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2026-02-02 04:50:13 +01:00

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2.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef BAGEL_SPACEBAR_H
#define BAGEL_SPACEBAR_H
#include "bagel/bagel.h"
#include "bagel/spacebar/baglib/bagel.h"
#include "bagel/spacebar/bibble_window.h"
namespace Bagel {
namespace SpaceBar {
class SpaceBarEngine : public BagelEngine, public CBagel {
private:
StBagelSave _saveData;
ErrorCode InitializeSoundSystem(uint16 nChannels = 1, uint32 nFreq = 11025, uint16 nBitsPerSample = 8);
ErrorCode ShutDownSoundSystem();
bool canSaveLoadFromWindow(bool save) const;
protected:
// Engine APIs
Common::Error run() override;
ErrorCode initialize() override;
ErrorCode shutdown() override;
/**
* Pause all internal timers.
*/
void pauseEngineIntern(bool pause) override;
public:
CBetArea g_cBetAreas[BIBBLE_NUM_BET_AREAS];
const CBofRect viewPortRect = CBofRect(80, 10, 559, 369);
CBofRect viewRect;
Graphics::Screen *_screen = nullptr;
public:
SpaceBarEngine(OSystem *syst, const ADGameDescription *gameDesc);
~SpaceBarEngine() override;
void initializePath(const Common::FSNode &gamePath) override;
Graphics::Screen *getScreen() const override {
return _screen;
}
bool shouldQuit() const override {
return BagelEngine::shouldQuit();
}
bool canLoadGameStateCurrently(Common::U32String *msg = nullptr) override;
bool canSaveGameStateCurrently(Common::U32String *msg = nullptr) override;
/**
* Save a game state
*/
Common::Error saveGameState(int slot, const Common::String &desc, bool isAutosave = false) override;
Common::Error saveGameState(int slot, const Common::String &desc, bool isAutosave,
SpaceBar::StBagelSave &saveData);
/**
* Load a game state
*/
Common::Error loadGameState(int slot) override;
/**
* Handles saving the game
*/
Common::Error saveGameStream(Common::WriteStream *stream, bool isAutosave = false) override;
/**
* Handles loading a savegame
*/
Common::Error loadGameStream(Common::SeekableReadStream *stream) override;
};
extern SpaceBarEngine *g_engine;
} // namespace SpaceBar
} // namespace Bagel
#endif