231 lines
5.3 KiB
C++
231 lines
5.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "bagel/spacebar/boflib/vector.h"
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namespace Bagel {
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namespace SpaceBar {
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CVector::CVector() {
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this->x = 0;
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this->y = 0;
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this->z = 0;
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}
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CVector::CVector(const Vector &stVector) {
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x = stVector.x;
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y = stVector.y;
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z = stVector.z;
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}
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CVector::CVector(double xx, double yy, double zz) {
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x = xx;
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y = yy;
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z = zz;
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}
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double CVector::length() {
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// Make sure this object is not used after it is destructed
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assert(isValidObject(this));
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return sqrt(x * x + y * y);
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}
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double CVector::angleBetween(const Vector &vector) {
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// Make sure this object is not used after it is destructed
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assert(isValidObject(this));
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CVector vTmp(vector);
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// Get the angle by getting the arc-cosine of the cosine of the
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// angle between the 2 vectors.
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double fCos = this->dotProduct(vTmp) / (this->length() * vTmp.length());
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if (fCos > 1.0) {
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fCos = 1.0;
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} else if (fCos < -1.0) {
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fCos = -1.0;
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}
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double angle = acos(fCos);
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return angle;
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}
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double CVector::dotProduct(const Vector &vector) {
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// Make sure this object is not used after it is destructed
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assert(isValidObject(this));
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return (this->x * vector.x) + (this->y * vector.y);
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}
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void CVector::rotate(double angle) {
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// Make sure this object is not used after it is destructed
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assert(isValidObject(this));
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// Get the sine and cosine of the angle
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double co = cos(angle);
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double si = sin(angle);
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double xx = this->x * co - this->y * si;
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double yy = this->y * co + this->x * si;
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this->x = xx;
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this->y = yy;
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}
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double CVector::realAngle(const Vector &vector) {
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// Make sure this object is not used after it is destructed
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assert(isValidObject(this));
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CVector vTmp = *this;
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double angle = vTmp.angleBetween(vector);
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if (angle != (double)0.0) {
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vTmp.rotate(angle);
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// Determine if the angle is greater then 180 degrees
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if (((int)(vTmp.angleBetween(vector) * 1000) == 0)) {
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angle = 2 * PI - angle;
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}
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}
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return angle;
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}
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CVector CVector::operator+(Vector vector) {
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// Make sure this object is not used after it is destructed
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assert(isValidObject(this));
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CVector vSum(this->x + vector.x, this->y + vector.y, this->z + vector.z);
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return vSum;
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}
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CVector CVector::operator+(double offset) {
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// Make sure this object is not used after it is destructed
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assert(isValidObject(this));
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CVector vSum(this->x + offset, this->y + offset, this->z + offset);
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return vSum;
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}
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CVector CVector::operator-(Vector vector) {
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// Make sure this object is not used after it is destructed
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assert(isValidObject(this));
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CVector vDif(this->x - vector.x, this->y - vector.y, this->z - vector.z);
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return vDif;
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}
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CVector CVector::operator-(double offset) {
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// Make sure this object is not used after it is destructed
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assert(isValidObject(this));
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CVector vDif(this->x - offset, this->y - offset, this->z - offset);
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return vDif;
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}
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void CVector::operator+=(Vector vector) {
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// Make sure this object is not used after it is destructed
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assert(isValidObject(this));
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this->x += vector.x;
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this->y += vector.y;
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this->z += vector.z;
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}
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void CVector::operator-=(Vector vector) {
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// Make sure this object is not used after it is destructed
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assert(isValidObject(this));
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this->x -= vector.x;
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this->y -= vector.y;
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this->z -= vector.z;
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}
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CVector CVector::operator*(double scalar) {
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// Make sure this object is not used after it is destructed
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assert(isValidObject(this));
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CVector vProduct(this->x * scalar, this->y * scalar, this->z * scalar);
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return vProduct;
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}
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CVector CVector::operator/(double scalar) {
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// Make sure this object is not used after it is destructed
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assert(isValidObject(this));
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// Can't divide by 0
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assert(scalar != (double)0.0);
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CVector vDividend;
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if (scalar != (double)0.0) {
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vDividend.x = this->x / scalar;
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vDividend.y = this->y / scalar;
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vDividend.z = this->z / scalar;
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}
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return vDividend;
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}
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void CVector::operator*=(double scalar) {
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// Make sure this object is not used after it is destructed
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assert(isValidObject(this));
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this->x *= scalar;
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this->y *= scalar;
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this->z *= scalar;
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}
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void CVector::operator/=(double scalar) {
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// Make sure this object is not used after it is destructed
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assert(isValidObject(this));
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// can't divide by 0
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assert(scalar != (double)0.0);
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if (scalar != (double)0.0) {
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this->x /= scalar;
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this->y /= scalar;
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this->z /= scalar;
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}
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}
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bool CVector::operator==(Vector v) {
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// Make sure this object is not used after it is destructed
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assert(isValidObject(this));
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bool bReturn = false;
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if ((this->x == v.x) && (this->y == v.y))
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bReturn = true;
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return bReturn;
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}
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} // namespace SpaceBar
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} // namespace Bagel
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