(kModelAnimationPhoto, 377, 397);
Delay(1500);
Item_Pickup_Spin_Effect(kModelAnimationPhoto, 330, 384);
if (Game_Flag_Query(kFlagAR02DektoraBoughtScorpions)) {
Actor_Clue_Acquire(kActorMcCoy, kCluePhotoOfMcCoy1, true, kActorIzo);
} else {
Actor_Clue_Acquire(kActorMcCoy, kCluePhotoOfMcCoy2, true, kActorIzo);
}
Actor_Clue_Acquire(kActorMcCoy, kClueChinaBar, true, kActorIzo);
return true;
}
return false;
}
bool SceneScriptHC01::ClickedOnExit(int exitId) {
if (exitId == 0) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 814.0f, 0.14f, 153.0f, 0, true, false, false)) {
Music_Adjust(12, 0, 2u);
Game_Flag_Set(kFlagHC01toAR01);
Set_Enter(kSetAR01_AR02, kSceneAR01);
Game_Flag_Reset(kFlagMcCoyInHawkersCircle);
Game_Flag_Set(kFlagMcCoyInAnimoidRow);
}
return true;
}
if (exitId == 1) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 607.0f, 0.14f, 9.0f, 0, true, false, false)) {
Game_Flag_Set(kFlagHC01toHC03);
Set_Enter(kSetHC01_HC02_HC03_HC04, kSceneHC03);
}
return true;
}
if (exitId == 2) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 105.0f, 0.14f, 103.0f, 0, true, false, false)) {
Game_Flag_Set(kFlagHC01toHC02);
Async_Actor_Walk_To_XYZ(kActorMcCoy, -57.0f, 0.14f, 83.0f, 0, false);
Set_Enter(kSetHC01_HC02_HC03_HC04, kSceneHC02);
}
return true;
}
return false;
}
bool SceneScriptHC01::ClickedOn2DRegion(int region) {
if (_vm->_cutContent) {
if (!Game_Flag_Query(kFlagMcCoyCommentsOnAnimoids) && (region == 0 || region == 1) ) {
Game_Flag_Set(kFlagMcCoyCommentsOnAnimoids);
//Actor_Face_Heading(kActorMcCoy, 389, false);
Actor_Face_XYZ(kActorMcCoy, 740.89f, 60.29f, 220.12f, true);
Actor_Voice_Over(890, kActorVoiceOver);
Actor_Voice_Over(900, kActorVoiceOver);
Scene_2D_Region_Remove(0);
Scene_2D_Region_Remove(1);
return true;
}
}
return false;
}
void SceneScriptHC01::SceneFrameAdvanced(int frame) {
Set_Fade_Color(1.0f, 1.0f, 1.0f);
if (frame >= 61
&& frame < 65
) {
Set_Fade_Density((frame - 61) / 4.0f);
} else if (frame >= 65
&& frame < 93
) {
Set_Fade_Density(1.0f);
} else if (frame >= 93
&& frame < 106
) {
Set_Fade_Density((105 - frame) / 13.0f);
} else {
Set_Fade_Density(0.0f);
}
if (frame == 61) {
Ambient_Sounds_Play_Sound(kSfxCAMERA2, 90, 0, 0, 0);
}
if (frame == 65) {
Ambient_Sounds_Play_Sound(kSfxRUNAWAY1, 50, 0, 100, 0);
}
if (frame == 80) {
Ambient_Sounds_Play_Sound(kSfxTRPDOOR1, 40, 100, 100, 0);
Item_Add_To_World(kItemGreenPawnLock, kModelAnimationBadge, kSetHC01_HC02_HC03_HC04, 582.0f, 27.0f, -41.0f, 0, 8, 8, true, true, false, true); // TODO a bug? reusing still animation of kModelAnimationBadge
}
}
void SceneScriptHC01::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
}
void SceneScriptHC01::PlayerWalkedIn() {
if (Game_Flag_Query(kFlagHC02toHC01)) {
Loop_Actor_Walk_To_XYZ(kActorMcCoy, 105.0f, 0.14f, 103.0f, 0, false, false, false);
Game_Flag_Reset(kFlagHC02toHC01);
}
if (Game_Flag_Query(kFlagHC03toHC01)) {
Game_Flag_Reset(kFlagHC03toHC01);
}
if (Game_Flag_Query(kFlagAR01toHC01)) {
Game_Flag_Reset(kFlagAR01toHC01);
}
}
void SceneScriptHC01::PlayerWalkedOut() {
Set_Fade_Density(0.0f);
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1u);
