47 lines
1.5 KiB
C++
47 lines
1.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef BAGEL_MFC_GFX_BLITTER_H
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#define BAGEL_MFC_GFX_BLITTER_H
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#include "bagel/mfc/gfx/surface.h"
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namespace Bagel {
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namespace MFC {
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namespace Gfx {
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extern void blit(Gfx::Surface *src, Gfx::Surface *dest,
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const Common::Rect &srcRect, const Common::Point &destPos,
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uint bgColor, int mode, const uint32 *paletteMap);
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extern void stretchBlit(Gfx::Surface *src, Gfx::Surface *dest,
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const Common::Rect &srcRect, const Common::Rect &destRect,
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uint bgColor, int mode, const uint32 *paletteMap);
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extern void frameRect(Gfx::Surface *dest,
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const Common::Rect &r, byte color, int drawMode);
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} // namespace Gfx
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} // namespace MFC
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} // namespace Bagel
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#endif
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