Files
2026-02-02 04:50:13 +01:00

283 lines
6.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "bagel/hodjnpodj/hnplibs/stdafx.h"
#include "bagel/hodjnpodj/hnplibs/button.h"
#include "bagel/hodjnpodj/poker/resource.h"
#include "bagel/hodjnpodj/poker/dialogs.h"
namespace Bagel {
namespace HodjNPodj {
namespace Poker {
static CPalette *pUWonPalette;
CColorButton *pOKButton = nullptr;
/*****************************************************************
*
* COptionsDlg
*
* FUNCTIONAL DESCRIPTION:
*
* Constructor sends the input to the COptions constructor and
* the intializes the private members
*
* FORMAL PARAMETERS:
*
* Those needed to contruct a COptions dialog: pParent,pPalette, nID
*
* IMPLICIT INPUT PARAMETERS:
*
* n/a
*
* IMPLICIT OUTPUT PARAMETERS:
*
* private member m_nCurrentAmount
* globals rectDisplayAmount and pSetAmountPalette
*
* RETURN VALUE:
*
* n/a
*
****************************************************************/
CUserWonDlg::CUserWonDlg(CWnd *pParent, CPalette *pPalette, unsigned int nID)
: CBmpDialog(pParent, pPalette, nID, ".\\ART\\SSCROLL.BMP") {
pUWonPalette = pPalette;
}
/*****************************************************************
*
* OnCommand
*
* FUNCTIONAL DESCRIPTION:
*
* Process the "Set" and "Cancel" buttons
*
* This function is called when a WM_COMMAND message is issued,
* typically in order to process control related activities.
*
* FORMAL PARAMETERS:
*
* wParam identifier for the button to be processed
* lParam type of message to be processed
*
* IMPLICIT INPUT PARAMETERS:
*
* n/a
*
* IMPLICIT OUTPUT PARAMETERS:
*
* n/a
*
* RETURN VALUE:
*
* n/a
*
****************************************************************/
bool CUserWonDlg::OnCommand(WPARAM wParam, LPARAM lParam) {
// What ever button is clicked, end the dialog and send the ID of the button
// clicked as the return from the dialog
if (HIWORD(lParam) == BN_CLICKED) {
switch (wParam) {
case IDOK:
ClearDialogImage();
EndDialog(0);
return 1;
}
}
return CDialog::OnCommand(wParam, lParam);
}
void CUserWonDlg::OnOK() {
ClearDialogImage();
EndDialog(0);
return;
}
void CUserWonDlg::ClearDialogImage() {
if (pOKButton != nullptr) {
delete pOKButton;
pOKButton = nullptr;
}
ValidateRect(nullptr);
return;
}
/*****************************************************************
*
* SetInitialOptions
*
* FUNCTIONAL DESCRIPTION:
*
* This sets the privates to the inputted values
*
* FORMAL PARAMETERS:
*
* lCurrentAmount = the current amount the user has
*
* IMPLICIT INPUT PARAMETERS:
*
* m_nCurrentAmount = (int)min( AMOUNTMAX, lCurrentAmount)
*
* IMPLICIT OUTPUT PARAMETERS:
*
* n/a
*
* RETURN VALUE:
*
*
****************************************************************/
void CUserWonDlg::SetInitialOptions(int nWhichPhrase) {
m_nWinPhrase = nWhichPhrase;
}
/*****************************************************************
*
* OnPaint
*
* FUNCTIONAL DESCRIPTION:
*
* Repaint the screen whenever needed; e.g. when uncovered by an
* overlapping window, when maximized from an icon, and when it the
* window is initially created.
*
* This uses the COptions Paint as its base, and displays the current
* amount chosen from the scrollbar
*
* This routine is called whenever Windows sends a WM_PAINT message.
* Note that creating a CPaintDC automatically does a BeginPaint and
* an EndPaint call is done when it is destroyed at the end of this
* function. CPaintDC's constructor needs the window (this).
*
* FORMAL PARAMETERS:
*
* n/a
*
* IMPLICIT INPUT PARAMETERS:
*
* n/a
*
* IMPLICIT OUTPUT PARAMETERS:
*
* n/a
*
* RETURN VALUE:
*
* n/a
*
****************************************************************/
void CUserWonDlg::OnPaint() {
CDC *pDC;
int nOldBkMode;
// call COptions onpaint, to paint the background
CBmpDialog::OnPaint();
pDC = GetDC();
// now paint in my text with a transparent background
nOldBkMode = pDC->SetBkMode(TRANSPARENT);
switch (m_nWinPhrase) {
case 1:
pDC->TextOut(62, 60, "You got a Pair!");
break;
case 2:
pDC->TextOut(63, 60, "You got a Pair");
pDC->TextOut(57, 80, "of Jacks or higher!");
break;
case 3:
pDC->TextOut(52, 60, "You got Two Pairs!");
break;
case 4:
pDC->TextOut(61, 60, "You got a Three");
pDC->TextOut(83, 80, "of a kind!");
break;
case 5:
pDC->TextOut(52, 60, "You got a Straight!");
break;
case 6:
pDC->TextOut(62, 60, "You got a Flush!");
break;
case 7:
pDC->TextOut(42, 60, "You got a Full House!");
break;
case 8:
pDC->TextOut(62, 60, "You got a Four");
pDC->TextOut(83, 80, "of a kind!");
break;
case 9:
pDC->TextOut(33, 60, "You got a Straight Flush!");
break;
case 10:
pDC->TextOut(38, 60, "You got a Royal Flush!");
break;
default:
pDC->TextOut(61, 60, "You got nothin'!");
break;
}
pDC->SetBkMode(nOldBkMode);
ReleaseDC(pDC);
return;
}
bool CUserWonDlg::OnInitDialog() {
bool bSuccess;
CBmpDialog::OnInitDialog();
pOKButton = new CColorButton();
ASSERT(pOKButton != nullptr);
pOKButton->SetPalette(pUWonPalette);
bSuccess = pOKButton->SetControl(IDOK, this);
ASSERT(bSuccess);
return true;
}
void CUserWonDlg::OnDestroy() {
// send a message to the calling app to tell it the user has quit the game
if (pOKButton != nullptr) {
delete pOKButton;
pOKButton = nullptr;
}
CBmpDialog::OnDestroy();
}
// Message Map
BEGIN_MESSAGE_MAP(CUserWonDlg, CBmpDialog)
//{{AFX_MSG_MAP( CMainPokerWindow )
ON_WM_PAINT()
ON_WM_DESTROY()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
} // namespace Poker
} // namespace HodjNPodj
} // namespace Bagel