/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "bagel/hodjnpodj/hnplibs/stdafx.h" #include "bagel/hodjnpodj/hnplibs/button.h" #include "bagel/hodjnpodj/poker/resource.h" #include "bagel/hodjnpodj/poker/dialogs.h" namespace Bagel { namespace HodjNPodj { namespace Poker { static CPalette *pUWonPalette; CColorButton *pOKButton = nullptr; /***************************************************************** * * COptionsDlg * * FUNCTIONAL DESCRIPTION: * * Constructor sends the input to the COptions constructor and * the intializes the private members * * FORMAL PARAMETERS: * * Those needed to contruct a COptions dialog: pParent,pPalette, nID * * IMPLICIT INPUT PARAMETERS: * * n/a * * IMPLICIT OUTPUT PARAMETERS: * * private member m_nCurrentAmount * globals rectDisplayAmount and pSetAmountPalette * * RETURN VALUE: * * n/a * ****************************************************************/ CUserWonDlg::CUserWonDlg(CWnd *pParent, CPalette *pPalette, unsigned int nID) : CBmpDialog(pParent, pPalette, nID, ".\\ART\\SSCROLL.BMP") { pUWonPalette = pPalette; } /***************************************************************** * * OnCommand * * FUNCTIONAL DESCRIPTION: * * Process the "Set" and "Cancel" buttons * * This function is called when a WM_COMMAND message is issued, * typically in order to process control related activities. * * FORMAL PARAMETERS: * * wParam identifier for the button to be processed * lParam type of message to be processed * * IMPLICIT INPUT PARAMETERS: * * n/a * * IMPLICIT OUTPUT PARAMETERS: * * n/a * * RETURN VALUE: * * n/a * ****************************************************************/ bool CUserWonDlg::OnCommand(WPARAM wParam, LPARAM lParam) { // What ever button is clicked, end the dialog and send the ID of the button // clicked as the return from the dialog if (HIWORD(lParam) == BN_CLICKED) { switch (wParam) { case IDOK: ClearDialogImage(); EndDialog(0); return 1; } } return CDialog::OnCommand(wParam, lParam); } void CUserWonDlg::OnOK() { ClearDialogImage(); EndDialog(0); return; } void CUserWonDlg::ClearDialogImage() { if (pOKButton != nullptr) { delete pOKButton; pOKButton = nullptr; } ValidateRect(nullptr); return; } /***************************************************************** * * SetInitialOptions * * FUNCTIONAL DESCRIPTION: * * This sets the privates to the inputted values * * FORMAL PARAMETERS: * * lCurrentAmount = the current amount the user has * * IMPLICIT INPUT PARAMETERS: * * m_nCurrentAmount = (int)min( AMOUNTMAX, lCurrentAmount) * * IMPLICIT OUTPUT PARAMETERS: * * n/a * * RETURN VALUE: * * ****************************************************************/ void CUserWonDlg::SetInitialOptions(int nWhichPhrase) { m_nWinPhrase = nWhichPhrase; } /***************************************************************** * * OnPaint * * FUNCTIONAL DESCRIPTION: * * Repaint the screen whenever needed; e.g. when uncovered by an * overlapping window, when maximized from an icon, and when it the * window is initially created. * * This uses the COptions Paint as its base, and displays the current * amount chosen from the scrollbar * * This routine is called whenever Windows sends a WM_PAINT message. * Note that creating a CPaintDC automatically does a BeginPaint and * an EndPaint call is done when it is destroyed at the end of this * function. CPaintDC's constructor needs the window (this). * * FORMAL PARAMETERS: * * n/a * * IMPLICIT INPUT PARAMETERS: * * n/a * * IMPLICIT OUTPUT PARAMETERS: * * n/a * * RETURN VALUE: * * n/a * ****************************************************************/ void CUserWonDlg::OnPaint() { CDC *pDC; int nOldBkMode; // call COptions onpaint, to paint the background CBmpDialog::OnPaint(); pDC = GetDC(); // now paint in my text with a transparent background nOldBkMode = pDC->SetBkMode(TRANSPARENT); switch (m_nWinPhrase) { case 1: pDC->TextOut(62, 60, "You got a Pair!"); break; case 2: pDC->TextOut(63, 60, "You got a Pair"); pDC->TextOut(57, 80, "of Jacks or higher!"); break; case 3: pDC->TextOut(52, 60, "You got Two Pairs!"); break; case 4: pDC->TextOut(61, 60, "You got a Three"); pDC->TextOut(83, 80, "of a kind!"); break; case 5: pDC->TextOut(52, 60, "You got a Straight!"); break; case 6: pDC->TextOut(62, 60, "You got a Flush!"); break; case 7: pDC->TextOut(42, 60, "You got a Full House!"); break; case 8: pDC->TextOut(62, 60, "You got a Four"); pDC->TextOut(83, 80, "of a kind!"); break; case 9: pDC->TextOut(33, 60, "You got a Straight Flush!"); break; case 10: pDC->TextOut(38, 60, "You got a Royal Flush!"); break; default: pDC->TextOut(61, 60, "You got nothin'!"); break; } pDC->SetBkMode(nOldBkMode); ReleaseDC(pDC); return; } bool CUserWonDlg::OnInitDialog() { bool bSuccess; CBmpDialog::OnInitDialog(); pOKButton = new CColorButton(); ASSERT(pOKButton != nullptr); pOKButton->SetPalette(pUWonPalette); bSuccess = pOKButton->SetControl(IDOK, this); ASSERT(bSuccess); return true; } void CUserWonDlg::OnDestroy() { // send a message to the calling app to tell it the user has quit the game if (pOKButton != nullptr) { delete pOKButton; pOKButton = nullptr; } CBmpDialog::OnDestroy(); } // Message Map BEGIN_MESSAGE_MAP(CUserWonDlg, CBmpDialog) //{{AFX_MSG_MAP( CMainPokerWindow ) ON_WM_PAINT() ON_WM_DESTROY() //}}AFX_MSG_MAP END_MESSAGE_MAP() } // namespace Poker } // namespace HodjNPodj } // namespace Bagel