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2026-02-02 04:50:13 +01:00

231 lines
5.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "bagel/spacebar/boflib/vector.h"
namespace Bagel {
namespace SpaceBar {
CVector::CVector() {
this->x = 0;
this->y = 0;
this->z = 0;
}
CVector::CVector(const Vector &stVector) {
x = stVector.x;
y = stVector.y;
z = stVector.z;
}
CVector::CVector(double xx, double yy, double zz) {
x = xx;
y = yy;
z = zz;
}
double CVector::length() {
// Make sure this object is not used after it is destructed
assert(isValidObject(this));
return sqrt(x * x + y * y);
}
double CVector::angleBetween(const Vector &vector) {
// Make sure this object is not used after it is destructed
assert(isValidObject(this));
CVector vTmp(vector);
// Get the angle by getting the arc-cosine of the cosine of the
// angle between the 2 vectors.
double fCos = this->dotProduct(vTmp) / (this->length() * vTmp.length());
if (fCos > 1.0) {
fCos = 1.0;
} else if (fCos < -1.0) {
fCos = -1.0;
}
double angle = acos(fCos);
return angle;
}
double CVector::dotProduct(const Vector &vector) {
// Make sure this object is not used after it is destructed
assert(isValidObject(this));
return (this->x * vector.x) + (this->y * vector.y);
}
void CVector::rotate(double angle) {
// Make sure this object is not used after it is destructed
assert(isValidObject(this));
// Get the sine and cosine of the angle
double co = cos(angle);
double si = sin(angle);
double xx = this->x * co - this->y * si;
double yy = this->y * co + this->x * si;
this->x = xx;
this->y = yy;
}
double CVector::realAngle(const Vector &vector) {
// Make sure this object is not used after it is destructed
assert(isValidObject(this));
CVector vTmp = *this;
double angle = vTmp.angleBetween(vector);
if (angle != (double)0.0) {
vTmp.rotate(angle);
// Determine if the angle is greater then 180 degrees
if (((int)(vTmp.angleBetween(vector) * 1000) == 0)) {
angle = 2 * PI - angle;
}
}
return angle;
}
CVector CVector::operator+(Vector vector) {
// Make sure this object is not used after it is destructed
assert(isValidObject(this));
CVector vSum(this->x + vector.x, this->y + vector.y, this->z + vector.z);
return vSum;
}
CVector CVector::operator+(double offset) {
// Make sure this object is not used after it is destructed
assert(isValidObject(this));
CVector vSum(this->x + offset, this->y + offset, this->z + offset);
return vSum;
}
CVector CVector::operator-(Vector vector) {
// Make sure this object is not used after it is destructed
assert(isValidObject(this));
CVector vDif(this->x - vector.x, this->y - vector.y, this->z - vector.z);
return vDif;
}
CVector CVector::operator-(double offset) {
// Make sure this object is not used after it is destructed
assert(isValidObject(this));
CVector vDif(this->x - offset, this->y - offset, this->z - offset);
return vDif;
}
void CVector::operator+=(Vector vector) {
// Make sure this object is not used after it is destructed
assert(isValidObject(this));
this->x += vector.x;
this->y += vector.y;
this->z += vector.z;
}
void CVector::operator-=(Vector vector) {
// Make sure this object is not used after it is destructed
assert(isValidObject(this));
this->x -= vector.x;
this->y -= vector.y;
this->z -= vector.z;
}
CVector CVector::operator*(double scalar) {
// Make sure this object is not used after it is destructed
assert(isValidObject(this));
CVector vProduct(this->x * scalar, this->y * scalar, this->z * scalar);
return vProduct;
}
CVector CVector::operator/(double scalar) {
// Make sure this object is not used after it is destructed
assert(isValidObject(this));
// Can't divide by 0
assert(scalar != (double)0.0);
CVector vDividend;
if (scalar != (double)0.0) {
vDividend.x = this->x / scalar;
vDividend.y = this->y / scalar;
vDividend.z = this->z / scalar;
}
return vDividend;
}
void CVector::operator*=(double scalar) {
// Make sure this object is not used after it is destructed
assert(isValidObject(this));
this->x *= scalar;
this->y *= scalar;
this->z *= scalar;
}
void CVector::operator/=(double scalar) {
// Make sure this object is not used after it is destructed
assert(isValidObject(this));
// can't divide by 0
assert(scalar != (double)0.0);
if (scalar != (double)0.0) {
this->x /= scalar;
this->y /= scalar;
this->z /= scalar;
}
}
bool CVector::operator==(Vector v) {
// Make sure this object is not used after it is destructed
assert(isValidObject(this));
bool bReturn = false;
if ((this->x == v.x) && (this->y == v.y))
bReturn = true;
return bReturn;
}
} // namespace SpaceBar
} // namespace Bagel