/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef HODJNPODJ_PEGGLE_GAME2_H #define HODJNPODJ_PEGGLE_GAME2_H namespace Bagel { namespace HodjNPodj { namespace Peggle { // Sprite identification types #define SPRITE_GLASS 0 #define SPRITE_HOLE 1 #define SPRITE_INVALID 2 // midi sound file #define GAME_THEME ".\\SOUND\\PEGGLEBO.MID" // Wave sound files #define WAV_UNDO ".\\SOUND\\SOUND208.WAV" #define WAV_WON ".\\SOUND\\SOUNDWON.WAV" #define WAV_DONE ".\\SOUND\\SOUND216.WAV" #define WAV_MOVE ".\\SOUND\\SOUND169.WAV" #define WAV_NOMOVE ".\\SOUND\\OLD169.WAV" // Title display offsets #define TITLE_X 14 #define TITLE_Y 3 #define TITLE_DX 219 #define TITLE_DY 17 // Bottle display offsets #define BOTTLE_X 195 #define BOTTLE_Y 84 #define BOTTLE_DX 46 #define BOTTLE_DY 149 // DART display offsets #define DART_X 268 #define DART_Y 106 #define DART_DX 279 #define DART_DY 63 #define NUM_DART_CELS 21 // DART Easter Egg hotspot offsets #define EE_DART_X 487 #define EE_DART_Y 108 #define EE_DART_DX 58 #define EE_DART_DY 60 // KEG display offsets #define KEG_X 15 #define KEG_Y 121 #define KEG_DX 125 #define KEG_DY 40 #define NUM_KEG_CELS 17 #define KEG_CEL_OFFSET 7 // STOOL display offsets #define STOOL_X 14 #define STOOL_Y 148 #define STOOL_DX 98 #define STOOL_DY 125 #define NUM_STOOL_CELS 25 #define DART_SLEEP 80 // In milliseconds 70 #define KEG_SLEEP 115 // In milliseconds 150 130 #define STOOL_SLEEP 55 // In milliseconds // Audio easter egg info: #define NET_X 205 #define NET_Y 35 #define NET_DX 122 #define NET_DY 50 #define NET_SOUND ".\\SOUND\\ANCHORS.WAV" #define OAR_X 20 #define OAR_Y 53 #define OAR_DX 185 #define OAR_DY 52 #define OAR_SOUND ".\\SOUND\\ROWBOAT.WAV" #define SIGN_X 355 #define SIGN_Y 25 #define SIGN_DX 67 #define SIGN_DY 36 #define SIGN_SOUND ".\\SOUND\\TAVERN.WAV" #define TABLE_X 314 #define TABLE_Y 170 #define TABLE_DX 122 #define TABLE_DY 42 #define TABLE_SOUND ".\\SOUND\\FRINIGHT.WAV" #define CANDLENR_X 595 #define CANDLENR_Y 208 #define CANDLENR_DX 30 #define CANDLENR_DY 50 #define CANDLEFR_X 530 #define CANDLEFR_Y 183 #define CANDLEFR_DX 20 #define CANDLEFR_DY 20 #define CANDLE_SOUND ".\\SOUND\\STNICMSG.WAV" // Board display offsets #define CROSS_BOARD_DX 210 #define CROSS_BOARD_DY 194 #define CROSS_PLUS_BOARD_DX 210 #define CROSS_PLUS_BOARD_DY 194 #define TRI_BOARD_DX 305 #define TRI_BOARD_DY 224 #define TRI_PLUS_BOARD_DX 304 #define TRI_PLUS_BOARD_DY 197 // Shot glass display offsets #define CROSS_SHOTGLASS_DX 10 #define CROSS_SHOTGLASS_DDX 31 #define CROSS_SHOTGLASS_DDDX 3 #define CROSS_SHOTGLASS_DY 27 #define CROSS_PLUS_SHOTGLASS_DX 10 #define CROSS_PLUS_SHOTGLASS_DDX 31 #define CROSS_PLUS_SHOTGLASS_DDDX 3 #define CROSS_PLUS_SHOTGLASS_DY 27 #define TRI_SHOTGLASS_DX 24 #define TRI_SHOTGLASS_DY 27 #define TRI_PLUS_SHOTGLASS_DX 24 #define TRI_PLUS_SHOTGLASS_DY 27 // Array Status: #define EMPTY 0 #define PEGGED 1 #define NO_HOLE 2 // Board Selection: #define BOARD_COUNT 4 #define BOARD_BASE 10 #define CROSS 10 #define CROSS_PLUS 11 #define TRIANGLE 12 #define TRIANGLE_PLUS 13 #define GRID_SIZE 7 // may be changed later // Sprite size: #define SPRITE_SIZE_DX 15 #define SPRITE_SIZE_DY 25 #define HAND_SIZE 48 } // namespace Peggle } // namespace HodjNPodj } // namespace Bagel #endif