}
void SceneScriptHC01::DialogueQueueFlushed(int a1) {
}
void SceneScriptHC01::dialogueWithIzo() {
if (!Game_Flag_Query(kFlagHC01IzoTalk2)) {
Actor_Says(kActorMcCoy, 1055, 13);
Actor_Says(kActorIzo, 130, 13);
Actor_Says_With_Pause(kActorMcCoy, 1060, 0.2f, 13);
Actor_Says(kActorIzo, 140, 13);
Game_Flag_Set(kFlagHC01IzoTalk2);
}
Dialogue_Menu_Clear_List();
if (Actor_Clue_Query(kActorMcCoy, kCluePeruvianLadyInterview)) {
DM_Add_To_List_Never_Repeat_Once_Selected(1020, 6, 7, 3); // DRAGONFLY JEWERLY
} else if (Actor_Clue_Query(kActorMcCoy, kClueDragonflyEarring)
|| Actor_Clue_Query(kActorMcCoy, kClueBombingSuspect)
|| Actor_Clue_Query(kActorMcCoy, kClueDragonflyAnklet)
) {
DM_Add_To_List_Never_Repeat_Once_Selected(1010, 6, 7, 3); // INSECT JEWELRY
}
if (Actor_Clue_Query(kActorMcCoy, kClueBobInterview1)) {
DM_Add_To_List_Never_Repeat_Once_Selected(1030, 1, 5, 7); // WEAPONS
} else if (Actor_Clue_Query(kActorMcCoy, kClueShellCasings)) {
DM_Add_To_List_Never_Repeat_Once_Selected(1040, 4, 4, 6); // SHELL CASINGS
}
#if BLADERUNNER_ORIGINAL_BUGS
if (Actor_Clue_Query(kActorMcCoy, kClueGrigorianInterviewB2)) {
DM_Add_To_List_Never_Repeat_Once_Selected(1050, -1, 3, 8); // GRIGORIAN 1
} else if (Actor_Clue_Query(kActorMcCoy, kClueGrigorianInterviewB1)) {
DM_Add_To_List_Never_Repeat_Once_Selected(1060, -1, 3, 8); // GRIGORIAN 2
}
#else
// When McCoy has kClueGrigorianInterviewB1 then Izo is a Replicant
// and when he has kClueGrigorianInterviewB2 then Izo is a human
// However the dialogue menu options are actually reversed in the original
// and inconsistent with what Grigorian says in his interviews.
// The 1050 dialogue menu option belongs to the case where Izo is a Replicant
// because in that dialogue McCoy mentions that Grigorian described him to a tee (which he does in kClueGrigorianInterviewB1)
// And the 1060 dialogue menu option belongs to the case where Izo is a human
// because in that dialogue McCoy talks about how Izo is a psychopath and was thrown out of CARS
// which is what Grigorian says in kClueGrigorianInterviewB2
if (Actor_Clue_Query(kActorMcCoy, kClueGrigorianInterviewB1)) {
DM_Add_To_List_Never_Repeat_Once_Selected(1050, -1, 3, 8); // GRIGORIAN 1
} else if (Actor_Clue_Query(kActorMcCoy, kClueGrigorianInterviewB2)) {
DM_Add_To_List_Never_Repeat_Once_Selected(1060, -1, 3, 8); // GRIGORIAN 2
}
#endif // BLADERUNNER_ORIGINAL_BUGS
if (Dialogue_Menu_Query_List_Size() == 0) {
Actor_Says_With_Pause(kActorMcCoy, 1105, 1.2f, 13);
if (Actor_Query_Friendliness_To_Other(kActorIzo, kActorMcCoy) < 50) {
Actor_Says(kActorIzo, 550, 15);
if (_vm->_cutContent) {
Actor_Says(kActorMcCoy, 1220, 14); // you can bet...
Actor_Says(kActorIzo, 560, kAnimationModeTalk); // i'll be here
}
} else {
Actor_Says(kActorIzo, 250, 13);
Actor_Modify_Friendliness_To_Other(kActorIzo, kActorMcCoy, -1);
if (!_vm->_cutContent) {
// Original untriggered code (Easy Mode shortcut)
if (Actor_Query_Friendliness_To_Other(kActorIzo, kActorMcCoy) < 47
&& Query_Difficulty_Level() == kGameDifficultyEasy) {
// NOTE This code is unreachable in the original.
