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2026-02-02 04:50:13 +01:00

166 lines
4.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "bagel/spacebar/dialogs/start_dialog.h"
#include "bagel/spacebar/baglib/bagel.h"
#include "bagel/spacebar/baglib/button_object.h"
#include "bagel/boflib/sound.h"
#include "bagel/spacebar/dialogs/opt_window.h"
#include "bagel/bagel.h"
#include "bagel/spacebar/boflib/std_keys.h"
namespace Bagel {
namespace SpaceBar {
struct ST_BUTTONS {
const char *_pszName;
const char *_pszUp;
const char *_pszDown;
const char *_pszFocus;
const char *_pszDisabled;
int _nLeft;
int _nTop;
int _nWidth;
int _nHeight;
int _nID;
};
static const ST_BUTTONS g_stStartButtons[NUM_START_BTNS] = {
{ "Restore", "start1up.bmp", "start1dn.bmp", "start1gr.bmp", "start1gr.bmp", 110, 396, 120, 40, RESTORE_BTN },
{ "Restart", "start2up.bmp", "start2dn.bmp", "start2up.bmp", "start2up.bmp", 238, 416, 120, 40, RESTART_BTN },
{ "Quit", "start3up.bmp", "start3dn.bmp", "start3up.bmp", "start3up.bmp", 366, 436, 120, 40, QUIT_BTN }
};
CBagStartDialog::CBagStartDialog(const char *pszFileName, CBofWindow *pWin)
: CBofDialog(pszFileName, pWin) {
// Inits
_lFlags &= ~BOFDLG_SAVEBACKGND;
Common::fill(_buttons, _buttons + NUM_START_BTNS, (CBofBmpButton *)nullptr);
}
void CBagStartDialog::onInitDialog() {
assert(isValidObject(this));
CBofDialog::onInitDialog();
setReturnValue(-1);
// Halt all audio when user dies (and at start of game).
CBofSound::stopSounds();
// Save off the current game's palette
_savePalette = CBofApp::getApp()->getPalette();
// Insert ours
CBofPalette *pPal = _pBackdrop->getPalette();
CBofApp::getApp()->setPalette(pPal);
// Build all our buttons
for (int i = 0; i < NUM_START_BTNS; i++) {
assert(_buttons[i] == nullptr);
_buttons[i] = new CBofBmpButton;
CBofBitmap *pUp = loadBitmap(buildSysDir(g_stStartButtons[i]._pszUp), pPal);
CBofBitmap *pDown = loadBitmap(buildSysDir(g_stStartButtons[i]._pszDown), pPal);
CBofBitmap *pFocus = loadBitmap(buildSysDir(g_stStartButtons[i]._pszFocus), pPal);
CBofBitmap *pDis = loadBitmap(buildSysDir(g_stStartButtons[i]._pszDisabled), pPal);
_buttons[i]->loadBitmaps(pUp, pDown, pFocus, pDis);
_buttons[i]->create(g_stStartButtons[i]._pszName, g_stStartButtons[i]._nLeft, g_stStartButtons[i]._nTop, g_stStartButtons[i]._nWidth, g_stStartButtons[i]._nHeight, this, g_stStartButtons[i]._nID);
_buttons[i]->show();
}
// Disable the restore button if there are no saved games
CBagel *pApp = CBagel::getBagApp();
if ((pApp != nullptr) && !g_engine->savesExist())
_buttons[0]->setState(BUTTON_DISABLED);
// Show System cursor
CBagCursor::showSystemCursor();
}
void CBagStartDialog::onClose() {
assert(isValidObject(this));
CBagCursor::hideSystemCursor();
// Destroy all buttons
for (int i = 0; i < NUM_START_BTNS; i++) {
delete _buttons[i];
_buttons[i] = nullptr;
}
killBackground();
CBofDialog::onClose();
}
void CBagStartDialog::onPaint(CBofRect *pRect) {
assert(isValidObject(this));
paintBackdrop(pRect);
validateAnscestors();
}
void CBagStartDialog::onKeyHit(uint32 lKey, uint32 nRepCount) {
assert(isValidObject(this));
if (lKey == BKEY_ESC) {
setReturnValue(QUIT_BTN);
close();
} else {
CBofDialog::onKeyHit(lKey, nRepCount);
}
}
void CBagStartDialog::onBofButton(CBofObject *pObject, int nFlags) {
assert(isValidObject(this));
assert(pObject != nullptr);
if (nFlags != BUTTON_CLICKED)
return;
CBofBmpButton *pButton = (CBofBmpButton *)pObject;
int nId = pButton->getControlID();
if (nId == RESTORE_BTN) {
CBagel *pApp = CBagel::getBagApp();
if (pApp != nullptr) {
CBagMasterWin *pWin = pApp->getMasterWnd();
if ((pWin != nullptr) && pWin->showRestoreDialog(this)) {
close();
}
}
} else {
setReturnValue(nId);
close();
}
}
} // namespace SpaceBar
} // namespace Bagel