412 lines
11 KiB
C++
412 lines
11 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "bladerunner/script/ai_script.h"
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namespace BladeRunner {
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AIScriptTyrellGuard::AIScriptTyrellGuard(BladeRunnerEngine *vm) : AIScriptBase(vm) {
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_frameDelta = 1;
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_resumeIdleAfterFramesetCompletesFlag = false;
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}
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void AIScriptTyrellGuard::Initialize() {
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_animationFrame = 0;
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_animationState = 0;
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_animationStateNext = 0;
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_animationNext = 0;
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_frameDelta = 1;
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_resumeIdleAfterFramesetCompletesFlag = false;
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Actor_Set_Goal_Number(kActorTyrellGuard, 0);
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}
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bool AIScriptTyrellGuard::Update() {
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return false;
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}
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void AIScriptTyrellGuard::TimerExpired(int timer) {
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switch (timer) {
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case kActorTimerAIScriptCustomTask0:
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AI_Countdown_Timer_Reset(kActorTyrellGuard, kActorTimerAIScriptCustomTask0);
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if (Actor_Query_Which_Set_In(kActorMcCoy) == kSetTB02_TB03) {
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Actor_Set_Goal_Number(kActorTyrellGuard, kGoalTyrellGuardWakeUpAndArrestMcCoy);
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}
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break;
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case kActorTimerAIScriptCustomTask1:
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AI_Countdown_Timer_Reset(kActorTyrellGuard, kActorTimerAIScriptCustomTask1);
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Actor_Set_Goal_Number(kActorTyrellGuard, kGoalTyrellGuardArrestMcCoy);
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break;
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}
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}
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void AIScriptTyrellGuard::CompletedMovementTrack() {
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//return false;
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}
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void AIScriptTyrellGuard::ReceivedClue(int clueId, int fromActorId) {
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//return false;
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}
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void AIScriptTyrellGuard::ClickedByPlayer() {
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//return false;
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}
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void AIScriptTyrellGuard::EnteredSet(int setId) {
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// return false;
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}
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void AIScriptTyrellGuard::OtherAgentEnteredThisSet(int otherActorId) {
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// return false;
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}
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void AIScriptTyrellGuard::OtherAgentExitedThisSet(int otherActorId) {
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// return false;
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}
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void AIScriptTyrellGuard::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) {
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// return false;
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}
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void AIScriptTyrellGuard::ShotAtAndMissed() {
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// return false;
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}
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bool AIScriptTyrellGuard::ShotAtAndHit() {
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return false;
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}
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void AIScriptTyrellGuard::Retired(int byActorId) {
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// return false;
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}
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int AIScriptTyrellGuard::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) {
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return 0;
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}
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bool AIScriptTyrellGuard::GoalChanged(int currentGoalNumber, int newGoalNumber) {
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switch (newGoalNumber) {
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case kGoalTyrellGuardSleeping:
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if (currentGoalNumber != newGoalNumber) {
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Actor_Change_Animation_Mode(kActorTyrellGuard, 55);
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AI_Countdown_Timer_Start(kActorTyrellGuard, kActorTimerAIScriptCustomTask0, 30);
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}
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return true;
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case kGoalTyrellGuardWakeUpAndArrestMcCoy:
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Actor_Change_Animation_Mode(kActorTyrellGuard, kAnimationModeIdle);
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Delay(1000);
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Actor_Says(kActorTyrellGuard, 320, 14);
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Actor_Change_Animation_Mode(kActorTyrellGuard, 50);
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Ambient_Sounds_Play_Sound(kSfxTBALARM, 100, 0, 0, 0);
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Delay(1000);
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Actor_Force_Stop_Walking(kActorMcCoy);
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Actor_Set_Goal_Number(kActorMcCoy, kGoalMcCoyArrested);
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return true;
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case kGoalTyrellGuardWakeUp:
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AI_Countdown_Timer_Reset(kActorTyrellGuard, kActorTimerAIScriptCustomTask0);
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Actor_Says(kActorTyrellGuard, 310, 14);
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AI_Countdown_Timer_Start(kActorTyrellGuard, kActorTimerAIScriptCustomTask1, 20);
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return true;
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case kGoalTyrellGuardArrestMcCoy:
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Actor_Change_Animation_Mode(kActorTyrellGuard, 50);
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Ambient_Sounds_Play_Sound(kSfxTBALARM, 100, 0, 0, 0);
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Delay(1000);
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Actor_Force_Stop_Walking(kActorMcCoy);
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Actor_Set_Goal_Number(kActorMcCoy, kGoalMcCoyArrested);
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return true;
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case kGoalTyrellGuardWait:
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AI_Countdown_Timer_Reset(kActorTyrellGuard, kActorTimerAIScriptCustomTask1);
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return true;
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}
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return false;
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}
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bool AIScriptTyrellGuard::UpdateAnimation(int *animation, int *frame) {
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switch (_animationState) {
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case 0:
