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2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef HODJNPODJ_POKER_POKER_H
#define HODJNPODJ_POKER_POKER_H
#include "bagel/hodjnpodj/globals.h"
#include "bagel/hodjnpodj/hnplibs/dibdoc.h"
#include "bagel/boflib/sound.h"
#include "bagel/hodjnpodj/hnplibs/text.h"
#include "bagel/hodjnpodj/hnplibs/cbofdlg.h" // header for the options library
#include "bagel/hodjnpodj/hnplibs/mainmenu.h"
#include "bagel/hodjnpodj/hnplibs/gamedll.h"
#include "bagel/hodjnpodj/poker/resource.h"
namespace Bagel {
namespace HodjNPodj {
namespace Poker {
// Button Identifier codes (BIDs)
#define IDC_STARTAMOUNT 105
#define IDC_ODDS 106
#define IDC_OPTION 119
#define IDC_BET1 120
#define IDC_BET5 121
#define IDC_BET10 122
#define IDC_BET25 123
#define IDC_BET100 124
#define IDC_BET1000 125
#define IDC_BETALL 126
#define IDC_CLEARBET 127
#define IDC_HOLD1 128
#define IDC_HOLD2 129
#define IDC_HOLD3 130
#define IDC_HOLD4 131
#define IDC_HOLD5 132
#define IDC_DEAL 133
#define IDC_DRAW 134
#define IDC_JUNK 999
// Sound File Identifiers
#define CARDSOUND ".\\SOUND\\CARDDEAL.WAV" //FWAP.WAV"
#define WAV_PLACE ".\\SOUND\\COIN.WAV"
#define WAV_CLEAR ".\\SOUND\\CEARBET.WAV"
#define WAV_HOLD ".\\SOUND\\CLICK.WAV"
#define WAV_PAY ".\\SOUND\\PAYOFF.WAV"
#define WAV_NOPAY ".\\SOUND\\BUZZER2.WAV"
#define WAV_BROKE ".\\SOUND\\SOSORRY.WAV"
//
// Easter Egg sound files
#define WAV_CLOCK ".\\SOUND\\BIGBEN.WAV"
#define WAV_BOOM ".\\SOUND\\EXPLODE.WAV"
#define WAV_STAR ".\\SOUND\\TOMTOMS.WAV"
#define WAV_PENCIL ".\\SOUND\\PENCIL.WAV"
#define WAV_CHAIR ".\\SOUND\\SQUEAK.WAV"
#define WAV_WINDOW ".\\SOUND\\WINDOW.WAV"
#define WAV_LIGHT ".\\SOUND\\LIGHTING.WAV"
//
// Easter Egg art files
#define CLOCK_ANIM ".\\ART\\CLOCK.BMP"
#define BOOM_ANIM ".\\ART\\BOOM.BMP"
#define CLOCK_FRAMES 16
#define BOOM_FRAMES 25
#define CLOCK_SLEEP 175
#define BOOM_SLEEP 100
//
// Easter Egg locations
#define CLOCK_X 572
#define CLOCK_Y 74
#define CLOCK_DX 52
#define CLOCK_DY 91
#define BOOM_X 569
#define BOOM_Y 162
#define BOOM_DX 56
#define BOOM_DY 78
#define PENCIL_X 16
#define PENCIL_Y 420
#define PENCIL_DX 55
#define PENCIL_DY 21
#define CHAIR_X 562
#define CHAIR_Y 225
#define CHAIR_DX 40
#define CHAIR_DY 136
#define WINDOW_X 16
#define WINDOW_Y 83
#define WINDOW_DX 55
#define WINDOW_DY 148
#define LIGHT_X 21
#define LIGHT_Y 24
#define LIGHT_DX 47
#define LIGHT_DY 46
// Bitmap Identifiers
#define SPLASHSPEC "ART\\POKER.BMP"
#define OPTSCROLL "ART\\OPTSCRL.BMP"
#define CARDBACKBMP "ART\\CARDBACK.BMP"
// Button positioning constants
#define OPTION_WIDTH 146
#define OPTION_HEIGHT 23
#define OPTION_LEFT 246
#define OPTION_TOP 0
#define HOLD_TOP 202
#define HOLD1_LEFT 120
#define HOLD2_LEFT 206
#define HOLD3_LEFT 288
#define HOLD4_LEFT 369
#define HOLD5_LEFT 454
#define HOLD_WIDTH 66
#define HOLD_HEIGHT 62
#define AMOUNT_WIDTH 135
#define AMOUNT_HEIGHT 18
#define USER_AMOUNT_X 282
#define USER_AMOUNT_Y 375
#define POT_AMOUNT_X 282
#define POT_AMOUNT_Y 300
#define DEAL_LEFT 436
#define DEAL_TOP 270
#define DEAL_WIDTH 92
#define DEAL_HEIGHT 67
#define DRAW_LEFT 436
#define DRAW_TOP 355
#define DRAW_WIDTH 92
#define DRAW_HEIGHT 68
#define CARD_WIDTH 72
#define CARD_HEIGHT 103
#define CARD_TOP 93
#define CARD_LEFT 112
#define CARD_OFFSET 85
#define BET1_LEFT 116
#define BET1_TOP 263
#define BET1_WIDTH 46
#define BET1_HEIGHT 42
#define BET5_LEFT 116
#define BET5_TOP 306
#define BET5_WIDTH 46
#define BET5_HEIGHT 41
#define BET10_LEFT 116
#define BET10_TOP 347
#define BET10_WIDTH 46
#define BET10_HEIGHT 42
#define BET25_LEFT 220
#define BET25_TOP 263
#define BET25_WIDTH 48
#define BET25_HEIGHT 42
#define BET100_LEFT 220
#define BET100_TOP 305
#define BET100_WIDTH 46
#define BET100_HEIGHT 42
#define BET1000_LEFT 220
#define BET1000_TOP 347
#define BET1000_WIDTH 46
#define BET1000_HEIGHT 41
