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2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef HODJNPODJ_LIFE_GRID_H
#define HODJNPODJ_LIFE_GRID_H
namespace Bagel {
namespace HodjNPodj {
namespace Life {
// For colony class
#define LIFE 1 // '+'
#define NO_LIFE 0 // '-'
#define BOARD_START_ROW 58
#define BOARD_START_COL 63
//#define BOARD_SPACING 1.5
#define BOARD_SPACING_TIMES_TWO 3
#define ROWS 15
#define COLS 20
class colony {
int grid[ROWS][COLS] = {};
int rows = 0, cols = 0;
public:
//creator
colony(int r, int c);
colony(const colony &) = default;
//destroy construct
~colony();
//copy operator
colony &operator=(const colony &c);
//equality operators: assuming equal dims
bool operator==(const colony &c);
bool operator!=(const colony &c);
//accessors
int row() const {
return rows;
};
int col() const {
return cols;
};
int islife(int r, int c) const {
return grid[r][c];
};
void evolve(const colony &c);
void flip(int r, int c);
//void print();
public:
int m_nColony_count = 0;
};
} // namespace Life
} // namespace HodjNPodj
} // namespace Bagel
#endif