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*animation = kModelAnimationTyrellGuardSittingIdle;
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++_animationFrame;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationTyrellGuardSittingIdle)) {
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_animationFrame = 0;
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}
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break;
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case 1:
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*animation = kModelAnimationTyrellGuardSittingSleepingWakingUp;
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if (_animationFrame <= 5) {
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_frameDelta = 1;
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} else if (_animationFrame >= 12) {
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_frameDelta = -1;
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}
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_animationFrame += _frameDelta;
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break;
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case 2:
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*animation = kModelAnimationTyrellGuardSittingSleepingWakingUp;
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++_animationFrame;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationTyrellGuardSittingSleepingWakingUp)) {
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_animationFrame = 0;
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_animationState = 0;
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}
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break;
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case 3:
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*animation = kModelAnimationTyrellGuardSittingCalmTalk;
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if (_animationFrame == 0 && _resumeIdleAfterFramesetCompletesFlag) {
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*animation = kModelAnimationTyrellGuardSittingIdle;
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_animationState = 0;
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} else {
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++_animationFrame;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
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_animationFrame = 0;
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}
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}
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break;
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case 4:
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*animation = kModelAnimationTyrellGuardSittingExplainTalk;
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++_animationFrame;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationTyrellGuardSittingExplainTalk)) {
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*animation = kModelAnimationTyrellGuardSittingCalmTalk;
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_animationFrame = 0;
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_animationState = 3;
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}
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break;
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case 5:
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*animation = kModelAnimationTyrellGuardSittingHandOverHeadTalk;
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++_animationFrame;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationTyrellGuardSittingHandOverHeadTalk)) {
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*animation = kModelAnimationTyrellGuardSittingCalmTalk;
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_animationFrame = 0;
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_animationState = 3;
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}
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break;
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case 6:
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*animation = kModelAnimationTyrellGuardSittingSuggestTalk;
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++_animationFrame;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationTyrellGuardSittingSuggestTalk)) {
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*animation = kModelAnimationTyrellGuardSittingCalmTalk;
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_animationFrame = 0;
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_animationState = 3;
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}
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break;
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case 7:
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*animation = kModelAnimationTyrellGuardSittingUpsetTalk;
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++_animationFrame;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationTyrellGuardSittingUpsetTalk)) {
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*animation = kModelAnimationTyrellGuardSittingCalmTalk;
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_animationFrame = 0;
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_animationState = 3;
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}
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break;
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case 8:
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*animation = kModelAnimationTyrellGuardSittingGestureGive;
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++_animationFrame;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationTyrellGuardSittingGestureGive)) {
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*animation = kModelAnimationTyrellGuardSittingIdle;
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_animationFrame = 0;
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_animationState = 0;
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}
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break;
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case 9:
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*animation = kModelAnimationTyrellGuardSittingMaybeHugsMonitors;
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++_animationFrame;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationTyrellGuardSittingMaybeHugsMonitors)) {
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*animation = kModelAnimationTyrellGuardSittingIdle;
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_animationFrame = 0;
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_animationState = 0;
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}
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break;
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case 10:
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*animation = kModelAnimationTyrellGuardSittingSleepingWakingUp;
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++_animationFrame;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationTyrellGuardSittingSleepingWakingUp)) {
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*animation = kModelAnimationTyrellGuardSittingIdle;
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_animationFrame = 0;
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_animationState = 0;
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}
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break;
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case 11:
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*animation = kModelAnimationTyrellGuardSittingPressingAlertButton;
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++_animationFrame;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationTyrellGuardSittingPressingAlertButton)) {
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*animation = kModelAnimationTyrellGuardSittingIdle;
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_animationFrame = 0;
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_animationState = 0;
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}
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break;
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default:
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debugC(6, kDebugAnimation, "AIScriptTyrellGuard::UpdateAnimation() - Current _animationState (%d) is not supported", _animationState);
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break;
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}
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*frame = _animationFrame;
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return true;
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}
