154 lines
5.0 KiB
C++
154 lines
5.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "bladerunner/script/scene_script.h"
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namespace BladeRunner {
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void SceneScriptBB11::InitializeScene() {
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Setup_Scene_Information(43.39f, -10.27f, -20.52f, 200);
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if (!Game_Flag_Query(kFlagBB11SadikFight)) {
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Scene_Exit_Add_2D_Exit(0, 280, 154, 388, 247, 2);
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if (_vm->_cutContent && !Game_Flag_Query(kFlagMcCoyCommentsOnFans)) {
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Scene_2D_Region_Add(0, 454, 1, 639, 228);// right fans
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Scene_2D_Region_Add(1, 1, 1, 240, 375); // left fans
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}
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}
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Ambient_Sounds_Add_Looping_Sound(kSfxROOFRAN1, 90, 0, 1);
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Ambient_Sounds_Add_Looping_Sound(kSfxROOFAIR1, 45, 0, 1);
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Ambient_Sounds_Add_Looping_Sound(kSfxROOFRMB1, 76, 0, 1);
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Ambient_Sounds_Add_Sound(kSfxSPIN2B, 5, 180, 16, 25, 0, 0, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfxSPIN3A, 5, 180, 16, 25, 0, 0, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfxTHNDER2, 5, 180, 50, 100, 0, 0, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfxTHNDER3, 5, 180, 50, 100, 0, 0, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfxTHNDER4, 5, 180, 50, 100, 0, 0, -101, -101, 0, 0);
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if (Game_Flag_Query(kFlagBB11SadikFight)) {
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Preload(kModelAnimationMcCoyIdle);
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Preload(kModelAnimationClovisWalking);
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Preload(kModelAnimationClovisIdle);
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Preload(kModelAnimationSadikIdle);
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Preload(kModelAnimationSadikKicksSomeoneWhoIsDown);
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Preload(kModelAnimationSadikHoldsSomeoneAndPunches);
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Preload(kModelAnimationMcCoyGotHitRight);
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Preload(kModelAnimationMcCoyRunning);
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Preload(kModelAnimationSadikRunning);
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Preload(kModelAnimationSadikWalking);
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Preload(kModelAnimationMcCoyFallsOnHisBack);
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Preload(kModelAnimationSadikPicksUpAndThrowsMcCoy);
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}
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}
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void SceneScriptBB11::SceneLoaded() {
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Obstacle_Object("X2AIRCON01", true);
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Unclickable_Object("X2AIRCON01");
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if (Game_Flag_Query(kFlagBB11SadikFight)) {
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Unobstacle_Object("X2PIPES01", true);
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Unobstacle_Object("X2PIPES02", true);
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Unobstacle_Object("X2PIPES03", true);
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Unobstacle_Object("X2_VENTS05", true);
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Unobstacle_Object("X2_VENTSCYL05", true);
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}
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}
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bool SceneScriptBB11::MouseClick(int x, int y) {
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return false;
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}
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bool SceneScriptBB11::ClickedOn3DObject(const char *objectName, bool a2) {
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return false;
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}
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bool SceneScriptBB11::ClickedOnActor(int actorId) {
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return false;
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}
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bool SceneScriptBB11::ClickedOnItem(int itemId, bool a2) {
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return false;
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}
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bool SceneScriptBB11::ClickedOnExit(int exitId) {
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if (exitId == 0) {
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if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 43.39f, -10.27f, -68.52f, 0, true, false, false)) {
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Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
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Ambient_Sounds_Remove_All_Looping_Sounds(1u);
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Game_Flag_Set(kFlagBB11toBB10);
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Set_Enter(kSetBB10, kSceneBB10);
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}
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return true;
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}
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return false;
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}
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bool SceneScriptBB11::ClickedOn2DRegion(int region) {
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if (_vm->_cutContent) {
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if (!Game_Flag_Query(kFlagMcCoyCommentsOnFans) && (region == 0 || region == 1) ) {
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Game_Flag_Set(kFlagMcCoyCommentsOnFans);
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Actor_Force_Stop_Walking(kActorMcCoy);
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Actor_Face_Heading(kActorMcCoy, 550, false);
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Actor_Voice_Over(3740, kActorVoiceOver);
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Actor_Voice_Over(3750, kActorVoiceOver);
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Scene_2D_Region_Remove(0);
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Scene_2D_Region_Remove(1);
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return true;
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}
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}
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return false;
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}
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void SceneScriptBB11::SceneFrameAdvanced(int frame) {
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if ( Actor_Query_Goal_Number(kActorSadik) == kGoalSadikBB11KnockOutMcCoy
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&& !Game_Flag_Query(kFlagBB11SadikPunchedMcCoy)
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) {
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Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeDie);
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Game_Flag_Set(kFlagBB11SadikPunchedMcCoy);
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} else {
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if (frame == 1) {
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Sound_Play(kSfxSWEEP4, 10, -100, 100, 50);
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}
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}
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}
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void SceneScriptBB11::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
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}
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void SceneScriptBB11::PlayerWalkedIn() {
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if (Actor_Query_Goal_Number(kActorSadik) == kGoalSadikBB11Wait
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&& Global_Variable_Query(kVariableChapter) == 2
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) {
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Actor_Set_Invisible(kActorMcCoy, true);
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Actor_Set_Goal_Number(kActorSadik, kGoalSadikBB11ThrowMcCoy);
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Music_Play(kMusicBeating1, 61, 0, 1, -1, kMusicLoopPlayOnce, 0);
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Player_Loses_Control();
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}
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}
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void SceneScriptBB11::PlayerWalkedOut() {
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Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
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Ambient_Sounds_Remove_All_Looping_Sounds(1u);
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}
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void SceneScriptBB11::DialogueQueueFlushed(int a1) {
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}
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} // End of namespace BladeRunner
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