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2026-02-02 04:50:13 +01:00

338 lines
9.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "bladerunner/script/scene_script.h"
#include "common/debug.h"
namespace BladeRunner {
void SceneScriptDR03::InitializeScene() {
if (Game_Flag_Query(kFlagDR02toDR03)) {
Game_Flag_Reset(kFlagDR02toDR03);
Setup_Scene_Information(330.31f, 4.27f, -910.91f, 297);
}
Setup_Scene_Information(330.31f, 4.27f, -910.91f, 297);
Scene_Exit_Add_2D_Exit(0, 377, 122, 445, 266, 0);
if (Global_Variable_Query(kVariableChapter) == 3) {
Actor_Put_In_Set(kActorChew, kSetDR03);
Actor_Set_At_XYZ(kActorChew, 431.21f, 4.27f, -776.26f, 0);
} else {
Actor_Put_In_Set(kActorChew, kSetDR03);
Actor_Set_At_XYZ(kActorChew, 360.77f, 4.4f, -806.67f, 126);
}
Ambient_Sounds_Remove_All_Looping_Sounds(1u);
Ambient_Sounds_Add_Looping_Sound(kSfxRESPRTR1, 7, 0, 1);
Ambient_Sounds_Add_Looping_Sound(kSfxBRBED3, 50, 0, 1);
Ambient_Sounds_Add_Looping_Sound(kSfxBOILPOT2, 20, 70, 1);
}
void SceneScriptDR03::SceneLoaded() {
Obstacle_Object("W2-CENTCASE02", true);
Obstacle_Object("W2-CARTTOP", true);
Obstacle_Object("W2-TANKAFLUID01", true);
}
bool SceneScriptDR03::MouseClick(int x, int y) {
return false;
}
bool SceneScriptDR03::ClickedOn3DObject(const char *objectName, bool a2) {
return false;
}
bool SceneScriptDR03::ClickedOnActor(int actorId) {
if (actorId == kActorChew) {
Actor_Face_Actor(kActorMcCoy, kActorChew, true);
Actor_Face_Actor(kActorChew, kActorMcCoy, true);
if (!Game_Flag_Query(kFlagDR03ChewTalk1)) {
if (_vm->_cutContent && Random_Query(1, 5) < 4) {
Actor_Says(kActorMcCoy, 750, 18);
Actor_Says(kActorChew, 0, 14);
} else {
Actor_Says(kActorMcCoy, 755, 18);
Actor_Says(kActorChew, 10, 14);
}
Actor_Says(kActorMcCoy, 760, 18);
Actor_Says(kActorChew, 20, 14);
Actor_Says(kActorMcCoy, 765, 18);
Actor_Says(kActorChew, 30, 14);
Game_Flag_Set(kFlagDR03ChewTalk1);
return true;
}
if (!Actor_Clue_Query(kActorMcCoy, kClueChewInterview)) {
Actor_Says(kActorMcCoy, 770, 12);
Actor_Says(kActorChew, 110, 12);
Actor_Says(kActorChew, 120, 13);
Actor_Says(kActorMcCoy, 835, 13);
Actor_Says(kActorChew, 130, 14);
Actor_Says(kActorMcCoy, 840, 16);
Actor_Says(kActorChew, 140, 15);
if (!Game_Flag_Query(kFlagDR03ChewTalkExplosion)) {
Actor_Says(kActorChew, 150, 13);
Actor_Says(kActorMcCoy, 845, 17);
Actor_Says(kActorChew, 170, 18);
Actor_Says(kActorChew, 180, 16);
Actor_Says(kActorMcCoy, 850, 15);
Actor_Says(kActorChew, 190, 14);
Actor_Says(kActorChew, 200, 13);
Actor_Says(kActorMcCoy, 855, 18);
Actor_Says(kActorChew, 210, 12);
}
Actor_Clue_Acquire(kActorMcCoy, kClueChewInterview, true, kActorChew);
return true;
}
if (Game_Flag_Query(kFlagDR05JustExploded)
&& Game_Flag_Query(kFlagDR03ChewTalk1)
) {
Actor_Says(kActorMcCoy, 815, 18);
Actor_Says(kActorChew, 60, 14);
Actor_Says(kActorChew, 70, 14);
Actor_Says(kActorChew, 80, 14);
Actor_Says(kActorMcCoy, 820, 18);
Actor_Says(kActorChew, 90, 14);
