187 lines
4.9 KiB
C++
187 lines
4.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef HODJNPODJ_PEGGLE_GAME2_H
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#define HODJNPODJ_PEGGLE_GAME2_H
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namespace Bagel {
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namespace HodjNPodj {
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namespace Peggle {
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// Sprite identification types
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#define SPRITE_GLASS 0
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#define SPRITE_HOLE 1
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#define SPRITE_INVALID 2
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// midi sound file
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#define GAME_THEME ".\\SOUND\\PEGGLEBO.MID"
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// Wave sound files
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#define WAV_UNDO ".\\SOUND\\SOUND208.WAV"
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#define WAV_WON ".\\SOUND\\SOUNDWON.WAV"
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#define WAV_DONE ".\\SOUND\\SOUND216.WAV"
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#define WAV_MOVE ".\\SOUND\\SOUND169.WAV"
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#define WAV_NOMOVE ".\\SOUND\\OLD169.WAV"
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// Title display offsets
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#define TITLE_X 14
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#define TITLE_Y 3
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#define TITLE_DX 219
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#define TITLE_DY 17
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// Bottle display offsets
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#define BOTTLE_X 195
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#define BOTTLE_Y 84
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#define BOTTLE_DX 46
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#define BOTTLE_DY 149
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// DART display offsets
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#define DART_X 268
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#define DART_Y 106
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#define DART_DX 279
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#define DART_DY 63
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#define NUM_DART_CELS 21
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// DART Easter Egg hotspot offsets
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#define EE_DART_X 487
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#define EE_DART_Y 108
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#define EE_DART_DX 58
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#define EE_DART_DY 60
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// KEG display offsets
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#define KEG_X 15
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#define KEG_Y 121
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#define KEG_DX 125
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#define KEG_DY 40
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#define NUM_KEG_CELS 17
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#define KEG_CEL_OFFSET 7
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// STOOL display offsets
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#define STOOL_X 14
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#define STOOL_Y 148
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#define STOOL_DX 98
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#define STOOL_DY 125
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#define NUM_STOOL_CELS 25
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#define DART_SLEEP 80 // In milliseconds 70
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#define KEG_SLEEP 115 // In milliseconds 150 130
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#define STOOL_SLEEP 55 // In milliseconds
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// Audio easter egg info:
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#define NET_X 205
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#define NET_Y 35
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#define NET_DX 122
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#define NET_DY 50
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#define NET_SOUND ".\\SOUND\\ANCHORS.WAV"
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#define OAR_X 20
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#define OAR_Y 53
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#define OAR_DX 185
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#define OAR_DY 52
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#define OAR_SOUND ".\\SOUND\\ROWBOAT.WAV"
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#define SIGN_X 355
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#define SIGN_Y 25
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#define SIGN_DX 67
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#define SIGN_DY 36
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#define SIGN_SOUND ".\\SOUND\\TAVERN.WAV"
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#define TABLE_X 314
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#define TABLE_Y 170
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#define TABLE_DX 122
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#define TABLE_DY 42
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#define TABLE_SOUND ".\\SOUND\\FRINIGHT.WAV"
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#define CANDLENR_X 595
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#define CANDLENR_Y 208
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#define CANDLENR_DX 30
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#define CANDLENR_DY 50
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#define CANDLEFR_X 530
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#define CANDLEFR_Y 183
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#define CANDLEFR_DX 20
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#define CANDLEFR_DY 20
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#define CANDLE_SOUND ".\\SOUND\\STNICMSG.WAV"
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// Board display offsets
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#define CROSS_BOARD_DX 210
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#define CROSS_BOARD_DY 194
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#define CROSS_PLUS_BOARD_DX 210
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#define CROSS_PLUS_BOARD_DY 194
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#define TRI_BOARD_DX 305
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#define TRI_BOARD_DY 224
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#define TRI_PLUS_BOARD_DX 304
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#define TRI_PLUS_BOARD_DY 197
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// Shot glass display offsets
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#define CROSS_SHOTGLASS_DX 10
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#define CROSS_SHOTGLASS_DDX 31
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#define CROSS_SHOTGLASS_DDDX 3
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#define CROSS_SHOTGLASS_DY 27
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#define CROSS_PLUS_SHOTGLASS_DX 10
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#define CROSS_PLUS_SHOTGLASS_DDX 31
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#define CROSS_PLUS_SHOTGLASS_DDDX 3
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#define CROSS_PLUS_SHOTGLASS_DY 27
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#define TRI_SHOTGLASS_DX 24
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#define TRI_SHOTGLASS_DY 27
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#define TRI_PLUS_SHOTGLASS_DX 24
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#define TRI_PLUS_SHOTGLASS_DY 27
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// Array Status:
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#define EMPTY 0
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#define PEGGED 1
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#define NO_HOLE 2
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// Board Selection:
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#define BOARD_COUNT 4
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#define BOARD_BASE 10
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#define CROSS 10
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#define CROSS_PLUS 11
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#define TRIANGLE 12
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#define TRIANGLE_PLUS 13
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#define GRID_SIZE 7 // may be changed later
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// Sprite size:
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#define SPRITE_SIZE_DX 15
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#define SPRITE_SIZE_DY 25
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#define HAND_SIZE 48
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} // namespace Peggle
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} // namespace HodjNPodj
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} // namespace Bagel
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#endif
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