Files
2026-02-02 04:50:13 +01:00

154 lines
5.0 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "bladerunner/script/scene_script.h"
namespace BladeRunner {
void SceneScriptBB11::InitializeScene() {
Setup_Scene_Information(43.39f, -10.27f, -20.52f, 200);
if (!Game_Flag_Query(kFlagBB11SadikFight)) {
Scene_Exit_Add_2D_Exit(0, 280, 154, 388, 247, 2);
if (_vm->_cutContent && !Game_Flag_Query(kFlagMcCoyCommentsOnFans)) {
Scene_2D_Region_Add(0, 454, 1, 639, 228);// right fans
Scene_2D_Region_Add(1, 1, 1, 240, 375); // left fans
}
}
Ambient_Sounds_Add_Looping_Sound(kSfxROOFRAN1, 90, 0, 1);
Ambient_Sounds_Add_Looping_Sound(kSfxROOFAIR1, 45, 0, 1);
Ambient_Sounds_Add_Looping_Sound(kSfxROOFRMB1, 76, 0, 1);
Ambient_Sounds_Add_Sound(kSfxSPIN2B, 5, 180, 16, 25, 0, 0, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxSPIN3A, 5, 180, 16, 25, 0, 0, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxTHNDER2, 5, 180, 50, 100, 0, 0, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxTHNDER3, 5, 180, 50, 100, 0, 0, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxTHNDER4, 5, 180, 50, 100, 0, 0, -101, -101, 0, 0);
if (Game_Flag_Query(kFlagBB11SadikFight)) {
Preload(kModelAnimationMcCoyIdle);
Preload(kModelAnimationClovisWalking);
Preload(kModelAnimationClovisIdle);
Preload(kModelAnimationSadikIdle);
Preload(kModelAnimationSadikKicksSomeoneWhoIsDown);
Preload(kModelAnimationSadikHoldsSomeoneAndPunches);
Preload(kModelAnimationMcCoyGotHitRight);
Preload(kModelAnimationMcCoyRunning);
Preload(kModelAnimationSadikRunning);
Preload(kModelAnimationSadikWalking);
Preload(kModelAnimationMcCoyFallsOnHisBack);
Preload(kModelAnimationSadikPicksUpAndThrowsMcCoy);
}
}
void SceneScriptBB11::SceneLoaded() {
Obstacle_Object("X2AIRCON01", true);
Unclickable_Object("X2AIRCON01");
if (Game_Flag_Query(kFlagBB11SadikFight)) {
Unobstacle_Object("X2PIPES01", true);
Unobstacle_Object("X2PIPES02", true);
Unobstacle_Object("X2PIPES03", true);
Unobstacle_Object("X2_VENTS05", true);
Unobstacle_Object("X2_VENTSCYL05", true);
}
}
bool SceneScriptBB11::MouseClick(int x, int y) {
return false;
}
bool SceneScriptBB11::ClickedOn3DObject(const char *objectName, bool a2) {
return false;
}
bool SceneScriptBB11::ClickedOnActor(int actorId) {
return false;
}
bool SceneScriptBB11::ClickedOnItem(int itemId, bool a2) {
return false;
}
bool SceneScriptBB11::ClickedOnExit(int exitId) {
if (exitId == 0) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 43.39f, -10.27f, -68.52f, 0, true, false, false)) {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1u);
Game_Flag_Set(kFlagBB11toBB10);
Set_Enter(kSetBB10, kSceneBB10);
}
return true;
}
return false;
}
bool SceneScriptBB11::ClickedOn2DRegion(int region) {
if (_vm->_cutContent) {
if (!Game_Flag_Query(kFlagMcCoyCommentsOnFans) && (region == 0 || region == 1) ) {
Game_Flag_Set(kFlagMcCoyCommentsOnFans);
Actor_Force_Stop_Walking(kActorMcCoy);
Actor_Face_Heading(kActorMcCoy, 550, false);
Actor_Voice_Over(3740, kActorVoiceOver);
Actor_Voice_Over(3750, kActorVoiceOver);
Scene_2D_Region_Remove(0);
Scene_2D_Region_Remove(1);
return true;
}
}
return false;
}
void SceneScriptBB11::SceneFrameAdvanced(int frame) {
if ( Actor_Query_Goal_Number(kActorSadik) == kGoalSadikBB11KnockOutMcCoy
&& !Game_Flag_Query(kFlagBB11SadikPunchedMcCoy)
) {
Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeDie);
Game_Flag_Set(kFlagBB11SadikPunchedMcCoy);
} else {
if (frame == 1) {
Sound_Play(kSfxSWEEP4, 10, -100, 100, 50);
}
}
}
void SceneScriptBB11::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
}
void SceneScriptBB11::PlayerWalkedIn() {
if (Actor_Query_Goal_Number(kActorSadik) == kGoalSadikBB11Wait
&& Global_Variable_Query(kVariableChapter) == 2
) {
Actor_Set_Invisible(kActorMcCoy, true);
Actor_Set_Goal_Number(kActorSadik, kGoalSadikBB11ThrowMcCoy);
Music_Play(kMusicBeating1, 61, 0, 1, -1, kMusicLoopPlayOnce, 0);
Player_Loses_Control();
}
}
void SceneScriptBB11::PlayerWalkedOut() {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1u);
}
void SceneScriptBB11::DialogueQueueFlushed(int a1) {
}
} // End of namespace BladeRunner