Actor_Says(kActorMcCoy, 825, 18);
Actor_Says(kActorChew, 100, 14);
Game_Flag_Reset(kFlagDR05JustExploded);
Game_Flag_Set(kFlagDR03ChewTalkExplosion);
return true;
}
if ((Actor_Clue_Query(kActorMcCoy, kClueDNATyrell)
|| Actor_Clue_Query(kActorMcCoy, kClueAnsweringMachineMessage)
|| Actor_Clue_Query(kActorMcCoy, kClueEnvelope)
|| Actor_Clue_Query(kActorMcCoy, kClueChewInterview)
)
&& Game_Flag_Query(kFlagDR03ChewTalkExplosion)
) {
dialogueWithChew();
} else {
Actor_Says(kActorMcCoy, 810, 18);
Actor_Says(kActorChew, 40, 14);
Actor_Says(kActorChew, 50, 14);
}
return true;
}
return false;
}
bool SceneScriptDR03::ClickedOnItem(int itemId, bool a2) {
return false;
}
bool SceneScriptDR03::ClickedOnExit(int exitId) {
if (exitId == 0) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 330.31f, 4.27f, -910.91f, 24, true, false, false)) {
Game_Flag_Set(kFlagDR03toDR02);
Set_Enter(kSetDR01_DR02_DR04, kSceneDR02);
}
return true;
}
return false;
}
bool SceneScriptDR03::ClickedOn2DRegion(int region) {
return false;
}
void SceneScriptDR03::SceneFrameAdvanced(int frame) {
if (frame == 1
|| frame == 4
|| frame == 8
|| frame == 10
|| frame == 19
|| frame == 21
|| frame == 22
|| frame == 23
|| frame == 30
|| frame == 31
|| frame == 32
|| frame == 33
|| frame == 46
|| frame == 49
) {
if (Random_Query(0, 1)) {
Sound_Play(kSfxNEON7, Random_Query(20, 33), 80, 80, 50);
} else {
Sound_Play(kSfxNEON5, Random_Query(5, 6), 80, 80, 50);
}
}
}
void SceneScriptDR03::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
}
void SceneScriptDR03::PlayerWalkedIn() {
if (!Game_Flag_Query(kFlagDR02toDR03)) {
if (Random_Query(1, 2) == 1) {
Actor_Says(kActorChew, 660, 14); // (yells) Ah!
Actor_Says(kActorChew, 680, 14); // What you want? I busy.
} else if (Random_Query(1, 2) == 2) {
Actor_Says(kActorChew, 670, 14); // Hmph. (mumbles in Chinese)
Actor_Says(kActorChew, 620, 14); // (yells) What you do, huh?
} else {
Actor_Says(kActorChew, 690, 14); // Not good time now, come back later.
Actor_Says(kActorChew, 710, 14); // (Mumbles in Chinese)
}
}
}
void SceneScriptDR03::PlayerWalkedOut() {
}
void SceneScriptDR03::DialogueQueueFlushed(int a1) {
}
void SceneScriptDR03::dialogueWithChew() {
Dialogue_Menu_Clear_List();
if (Actor_Clue_Query(kActorMcCoy, kClueChewInterview)
|| Actor_Clue_Query(kActorMcCoy, kClueAnsweringMachineMessage)
|| Actor_Clue_Query(kActorMcCoy, kClueMorajiInterview)
) {
DM_Add_To_List_Never_Repeat_Once_Selected(650, 5, 5, 5); // TWINS
}
if (Actor_Clue_Query(kActorMcCoy, kClueChewInterview)) {
DM_Add_To_List_Never_Repeat_Once_Selected(660, 5, 5, 5); // MORAJI
}
if (Actor_Clue_Query(kActorMcCoy, kClueTyrellInterview)) {
DM_Add_To_List_Never_Repeat_Once_Selected(670, 6, 5, 2); // TYRELL
}
if (Game_Flag_Query(kFlagDR03ChewTalkExplosion)) {
if (Actor_Clue_Query(kActorMcCoy, kClueAnsweringMachineMessage)) {
DM_Add_To_List_Never_Repeat_Once_Selected(680, 8, 8, 8); // SEBASTIAN
}
if (Actor_Clue_Query(kActorMcCoy, kClueEnvelope)) {