// When we end up in the else clause, Izo friendliness has to be >= 50.
// Essentially it's 50, which is the starting value.
// Then we deduct 1 from it, so it will be 49.
// And then we check if it's < 47, which is impossible regardless of the game difficulty setting.
// Also, subsequently, this else clause is never re-entered, since Izo friendliness is now 49, thus < 50.
takePhotoAndRunAway();
}
} else {
// Enabled triggering of the Easy Mode shortcut
if (Query_Difficulty_Level() == kGameDifficultyEasy) {
takePhotoAndRunAway();
}
}
}
return;
}
Dialogue_Menu_Add_DONE_To_List(100); // DONE
bool end = false;
do {
Dialogue_Menu_Appear(320, 240);
int answer = Dialogue_Menu_Query_Input();
Dialogue_Menu_Disappear();
if (answer == 1010) { // INSECT JEWELRY
Dialogue_Menu_Remove_From_List(1010);
Actor_Clue_Acquire(kActorMcCoy, kClueIzoInterview, false, kActorIzo);
Actor_Says(kActorMcCoy, 1070, 13);
Actor_Says(kActorIzo, 200, 17);
Actor_Says(kActorIzo, 210, 12);
Actor_Says(kActorMcCoy, 1115, 12);
Actor_Says(kActorIzo, 220, 16);
Actor_Says(kActorIzo, 230, kAnimationModeTalk);
Actor_Says(kActorIzo, 240, 15);
if (Query_Difficulty_Level() < kGameDifficultyHard) {
Actor_Modify_Friendliness_To_Other(kActorIzo, kActorMcCoy, -1);
}
}
if (answer == 1020) { // DRAGONFLY JEWERLY
Dialogue_Menu_Remove_From_List(1020);
Actor_Says(kActorMcCoy, 1065, 15);
if (_vm->_cutContent && Game_Flag_Query(kFlagIzoIsReplicant)) {
// Restored: if Izo is a Replicant, he would probably lie
// so this line goes here
Actor_Says(kActorIzo, 150, kAnimationModeTalk);
} else {
Actor_Says(kActorIzo, 160, kAnimationModeTalk);
Actor_Says(kActorMcCoy, 1110, 16);
Actor_Says(kActorIzo, 170, kAnimationModeTalk);
Actor_Says(kActorIzo, 180, kAnimationModeTalk);
Actor_Says(kActorIzo, 190, 12);
}
if (Query_Difficulty_Level() < kGameDifficultyHard) {
Actor_Modify_Friendliness_To_Other(kActorIzo, kActorMcCoy, -2);
}
}
if (answer == 1010 // INSECT JEWELRY
|| answer == 1020 // DRAGONFLY JEWERLY
) {
Actor_Says_With_Pause(kActorMcCoy, 1120, 0.9f, 17);
Actor_Says(kActorIzo, 250, 13);
Actor_Says(kActorMcCoy, 1125, 14);
if (Actor_Query_Friendliness_To_Other(kActorIzo, kActorMcCoy) < 47) {
takePhotoAndRunAway();
}
end = true;
}
if (answer == 1030) { // WEAPONS
Dialogue_Menu_Remove_From_List(1030);
Actor_Says(kActorMcCoy, 1075, 18);
Actor_Says(kActorIzo, 260, 12);
Actor_Says(kActorIzo, 270, 16);
Actor_Says(kActorMcCoy, 1130, 14);
Actor_Says(kActorIzo, 280, 17);
Actor_Says(kActorMcCoy, 1135, 15);
Actor_Says(kActorIzo, 290, 15);
Actor_Says(kActorIzo, 300, 12);
Actor_Says(kActorIzo, 310, 17);
Actor_Says(kActorMcCoy, 1140, kAnimationModeTalk);
if (Query_Difficulty_Level() < kGameDifficultyHard) {
Actor_Modify_Friendliness_To_Other(kActorIzo, kActorMcCoy, -2);
}
if (Actor_Query_Friendliness_To_Other(kActorIzo, kActorMcCoy) < 47) {
takePhotoAndRunAway();
}
end = true;
}
if (answer == 1040) { // SHELL CASINGS
Dialogue_Menu_Remove_From_List(1040);
Actor_Says(kActorMcCoy, 1080, 15);
Actor_Says(kActorMcCoy, 1085, 17);
Actor_Says(kActorIzo, 320, 17);
Actor_Says(kActorMcCoy, 1145, 13);
Actor_Says(kActorIzo, 330, 17);
Actor_Says(kActorIzo, 340, 13);
Actor_Says(kActorIzo, 350, 12);
end = true;
}
if (answer == 1050) { // GRIGORIAN 1 // Izo is Replicant
Dialogue_Menu_Remove_From_List(1050);
Actor_Says(kActorMcCoy, 1090, 18); // Ever consort with a group called CARS? C.A.R.S.?
