Files
2026-02-02 04:50:13 +01:00

52 lines
1.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef BAGEL_SPACEBAR_MAsTER_WIN_H
#define BAGEL_SPACEBAR_MAsTER_WIN_H
#include "bagel/spacebar/baglib/master_win.h"
namespace Bagel {
namespace SpaceBar {
/**
* This is the main window that is never destroyed throughout the game.
* It handles bringing new windows in and out of focus as well as
* containing the parsing file and info. It also captures keyboard entry
* and will save state information
*/
class CSBarMasterWin : public CBagMasterWin {
public:
virtual CBagStorageDev *onNewStorageDev(const CBofString &typeStr);
virtual CBagStorageDev *onNewStorageDev(int nType);
virtual void onKeyHit(uint32 lKey, uint32 lRepCount);
void onNewFilter(CBagStorageDev *pSDev, const CBofString &typeStr);
void onNewFilter(CBagStorageDev *pSDev, int nType);
};
} // namespace SpaceBar
} // namespace Bagel
#endif