#define BETALL_LEFT 168
#define BETALL_TOP 304
#define BETALL_WIDTH 48
#define BETALL_HEIGHT 44
#define CLEARBET_LEFT 122
#define CLEARBET_TOP 393
#define CLEARBET_WIDTH 139
#define CLEARBET_HEIGHT 27
#define NUMBEROFROUNDS 4
#define HOLD_BMP_GRID_WITDH 66
#define HOLD_BMP_GRID_TOP1 0
#define HOLD_BMP_GRID_TOP2 62
#define HOLD_BMP_GRID_TOP3 124
#define HOLD_BMP_GRID_TOP4 186
#define BET_BMP_GRID_WITDH 48
#define BET_BMP_GRID_TOP1 0
#define BET_BMP_GRID_TOP2 44
#define BET_BMP_GRID_TOP3 88
void PlayEasterEgg(CDC *, CWnd *, CPalette *, const char *,
const char *, int, int, int, int, bool);
/////////////////////////////////////////////////////////////////////////////
// CMainPokerWindow:
// See game.cpp for the code to the member functions and the message map.
//
class CMainPokerWindow : public CFrameWnd {
public:
bool m_bPlaySounds = false; // Bool for should I play sounds
bool m_bMiddleOfHand = false; // Bool for am I in the middle of a hand
bool m_bPlayRounds = false; // Bool for am I playing a certain # of rounds
long m_lUserAmount = 0;
long m_lStartingAmount = 0;
private:
bool abHoldArray[5] = { false }; // Contains the state of the hold buttons
int aDealtArray[10][2] = {}; // Contains the list of cards already dealt
// the second element is 1 if the card is shown
long m_lUserBet = 0; // The amount of money the player currently has
int m_nRound = 0; // the amount of the current bet
int m_nPayOffRoyalFlush = 0; // the pay off ratios
int m_nPayOffStraightFlush = 0;
int m_nPayOffFourofaKind = 0;
int m_nPayOffStraight = 0;
int m_nPayOffFullHouse = 0;
int m_nPayOffFlush = 0;
int m_nPayOffThreeofaKind = 0;
int m_nPayOffTwoPair = 0;
int m_nPayOffPairJackorHigher = 0;
int m_nPayOffPair = 0;
HWND m_hCallAppWnd = nullptr;
LPGAMESTRUCT m_lpGameStruct = nullptr;
bool m_bMouseCaptured = false;
bool m_bEndHand = false;
bool _flagResetGame = false;
CRect MainRect; // screen area spanned by the game window
CRect BetRect1, // window area spanned by the Bet1 button
BetRect5, // window area spanned by the Bet5 button
BetRect10, // window area spanned by the Bet10 button
BetRect25, // window area spanned by the Bet25 button
BetRect100, // window area spanned by the Bet100 button
BetRect1000, // window area spanned by the Bet1000 button
BetRectAll, // window area spanned by the BetAll button
ClearBetRect, // window area spanned by the ClearBet button
DealRect, // window area spanned by the Deal button
DrawRect, // window area spanned by the Draw button
OptionRect, // window area spanned by the Option button
arCardRect[5]; // window area spanned by the Cards
CRect JunkRect;
CRect NewGameRect;
public:
CMainPokerWindow(HWND, LPGAMESTRUCT);
void initStatics();
void SplashScreen();
void SetPayOffs(int);
void FlagResetGame() {
_flagResetGame = true;
}
void ResetGame(long = 0L);
void SetBet(long);
static void ReleaseResources();
static void FlushInputEvents();
private:
int DealNewCard();
void ShowNewCard(int, int);
void SetHoldList(int);
void EnableBets();
void CheckWinningHand();
int Mod(int, int);
void OnSoundNotify(CSound *pSound);
protected:
virtual bool OnCommand(WPARAM wParam, LPARAM lParam) override;
//{{AFX_MSG( CMainPokerWindow )
afx_msg void OnPaint();
afx_msg void OnClose();
afx_msg void OnDestroy();
afx_msg void OnLButtonDown(unsigned int, CPoint);
afx_msg void OnRButtonDown(unsigned int, CPoint);
afx_msg void OnLButtonUp(unsigned int, CPoint);
afx_msg void OnKeyDown(unsigned int, unsigned int, unsigned int);
afx_msg void OnDrawItem(int, LPDRAWITEMSTRUCT);
afx_msg bool OnEraseBkgnd(CDC *);
afx_msg void OnActivate(unsigned int nState, CWnd *pWndOther, bool bMinimized) override;
afx_msg LRESULT OnMCINotify(WPARAM, LPARAM);
afx_msg LRESULT OnMMIONotify(WPARAM, LPARAM);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
} // namespace Poker
} // namespace HodjNPodj
} // namespace Bagel
#endif