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2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef BAGEL_MFC_GFX_BLITTER_H
#define BAGEL_MFC_GFX_BLITTER_H
#include "bagel/mfc/gfx/surface.h"
namespace Bagel {
namespace MFC {
namespace Gfx {
extern void blit(Gfx::Surface *src, Gfx::Surface *dest,
const Common::Rect &srcRect, const Common::Point &destPos,
uint bgColor, int mode, const uint32 *paletteMap);
extern void stretchBlit(Gfx::Surface *src, Gfx::Surface *dest,
const Common::Rect &srcRect, const Common::Rect &destRect,
uint bgColor, int mode, const uint32 *paletteMap);
extern void frameRect(Gfx::Surface *dest,
const Common::Rect &r, byte color, int drawMode);
} // namespace Gfx
} // namespace MFC
} // namespace Bagel
#endif