DM_Add_To_List_Never_Repeat_Once_Selected(1270, 2, 5, 7); // LANCE'S ENVELOPE
}
}
Dialogue_Menu_Add_DONE_To_List(690); // DONE
Dialogue_Menu_Appear(320, 240);
int answer = Dialogue_Menu_Query_Input();
Dialogue_Menu_Disappear();
switch (answer) {
case 640: // EISENDULLER
Actor_Says(kActorMcCoy, 770, 12);
Actor_Says(kActorChew, 110, 12);
Actor_Says(kActorChew, 120, 13);
Actor_Says(kActorMcCoy, 835, 13);
Actor_Says(kActorChew, 130, 14);
Actor_Says(kActorMcCoy, 840, 16);
Actor_Says(kActorChew, 140, 15);
if (!Game_Flag_Query(kFlagDR03ChewTalkExplosion)) {
Actor_Says(kActorChew, 150, 13);
Actor_Says(kActorMcCoy, 845, 17);
Actor_Says(kActorChew, 170, 18);
Actor_Says(kActorChew, 180, 16);
Actor_Says(kActorMcCoy, 850, 15);
Actor_Says(kActorChew, 190, 14);
Actor_Says(kActorChew, 200, 13);
Actor_Says(kActorMcCoy, 855, 18);
Actor_Says(kActorChew, 210, 12);
}
Actor_Clue_Acquire(kActorMcCoy, kClueChewInterview, true, kActorChew);
break;
case 650: // TWINS
Actor_Says(kActorMcCoy, 775, 11);
Actor_Says(kActorChew, 220, 14);
Actor_Says(kActorMcCoy, 860, 11);
Actor_Says(kActorChew, 230, 14);
Actor_Says(kActorMcCoy, 865, 11);
Actor_Says(kActorChew, 240, 14);
Actor_Says(kActorChew, 250, 14);
break;
case 660: // MORAJI
Actor_Says(kActorMcCoy, 780, 13);
if (Game_Flag_Query(kFlagDR03ChewTalkExplosion)) {
Actor_Says(kActorChew, 260, 14);
Actor_Says(kActorChew, 270, 13);
Actor_Says(kActorChew, 280, 12);
} else {
Actor_Says(kActorChew, 260, 14);
Actor_Says(kActorChew, 270, 13);
Actor_Says(kActorChew, 280, 12);
Actor_Says(kActorMcCoy, 870, 18);
Actor_Says(kActorChew, 290, 15);
if (!Game_Flag_Query(kFlagDR05JustExploded)) {
Actor_Says(kActorChew, 300, 12);
}
}
Actor_Clue_Acquire(kActorMcCoy, kClueChewInterview, true, kActorChew);
break;
case 670: // TYRELL
Actor_Says(kActorMcCoy, 765, 12);
if (_vm->_cutContent) {
Actor_Says_With_Pause(kActorMcCoy, 785, 0.80f, 18);
}
Actor_Says(kActorMcCoy, 790, 13);
Actor_Says(kActorChew, 310, 12);
Actor_Says(kActorChew, 320, 3);
break;
case 680: // SEBASTIAN
Actor_Says(kActorMcCoy, 795, 3);
if (Game_Flag_Query(kFlagDR03ChewTalkExplosion)) {
Actor_Says(kActorChew, 330, 12);
Actor_Says(kActorChew, 340, 15);
Actor_Says(kActorMcCoy, 875, 16);
Actor_Says(kActorChew, 350, 12);
Actor_Says(kActorChew, 360, 15);
Game_Flag_Set(kFlagBB01Available);
} else {
Actor_Says(kActorChew, 320, 13);
Actor_Says(kActorChew, 150, 14);
Game_Flag_Set(kFlagBB01Available);
}
break;
case 690: // DONE
Actor_Says(kActorMcCoy, 805, 3);
break;
case 1270: // LANCE'S ENVELOPE
Actor_Says(kActorMcCoy, 800, 16);
Actor_Says(kActorChew, 370, 3);
Actor_Says(kActorMcCoy, 880, 15);
Actor_Says(kActorChew, 380, 13);
Actor_Says(kActorChew, 390, 12);
Actor_Says(kActorMcCoy, 885, 14);
Actor_Says(kActorChew, 400, 13);
Actor_Says(kActorChew, 410, 15);
Actor_Says(kActorMcCoy, 890, 18);
Actor_Says(kActorChew, 420, 13);
Actor_Says(kActorChew, 430, 12);
break;
}
}
} // End of namespace BladeRunner