58 lines
1.4 KiB
C++
58 lines
1.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef BLADERUNNER_COLOR_H
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#define BLADERUNNER_COLOR_H
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#include "common/system.h"
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namespace BladeRunner {
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class Color {
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static const uint8 map5BitsTo8Bits[32];
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public:
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float r;
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float g;
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float b;
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Color() : r(0.0f), g(0.0f), b(0.0f) {}
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Color(float r_, float g_, float b_) : r(r_), g(g_), b(b_) {}
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static uint8 get8BitColorFrom5Bit(uint8 col5b);
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};
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#include "common/pack-start.h"
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struct Color256 {
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uint8 r;
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uint8 g;
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uint8 b;
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} PACKED_STRUCT;
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#include "common/pack-end.h"
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} // End of namespace BladeRunner
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#endif
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