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bool AIScriptTyrellGuard::ChangeAnimationMode(int mode) {
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switch (mode) {
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case kAnimationModeIdle:
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switch (_animationState) {
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case 0:
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_animationState = 8;
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_animationFrame = 0;
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break;
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case 1:
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_animationState = 2;
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break;
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case 3:
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// fall through
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case 4:
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// fall through
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case 5:
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// fall through
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case 6:
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// fall through
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case 7:
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_resumeIdleAfterFramesetCompletesFlag = true;
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break;
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case 8:
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break;
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default:
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_animationState = 0;
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_animationFrame = 0;
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break;
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}
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break;
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case kAnimationModeTalk:
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if (_animationState == 1) {
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_animationState = 2;
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} else if ((_animationState - 1 != 7 && _animationState - 1 != 10) || _animationState - 1 > 10) {
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_animationState = 3;
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_animationFrame = 0;
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_resumeIdleAfterFramesetCompletesFlag = false;
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}
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break;
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case 12:
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if (_animationState == 1) {
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_animationState = 2;
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} else if ((_animationState - 1 != 7 && _animationState - 1 != 10) || _animationState - 1 > 10) {
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_animationState = 4;
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_animationFrame = 0;
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_resumeIdleAfterFramesetCompletesFlag = false;
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}
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break;
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case 13:
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if (_animationState == 1) {
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_animationState = 2;
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} else if ((_animationState - 1 != 7 && _animationState - 1 != 10) || _animationState - 1 > 10) {
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_animationState = 5;
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_animationFrame = 0;
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_resumeIdleAfterFramesetCompletesFlag = false;
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}
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break;
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case 14:
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if (_animationState == 1) {
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_animationState = 2;
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} else if ((_animationState - 1 != 7 && _animationState - 1 != 10) || _animationState - 1 > 10) {
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_animationState = 6;
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_animationFrame = 0;
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_resumeIdleAfterFramesetCompletesFlag = false;
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}
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break;
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case 15:
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if (_animationState == 1) {
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_animationState = 2;
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} else if ((_animationState - 1 != 7 && _animationState - 1 != 10) || _animationState - 1 > 10) {
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_animationState = 7;
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_animationFrame = 0;
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_resumeIdleAfterFramesetCompletesFlag = false;
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}
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break;
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case 23:
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_animationState = 8;
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_animationFrame = 0;
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break;
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case 50:
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_animationState = 11;
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_animationFrame = 0;
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break;
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case 43:
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// fall through
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case 55:
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if (_animationState != 1) {
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_animationState = 1;
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_animationFrame = 0;
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}
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break;
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default:
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debugC(6, kDebugAnimation, "AIScriptTyrellGuard::ChangeAnimationMode(%d) - Target mode is not supported", mode);
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break;
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}
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return true;
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}
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void AIScriptTyrellGuard::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) {
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*animationState = _animationState;
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*animationFrame = _animationFrame;
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*animationStateNext = _animationStateNext;
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*animationNext = _animationNext;
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}
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void AIScriptTyrellGuard::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) {
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_animationState = animationState;
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_animationFrame = animationFrame;
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_animationStateNext = animationStateNext;
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_animationNext = animationNext;
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}
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bool AIScriptTyrellGuard::ReachedMovementTrackWaypoint(int waypointId) {
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return true;
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}
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void AIScriptTyrellGuard::FledCombat() {
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// return false;
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}
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} // End of namespace BladeRunner
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