/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef BLADERUNNER_COLOR_H #define BLADERUNNER_COLOR_H #include "common/system.h" namespace BladeRunner { class Color { static const uint8 map5BitsTo8Bits[32]; public: float r; float g; float b; Color() : r(0.0f), g(0.0f), b(0.0f) {} Color(float r_, float g_, float b_) : r(r_), g(g_), b(b_) {} static uint8 get8BitColorFrom5Bit(uint8 col5b); }; #include "common/pack-start.h" struct Color256 { uint8 r; uint8 g; uint8 b; } PACKED_STRUCT; #include "common/pack-end.h" } // End of namespace BladeRunner #endif