Actor_Says(kActorIzo, 360, 14);
Actor_Says(kActorMcCoy, 1150, 17);
Actor_Says(kActorIzo, 370, 13);
Actor_Says(kActorMcCoy, 1155, 15);
Actor_Says(kActorIzo, 380, 12);
Actor_Says(kActorMcCoy, 1160, 14); // He described you to a tee
Actor_Says(kActorMcCoy, 1165, 18); // Even down to that stupid little ponytail you got.
Actor_Says(kActorIzo, 390, 16);
Actor_Says(kActorMcCoy, 1170, 12); // What would you say if I told you Grigorian named you
Actor_Says(kActorIzo, 400, 13);
Actor_Says(kActorMcCoy, 1180, 14); // So, you're denying all involvement?
Actor_Says(kActorIzo, 410, 12);
Actor_Says(kActorIzo, 420, 16);
Actor_Says(kActorIzo, 430, 17);
Actor_Says(kActorIzo, 440, 13);
Actor_Modify_Friendliness_To_Other(kActorIzo, kActorMcCoy, -4);
if (Actor_Query_Friendliness_To_Other(kActorIzo, kActorMcCoy) < 47) {
takePhotoAndRunAway();
}
end = true;
}
if (answer == 1060) { // GRIGORIAN 2 - Izo is a human, ex member of CARS
Dialogue_Menu_Remove_From_List(1060);
Actor_Says(kActorMcCoy, 1095, 15);
Actor_Says_With_Pause(kActorMcCoy, 1100, 1.2f, 18); // That go for your old buddy Spencer Grigorian, too?
Actor_Says(kActorIzo, 450, 12);
Actor_Says(kActorIzo, 460, 13);
Actor_Says(kActorMcCoy, 1185, 18); // Calfskin?
Actor_Says(kActorIzo, 470, 14);
Actor_Says(kActorMcCoy, 1190, 14); // Grigorian said you were thrown out of C.A.R.S.
Actor_Says(kActorIzo, 480, 13);
Actor_Says(kActorMcCoy, 1195, 16);
Actor_Says(kActorMcCoy, 1200, 18);
Actor_Says(kActorIzo, 490, 12);
Actor_Says(kActorMcCoy, 1205, 14);
Actor_Says(kActorIzo, 500, 14);
Actor_Says(kActorIzo, 510, 17);
Actor_Says(kActorIzo, 520, 16);
Actor_Says(kActorIzo, 530, 15);
Actor_Says(kActorMcCoy, 1210, 16);
Actor_Modify_Friendliness_To_Other(kActorIzo, kActorMcCoy, -4);
if (Actor_Query_Friendliness_To_Other(kActorIzo, kActorMcCoy) < 47) {
takePhotoAndRunAway();
}
end = true;
}
if (answer == 100) { // DONE
if (_vm->_cutContent) {
Actor_Says(kActorMcCoy, 1215, 16); // All right
}
end = true;
}
} while (!end);
}
void SceneScriptHC01::takePhotoAndRunAway() {
Actor_Set_Goal_Number(kActorIzo, kGoalIzoPrepareCamera);
Player_Loses_Control();
Actor_Says(kActorIzo, 90, kAnimationModeTalk);
Actor_Face_Actor(kActorIzo, kActorMcCoy, true);
Actor_Says(kActorIzo, 100, kAnimationModeTalk);
Actor_Says(kActorIzo, 110, kAnimationModeTalk);
Actor_Says_With_Pause(kActorMcCoy, 1050, 0.2f, kAnimationModeTalk);
Actor_Says(kActorIzo, 120, kAnimationModeTalk);
Actor_Set_Goal_Number(kActorIzo, kGoalIzoTakePhoto);
}
} // End of namespace BladeRunner