/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef BAGEL_SPACEBAR_H #define BAGEL_SPACEBAR_H #include "bagel/bagel.h" #include "bagel/spacebar/baglib/bagel.h" #include "bagel/spacebar/bibble_window.h" namespace Bagel { namespace SpaceBar { class SpaceBarEngine : public BagelEngine, public CBagel { private: StBagelSave _saveData; ErrorCode InitializeSoundSystem(uint16 nChannels = 1, uint32 nFreq = 11025, uint16 nBitsPerSample = 8); ErrorCode ShutDownSoundSystem(); bool canSaveLoadFromWindow(bool save) const; protected: // Engine APIs Common::Error run() override; ErrorCode initialize() override; ErrorCode shutdown() override; /** * Pause all internal timers. */ void pauseEngineIntern(bool pause) override; public: CBetArea g_cBetAreas[BIBBLE_NUM_BET_AREAS]; const CBofRect viewPortRect = CBofRect(80, 10, 559, 369); CBofRect viewRect; Graphics::Screen *_screen = nullptr; public: SpaceBarEngine(OSystem *syst, const ADGameDescription *gameDesc); ~SpaceBarEngine() override; void initializePath(const Common::FSNode &gamePath) override; Graphics::Screen *getScreen() const override { return _screen; } bool shouldQuit() const override { return BagelEngine::shouldQuit(); } bool canLoadGameStateCurrently(Common::U32String *msg = nullptr) override; bool canSaveGameStateCurrently(Common::U32String *msg = nullptr) override; /** * Save a game state */ Common::Error saveGameState(int slot, const Common::String &desc, bool isAutosave = false) override; Common::Error saveGameState(int slot, const Common::String &desc, bool isAutosave, SpaceBar::StBagelSave &saveData); /** * Load a game state */ Common::Error loadGameState(int slot) override; /** * Handles saving the game */ Common::Error saveGameStream(Common::WriteStream *stream, bool isAutosave = false) override; /** * Handles loading a savegame */ Common::Error loadGameStream(Common::SeekableReadStream *stream) override; }; extern SpaceBarEngine *g_engine; } // namespace SpaceBar } // namespace Bagel #endif